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Shashank Suhas
Seminar-HFO
Commits
3885fc98
Commit
3885fc98
authored
Jul 17, 2017
by
drallensmith
Browse files
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v3 of hand_coded_defense_agent.py
parent
661eea75
Changes
1
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1 changed file
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75 additions
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69 deletions
+75
-69
example/hand_coded_defense_agent.py
example/hand_coded_defense_agent.py
+75
-69
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example/hand_coded_defense_agent.py
View file @
3885fc98
...
@@ -27,8 +27,8 @@ GOAL_POS_Y = 0.0
...
@@ -27,8 +27,8 @@ GOAL_POS_Y = 0.0
# below - from hand_coded_defense_agent.cpp except LOW_KICK_DIST
# below - from hand_coded_defense_agent.cpp except LOW_KICK_DIST
HALF_FIELD_WIDTH
=
68
# y coordinate -34 to 34 (-34 = bottom 34 = top)
HALF_FIELD_WIDTH
=
68
# y coordinate -34 to 34 (-34 = bottom 34 = top)
HALF_FIELD_LENGTH
=
52.5
# x coordinate 0 to 52.5 (0 = goalline 52.5 = center)
HALF_FIELD_LENGTH
=
52.5
# x coordinate 0 to 52.5 (0 = goalline 52.5 = center)
params
=
{
'KICK_DIST'
:
1.504052352
,
'OPEN_AREA_HIGH_LIMIT_X'
:
0.747311440447
,
params
=
{
'KICK_DIST'
:
(
1.504052352
*
1
)
,
'OPEN_AREA_HIGH_LIMIT_X'
:
0.747311440447
,
'TACKLE_DIST'
:
1.613456553
,
'LOW_KICK_DIST'
:(
5
/
HALF_FIELD_LENGTH
)}
'TACKLE_DIST'
:
(
1.613456553
*
1
),
'LOW_KICK_DIST'
:((
5
*
5
)
/
HALF_FIELD_LENGTH
)}
def
get_dist_normalized
(
ref_x
,
ref_y
,
src_x
,
src_y
):
def
get_dist_normalized
(
ref_x
,
ref_y
,
src_x
,
src_y
):
...
@@ -54,6 +54,14 @@ def ball_moving_toward_goal(ball_pos_x, ball_pos_y, old_ball_pos_x, old_ball_pos
...
@@ -54,6 +54,14 @@ def ball_moving_toward_goal(ball_pos_x, ball_pos_y, old_ball_pos_x, old_ball_pos
GOAL_POS_X
,
GOAL_POS_X
,
GOAL_POS_Y
)))
GOAL_POS_Y
)))
def
ball_nearer_to_goal
(
ball_pos_x
,
ball_pos_y
,
agent_pos_x
,
agent_pos_y
):
return
get_dist_normalized
(
ball_pos_x
,
ball_pos_y
,
GOAL_POS_X
,
GOAL_POS_Y
)
<
min
(
params
[
'KICK_DIST'
],
get_dist_normalized
(
agent_pos_x
,
agent_pos_y
,
GOAL_POS_X
,
GOAL_POS_Y
))
def
get_sorted_opponents
(
state_vec
,
num_opponents
,
num_teammates
,
pos_x
,
pos_y
):
def
get_sorted_opponents
(
state_vec
,
num_opponents
,
num_teammates
,
pos_x
,
pos_y
):
"""
"""
Returns a list of tuple(unum, dist, opp_pos_x, opp_pos_y),
Returns a list of tuple(unum, dist, opp_pos_x, opp_pos_y),
...
@@ -96,6 +104,9 @@ def do_defense_action(state_vec, hfo_env, episode,
...
@@ -96,6 +104,9 @@ def do_defense_action(state_vec, hfo_env, episode,
ball_toward_goal
=
ball_moving_toward_goal
(
ball_pos_x
,
ball_pos_y
,
ball_toward_goal
=
ball_moving_toward_goal
(
ball_pos_x
,
ball_pos_y
,
old_ball_pos_x
,
old_ball_pos_y
)
old_ball_pos_x
,
old_ball_pos_y
)
ball_nearer_goal
=
ball_nearer_to_goal
(
ball_pos_x
,
ball_pos_y
,
agent_pos_x
,
agent_pos_y
)
ball_sorted_list
=
get_sorted_opponents
(
state_vec
,
num_opponents
,
num_teammates
,
ball_sorted_list
=
get_sorted_opponents
(
state_vec
,
num_opponents
,
num_teammates
,
pos_x
=
ball_pos_x
,
pos_y
=
ball_pos_y
)
pos_x
=
ball_pos_x
,
pos_y
=
ball_pos_y
)
if
not
ball_sorted_list
:
# unknown opponent positions/unums
if
not
ball_sorted_list
:
# unknown opponent positions/unums
...
