Commit a4141bae authored by drallensmith's avatar drallensmith

Removal of setLastActionStatus()

parent 095319b4
......@@ -276,16 +276,16 @@ void Agent::actionImpl() {
setLastActionStatusCollision(may_fix, this->doTurn(params[0]));
break;
case TACKLE:
setLastActionStatus(this->doTackle(params[0], false));
last_action_status = this->doTackle(params[0], false);
break;
case KICK:
setLastActionStatus(this->doKick(params[0], params[1]));
last_action_status = this->doKick(params[0], params[1]);
break;
case KICK_TO:
if (feature_extractor != NULL) {
setLastActionStatus(Body_SmartKick(Vector2D(feature_extractor->absoluteXPos(params[0]),
feature_extractor->absoluteYPos(params[1])),
params[2], params[2] * 0.99, 3).execute(this));
last_action_status = Body_SmartKick(Vector2D(feature_extractor->absoluteXPos(params[0]),
feature_extractor->absoluteYPos(params[1])),
params[2], params[2] * 0.99, 3).execute(this);
}
break;
case MOVE_TO:
......@@ -308,41 +308,41 @@ void Agent::actionImpl() {
setLastActionStatusCollision(may_fix, Body_Intercept().execute(this));
break;
case MOVE:
setLastActionStatus(this->doMove());
last_action_status = this->doMove();
break;
case SHOOT:
setLastActionStatus(this->doSmartKick());
last_action_status = this->doSmartKick();
break;
case PASS:
setLastActionStatus(this->doPassTo(int(params[0])));
last_action_status = this->doPassTo(int(params[0]));
break;
case DRIBBLE:
setLastActionStatus(this->doDribble());
last_action_status = this->doDribble();
break;
case CATCH:
setLastActionStatus(this->doCatch());
last_action_status = this->doCatch();
break;
case NOOP:
setLastActionStatus(false);
last_action_status = false;
break;
case QUIT:
std::cout << "Got quit from agent." << std::endl;
handleExit();
return;
case REDUCE_ANGLE_TO_GOAL:
setLastActionStatus(this->doReduceAngleToGoal());
last_action_status = this->doReduceAngleToGoal();
break;
case MARK_PLAYER:
setLastActionStatus(this->doMarkPlayer(int(params[0])));
last_action_status = this->doMarkPlayer(int(params[0]));
break;
case DEFEND_GOAL:
setLastActionStatus(this->doDefendGoal());
last_action_status = this->doDefendGoal();
break;
case GO_TO_BALL:
setLastActionStatus(this->doGoToBall());
last_action_status = this->doGoToBall();
break;
case REORIENT:
setLastActionStatus(this->doReorient());
last_action_status = this->doReorient();
break;
default:
std::cerr << "ERROR: Unsupported Action: "
......
......@@ -99,7 +99,6 @@ protected:
bool doDefendGoal();
bool doGoToBall();
bool doNewAction1();
inline void setLastActionStatus(bool likely_success) { last_action_status = likely_success; }
void setLastActionStatusCollision(bool may_fix, bool likely_success);
......
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