Commit 8740b55b authored by drallensmith's avatar drallensmith

Clarify role of Reorient; minor other docs cleanup

parent 3c914492
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...@@ -573,9 +573,9 @@ faithfully report which action spaces were used. ...@@ -573,9 +573,9 @@ faithfully report which action spaces were used.
\label{sec:high_level_actions} \label{sec:high_level_actions}
\begin{itemize}[noitemsep] \begin{itemize}[noitemsep]
\item{\textbf{Move}(): Re-positions the agent according to the \item{\textbf{Move}(): Re-positions the agent according to the
strategy given by Agent2D. The \textit{move} command works only when strategy given by Agent2D. The \textit{Move} command works only when
agent does not have the ball. If the agent has the ball, another the agent does not have the ball. If the agent has the ball, another
command such as \textit{dribble}, \textit{shoot}, or \textit{pass} command such as \textit{Dribble}, \textit{Shoot}, or \textit{Pass}
should be used.} should be used.}
\item{\textbf{Shoot}(): Executes the best available shot. This command \item{\textbf{Shoot}(): Executes the best available shot. This command
only works when the agent has the ball.} only works when the agent has the ball.}
...@@ -594,8 +594,8 @@ faithfully report which action spaces were used. ...@@ -594,8 +594,8 @@ faithfully report which action spaces were used.
\item{\textbf{Go\_To\_Ball}(): Makes the agent go towards the ball.} \item{\textbf{Go\_To\_Ball}(): Makes the agent go towards the ball.}
\item{\textbf{Mark\_Player}(uniform\_number): Moves the agent so as to mark the player \item{\textbf{Mark\_Player}(uniform\_number): Moves the agent so as to mark the player
with the specified uniform number.} with the specified uniform number.}
\item{\textbf{Reorient}(): Deal with loss of self or ball localization information and with \item{\textbf{Reorient}(): Deal with loss of self or ball localization information and
some other situations; a modified version of the non-ball-dependent parts of Dribble.} pay increased attention to surroundings.}
\end{itemize} \end{itemize}
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