@@ -106,7 +117,10 @@ def do_defense_action(state_vec, hfo_env, episode,
...
@@ -106,7 +117,10 @@ def do_defense_action(state_vec, hfo_env, episode,
old_ball_pos_x
,
old_ball_pos_x
,
old_ball_pos_y
))
old_ball_pos_y
))
if
ball_toward_goal
and
(
not
is_in_open_area
(
ball_pos_x
,
ball_pos_y
)):
if
ball_toward_goal
and
(
not
is_in_open_area
(
ball_pos_x
,
ball_pos_y
)):
hfo_env
.
act
(
hfo
.
INTERCEPT
)
if
ball_nearer_goal
:
hfo_env
.
act
(
hfo
.
REDUCE_ANGLE_TO_GOAL
)
else
:
hfo_env
.
act
(
hfo
.
INTERCEPT
)
else
:
else
:
hfo_env
.
act
(
hfo
.
MOVE
)
hfo_env
.
act
(
hfo
.
MOVE
)
return
return
...
@@ -126,91 +140,83 @@ def do_defense_action(state_vec, hfo_env, episode,
...
@@ -126,91 +140,83 @@ def do_defense_action(state_vec, hfo_env, episode,
ball_sorted_list
[
0
][
2
],
ball_sorted_list
[
0
][
3
])
ball_sorted_list
[
0
][
2
],
ball_sorted_list
[
0
][
3
])
if
state_vec
[
5
]
>
0
:
# kickable distance of player
if
state_vec
[
5
]
>
0
:
# kickable distance of player
if
ball_sorted_list
[
0
][
1
]
<
params
[
'LOW_KICK_DIST'
]
:
if
is_tackleable_opp
:
hfo_env
.
act
(
hfo
.
MOVE
)
# will do tackle
hfo_env
.
act
(
hfo
.
MOVE
)
# will do tackle
elif
ball_nearer_goal
:
hfo_env
.
act
(
hfo
.
REDUCE_ANGLE_TO_GOAL
)
elif
ball_toward_goal
:
elif
ball_toward_goal
:
hfo_env
.
act
(
hfo
.
INTERCEPT
)
hfo_env
.
act
(
hfo
.
INTERCEPT
)
elif
is_tackleable_opp
:
if
ball_sorted_list
[
0
][
1
]
<
get_dist_normalized
(
agent_pos_x
,
agent_pos_y
,
ball_pos_x
,
ball_pos_y
):
hfo_env
.
act
(
hfo
.
MOVE
)
# will do tackle
else
:
hfo_env
.
act
(
hfo
.
INTERCEPT
)
else
:
else
:
hfo_env
.
act
(
hfo
.
GO_TO_BALL
)
hfo_env
.
act
(
hfo
.
GO_TO_BALL
)
return
return
if
get_dist_normalized
(
ball_sorted_list
[
0
][
2
],
ball_sorted_list
[
0
][
3
],
agent_to_ball_dist
=
get_dist_normalized
(
agent_pos_x
,
agent_pos_y
,
GOAL_POS_X
,
GOAL_POS_Y
)
<
get_dist_normalized
(
agent_pos_x
,
agent_pos_y
,
ball_pos_x
,
ball_pos_y
)
GOAL_POS_X
,
GOAL_POS_Y
):
if
max
(
ball_sorted_list
[
0
][
1
],
get_dist_normalized
(
ball_sorted_list
[
0
][
2
],
ball_sorted_list
[
0
][
3
],
GOAL_POS_X
,
GOAL_POS_Y
))
<
params
[
'KICK_DIST'
]:
if
is_tackleable_opp
:
hfo_env
.
act
(
hfo
.
MOVE
)
else
:
hfo_env
.
act
(
hfo
.
DEFEND_GOAL
)
elif
is_tackleable_opp
and
get_dist_normalized
(
ball_sorted_list
[
0
][
2
],
ball_sorted_list
[
0
][
3
],
GOAL_POS_X
,
GOAL_POS_Y
)
<
params
[
'KICK_DIST'
]:
hfo_env
.
act
(
hfo
.
MOVE
)
elif
ball_toward_goal
and
(
not
is_in_open_area
(
ball_pos_x
,
ball_pos_y
)):
hfo_env
.
act
(
hfo
.
