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Shashank Suhas
Seminar-HFO
Commits
ddc28145
Commit
ddc28145
authored
Jul 12, 2017
by
drallensmith
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Preliminary version of action table created
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...
...
@@ -11,7 +11,7 @@
\renewcommand*
{
\labelenumi
}{
\theenumi
}
\usepackage
{
hyperref,graphicx
}
\usepackage
{
fullpage
}
\usepackage
[cm]
{
fullpage
}
\usepackage
{
enumitem
}
\usepackage
{
subcaption
}
...
...
@@ -595,6 +595,40 @@ faithfully report which action spaces were used.
terminate the HFO environment.
}
\end{itemize}
\subsection
{
Available Actions
}
The Special Actions are always available. The below table indicates whether
other actions are available (only if there are no ``N''s indicated); check
below the table for the action abbreviations.
\begin{center}
{
\footnotesize
\begin{tabular}
{
r c c c c c c c c c c c c c c c c c
}
Action
&
Da
&
Tu
&
Ta
&
K
&
KT
&
MT
&
DT
&
I
&
M
&
S
&
P
&
Dr
&
C
&
RG
&
DG
&
G
&
MP
\\
\hline
Self position invalid
&
Y
&
Y
&
Y
&
Y
&
N
&
N
&
N?
&
N?
&
N?
&
N?
&
?
&
Y?
&
?
&
N?
&
N?
&
?
&
?
\\
Self velocity invalid
&
Y?
&
Y?
&
Y?
&
Y?
&
?
&
?
&
?
&
N?
&
N?
&
N?
&
?
&
Y?
&
?
&
?
&
?
&
?
&
?
\\
Ball position invalid
&
Y
&
Y
&
Y
&
N
&
N
&
Y
&
N?
&
N
&
?
&
N
&
N
&
Y?
&
N
&
?
&
?
&
N
&
?
\\
Ball velocity invalid
&
Y
&
Y
&
Y
&
?
&
?
&
Y
&
?
&
N?
&
?
&
N?
&
N?
&
Y?
&
N?
&
Y?
&
Y?
&
Y?
&
Y?
\\
Teammate loc invalid
&
Y
&
Y
&
Y
&
Y
&
Y
&
Y
&
Y
&
Y
&
?
&
Y
&
N
&
Y?
&
Y
&
Y
&
Y
&
Y
&
Y
\\
Teammate unum invalid
&
Y
&
Y
&
Y
&
Y
&
Y
&
Y
&
Y
&
Y
&
Y
&
Y
&
N
&
Y
&
Y
&
Y
&
Y
&
Y
&
Y
\\
Opponent loc invalid
&
Y
&
Y
&
Y
&
Y
&
Y
&
Y
&
Y?
&
Y
&
?
&
Y?
&
Y
&
Y?
&
Y
&
N
&
N
&
Y
&
N
\\
Opponent unum invalid
&
Y
&
Y
&
Y
&
Y
&
Y
&
Y
&
Y
&
Y
&
Y
&
Y
&
Y
&
Y
&
Y
&
Y
&
Y
&
Y
&
N
\\
Ball kickable
&
Y
&
Y
&
?
&
Y
&
Y
&
Y
&
Y
&
N?
&
N
&
Y
&
Y
&
Y
&
Y
&
N?
&
N?
&
N?
&
Y?
\\
Ball not kickable
&
Y
&
Y
&
Y
&
N
&
N
&
Y
&
Y
&
Y
&
Y
&
N
&
N
&
N
&
Y
&
Y
&
Y
&
Y
&
Y
\\
Frozen
&
N
&
N
&
N?
&
N
&
N
&
N
&
N?
&
N
&
N?
&
N
&
N
&
Y?
&
N?
&
N
&
N
&
N
&
N
\\
Colliding with ball
&
?
&
?
&
N?
&
?
&
?
&
?
&
?
&
N?
&
?
&
?
&
?
&
?
&
?
&
?
&
?
&
?
&
?
\\
Colliding with player
&
?
&
?
&
?
&
N?
&
N?
&
?
&
?
&
N?
&
?
&
?
&
?
&
Y?
&
?
&
?
&
?
&
?
&
?
\\
Colliding with post
&
?
&
?
&
N?
&
N?
&
N?
&
?
&
?
&
N?
&
?
&
?
&
?
&
?
&
?
&
?
&
?
&
?
&
?
\\
Offense
&
Y
&
Y
&
?
&
Y
&
Y
&
Y
&
Y
&
Y
&
Y
&
Y
&
Y
&
Y
&
N
&
N
&
N
&
Y
&
N
\\
Defense, not goalie
&
Y
&
Y
&
?
&
N?
&
N?
&
Y
&
N
&
Y
&
?
&
N
&
N
&
N
&
N
&
Y
&
Y
&
Y
&
Y
\\
Goalie (defense)
&
Y
&
Y
&
?
&
N?
&
N?
&
Y
&
N
&
Y
&
?
&
N
&
N
&
N
&
Y
&
?
&
?
&
?
&
?
\\
\end{tabular}
}
\end{center}
Da: Dash; Tu: Turn; Ta: Tackle; K: Kick
\\
KT: Kick
\_
To; MT: Move
\_
To; DT: Dribble
\_
To; I: Intercept
\\
M: Move; S: Shoot; P: Pass; Dr: Dribble; C: Catch; RG: Reduce
\_
Angle
\_
To
\_
Goal; DG: Defend
\_
Goal; G: Go
\_
To
\_
Ball; MP: Mark
\_
Player
\section
{
Developing a New Agent
}
New agents may be developed in C++ or Python. In Python, as long as
...
...
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