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Shashank Suhas
Seminar-HFO
Commits
3d5dbf1f
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Commit
3d5dbf1f
authored
Jul 16, 2017
by
drallensmith
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One last try before really rethinking
parent
475ccb90
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1
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1 changed file
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10 additions
and
6 deletions
+10
-6
example/hand_coded_defense_agent.py
example/hand_coded_defense_agent.py
+10
-6
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example/hand_coded_defense_agent.py
View file @
3d5dbf1f
...
@@ -111,8 +111,15 @@ def do_defense_action(state_vec, hfo_env, episode,
...
@@ -111,8 +111,15 @@ def do_defense_action(state_vec, hfo_env, episode,
hfo_env
.
act
(
hfo
.
MOVE
)
hfo_env
.
act
(
hfo
.
MOVE
)
return
return
if
ball_toward_goal
and
(
ball_sorted_list
[
0
][
1
]
<
params
[
'LOW_KICK_DIST'
]):
goal_sorted_list
=
get_sorted_opponents
(
state_vec
,
num_opponents
,
num_teammates
,
ball_toward_goal
=
False
pos_x
=
GOAL_POS_X
,
pos_y
=
GOAL_POS_Y
)
if
ball_toward_goal
:
if
ball_sorted_list
[
0
][
1
]
<
params
[
'LOW_KICK_DIST'
]:
ball_toward_goal
=
False
elif
goal_sorted_list
[
0
][
1
]
<
get_dist_normalized
(
ball_pos_x
,
ball_pos_y
,
GOAL_POS_X
,
GOAL_POS_Y
):
ball_toward_goal
=
False
is_tackleable_opp
=
is_tackleable
(
agent_pos_x
,
agent_pos_y
,
is_tackleable_opp
=
is_tackleable
(
agent_pos_x
,
agent_pos_y
,
ball_sorted_list
[
0
][
1
],
ball_sorted_list
[
0
][
1
],
...
@@ -156,8 +163,6 @@ def do_defense_action(state_vec, hfo_env, episode,
...
@@ -156,8 +163,6 @@ def do_defense_action(state_vec, hfo_env, episode,
return
return
if
ball_sorted_list
[
0
][
1
]
<
params
[
'KICK_DIST'
]:
if
ball_sorted_list
[
0
][
1
]
<
params
[
'KICK_DIST'
]:
goal_sorted_list
=
get_sorted_opponents
(
state_vec
,
num_opponents
,
num_teammates
,
pos_x
=
GOAL_POS_X
,
pos_y
=
GOAL_POS_Y
)
if
goal_sorted_list
[
0
][
0
]
!=
ball_sorted_list
[
0
][
0
]:
# top in each are opponents to worry about
if
goal_sorted_list
[
0
][
0
]
!=
ball_sorted_list
[
0
][
0
]:
# top in each are opponents to worry about
if
is_in_open_area
(
ball_sorted_list
[
0
][
2
],
ball_sorted_list
[
0
][
3
])
and
(
goal_sorted_list
[
0
][
1
]
if
is_in_open_area
(
ball_sorted_list
[
0
][
2
],
ball_sorted_list
[
0
][
3
])
and
(
goal_sorted_list
[
0
][
1
]
<
params
[
'KICK_DIST'
]):
<
params
[
'KICK_DIST'
]):
...
@@ -195,8 +200,7 @@ def do_defense_action(state_vec, hfo_env, episode,
...
@@ -195,8 +200,7 @@ def do_defense_action(state_vec, hfo_env, episode,
hfo_env
.
act
(
hfo
.
GO_TO_BALL
)
hfo_env
.
act
(
hfo
.
GO_TO_BALL
)
return
return
goal_sorted_list
=
get_sorted_opponents
(
state_vec
,
num_opponents
,
num_teammates
,
pos_x
=
GOAL_POS_X
,
pos_y
=
GOAL_POS_Y
)
if
is_in_open_area
(
goal_sorted_list
[
0
][
2
],
goal_sorted_list
[
0
][
3
]):
if
is_in_open_area
(
goal_sorted_list
[
0
][
2
],
goal_sorted_list
[
0
][
3
]):
hfo_env
.
act
(
hfo
.
MOVE
)
hfo_env
.
act
(
hfo
.
MOVE
)
elif
goal_sorted_list
[
0
][
1
]
<
min
(
params
[
'KICK_DIST'
],
elif
goal_sorted_list
[
0
][
1
]
<
min
(
params
[
'KICK_DIST'
],
...
...
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