INTERCEPT
)
else
:
hfo_env
.
act
(
hfo
.
REDUCE_ANGLE_TO_GOAL
)
return
if
ball_sorted_list
[
0
][
1
]
<
params
[
'KICK_DIST'
]:
if
goal_sorted_list
[
0
][
0
]
!=
ball_sorted_list
[
0
][
0
]:
if
goal_sorted_list
[
0
][
0
]
!=
ball_sorted_list
[
0
][
0
]:
# top in each are opponents to worry about
if
is_in_open_area
(
ball_sorted_list
[
0
][
2
],
if
is_in_open_area
(
ball_sorted_list
[
0
][
2
],
ball_sorted_list
[
0
][
3
])
and
(
goal_sorted_list
[
0
][
1
]
ball_sorted_list
[
0
][
3
])
and
is_in_open_area
(
goal_sorted_list
[
0
][
2
],
<
params
[
'KICK_DIST'
]):
goal_sorted_list
[
0
][
3
]):
if
ball_sorted_list
[
0
][
1
]
<
params
[
'LOW_KICK_DIST'
]:
hfo_env
.
act
(
hfo
.
MARK_PLAYER
,
goal_sorted_list
[
0
][
0
])
hfo_env
.
act
(
hfo
.
MARK_PLAYER
,
goal_sorted_list
[
0
][
0
])
elif
get_dist_normalized
(
agent_pos_x
,
agent_pos_y
,
elif
agent_to_ball_dist
<
ball_sorted_list
[
0
][
1
]:
ball_pos_x
,
ball_pos_y
)
<
ball_sorted_list
[
0
][
1
]:
if
ball_nearer_goal
:
if
ball_toward_goal
:
hfo_env
.
act
(
hfo
.
REDUCE_ANGLE_TO_GOAL
)
elif
ball_toward_goal
:
hfo_env
.
act
(
hfo
.
INTERCEPT
)
hfo_env
.
act
(
hfo
.
INTERCEPT
)
elif
is_in_open_area
(
ball_pos_x
,
ball_pos_y
)
or
(
is_tackleable_opp
and
(
ball_sorted_list
[
0
][
1
]
<
params
[
'LOW_KICK_DIST'
])):
hfo_env
.
act
(
hfo
.
MOVE
)
# will do tackle or appropriate
else
:
else
:
hfo_env
.
act
(
hfo
.
GO_TO_BALL
)
hfo_env
.
act
(
hfo
.
GO_TO_BALL
)
elif
is_tackleable_opp
and
(
ball_sorted_list
[
0
][
1
]
<
params
[
'LOW_KICK_DIST'
]):
hfo_env
.
act
(
hfo
.
MOVE
)
# will do tackle
else
:
else
:
hfo_env
.
act
(
hfo
.
REDUCE_ANGLE_TO_GOAL
)
hfo_env
.
act
(
hfo
.
REDUCE_ANGLE_TO_GOAL
)
elif
is_tackleable_opp
and
(
ball_sorted_list
[
0
][
1
]
<
params
[
'LOW_KICK_DIST'
]):
elif
ball_sorted_list
[
0
][
1
]
>=
params
[
'KICK_DIST'
]:
hfo_env
.
act
(
hfo
.
MOVE
)
# will do tackle
if
agent_to_ball_dist
<
ball_sorted_list
[
0
][
1
]:
if
ball_nearer_goal
:
hfo_env
.
act
(
hfo
.
REDUCE_ANGLE_TO_GOAL
)
elif
ball_toward_goal
:
hfo_env
.
act
(
hfo
.
INTERCEPT
)
else
:
hfo_env
.
act
(
hfo
.
GO_TO_BALL
)
else
:
hfo_env
.
act
(
hfo
.
REDUCE_ANGLE_TO_GOAL
)
elif
is_tackleable_opp
and
(
not
is_in_open_area
(
ball_sorted_list
[
0
][
2
],
ball_sorted_list
[
0
][
3
])):
hfo_env
.
act
(
hfo
.
MOVE
)
## elif is_in_open_area(ball_sorted_list[0][2],ball_sorted_list[0][3]):
## hfo_env.act(hfo.REDUCE_ANGLE_TO_GOAL) # why not MARK_PLAYER for the one that is not in the open area?
elif
ball_sorted_list
[
0
][
1
]
<
(
1
*
params
[
'LOW_KICK_DIST'
]):
hfo_env
.
act
(
hfo
.
MARK_PLAYER
,
goal_sorted_list
[
0
][
0
])
else
:
else
:
hfo_env
.
act
(
hfo
.
REDUCE_ANGLE_TO_GOAL
)
hfo_env
.
act
(
hfo
.
REDUCE_ANGLE_TO_GOAL
)
return
return
if
(
not
is_in_open_area
(
ball_pos_x
,
ball_pos_y
))
and
ball_toward_goal
:
if
is_in_open_area
(
ball_sorted_list
[
0
][
2
],
ball_sorted_list
[
0
][
3
]):
hfo_env
.
act
(
hfo
.
INTERCEPT
)
if
ball_sorted_list
[
0
][
1
]
<
params
[
'KICK_DIST'
]:
return
hfo_env
.
act
(
hfo
.
REDUCE_ANGLE_TO_GOAL
)
elif
agent_to_ball_dist
<
params
[
'KICK_DIST'
]:
if
get_dist_normalized
(
agent_pos_x
,
agent_pos_y
,
ball_pos_x
,
ball_pos_y
)
<
ball_sorted_list
[
0
][
1
]:
if
ball_nearer_goal
:
if
ball_toward_goal
:
hfo_env
.
act
(
hfo
.
REDUCE_ANGLE_TO_GOAL
)
hfo_env
.
act
(
hfo
.
INTERCEPT
)
elif
ball_toward_goal
:
elif
is_in_open_area
(
ball_pos_x
,
ball_pos_y
):
hfo_env
.
act
(
hfo
.
INTERCEPT
)
else
:
hfo_env
.
act
(
hfo
.
GO_TO_BALL
)
elif
is_tackleable_opp
:
hfo_env
.
act
(
hfo
.
MOVE
)
hfo_env
.
act
(
hfo
.
MOVE
)
else
:
else
:
hfo_env
.
act
(
hfo
.
GO_TO_BALL
)
hfo_env
.
act
(
hfo
.
REDUCE_ANGLE_TO_GOAL
)
return
if
is_in_open_area
(
goal_sorted_list
[
0
][
2
],
goal_sorted_list
[
0
][
3
]):
hfo_env
.
act
(
hfo
.
MOVE
)
elif
goal_sorted_list
[
0
][
1
]
<
min
(
params
[
'KICK_DIST'
],
get_dist_normalized
(
agent_pos_x
,
agent_pos_y
,
GOAL_POS_X
,
GOAL_POS_Y
)):
hfo_env
.
act
(
hfo
.
DEFEND_GOAL
)
else
:
else
:
hfo_env
.
act
(
hfo
.
REDUCE_ANGLE_TO_GOAL
)
if
ball_sorted_list
[
0
][
1
]
>=
max
(
params
[
'KICK_DIST'
],
agent_to_ball_dist
):
if
ball_nearer_goal
:
hfo_env
.
act
(
hfo
.
REDUCE_ANGLE_TO_GOAL
)
elif
ball_toward_goal
:
hfo_env
.
act
(
hfo
.
INTERCEPT
)
else
:
hfo_env
.
act
(
hfo
.
GO_TO_BALL
)
elif
ball_sorted_list
[
0
][
1
]
>=
params
[
'KICK_DIST'
]:
hfo_env
.
act
(
hfo
.
REDUCE_ANGLE_TO_GOAL
)
elif
is_tackleable_opp
:
hfo_env
.
act
(
hfo
.
MOVE
)
else
:
hfo_env
.
act
(
hfo
.
REDUCE_ANGLE_TO_GOAL
)
return
return
def
do_random_defense_action
(
state
,
hfo_env
):
def
do_random_defense_action
(
state
,
hfo_env
):
...
@@ -220,7 +226,7 @@ def do_random_defense_action(state, hfo_env):
...
@@ -220,7 +226,7 @@ def do_random_defense_action(state, hfo_env):
else
:
else
:
hfo_env
.
act
(
hfo
.
MOVE
)
hfo_env
.
act
(
hfo
.
MOVE
)
else
:
else
:
hfo_env
.
act
(
random
.
choose
(
hfo
.
MOVE
,
hfo
.
MOVE
,
hfo_env
.
act
(
random
.
choose
(
hfo
.
MOVE
,
hfo
.
DEFEND_GOAL
,
hfo
.
REDUCE_ANGLE_TO_GOAL
,
hfo
.
REDUCE_ANGLE_TO_GOAL
,
hfo
.
REDUCE_ANGLE_TO_GOAL
,
hfo
.
REDUCE_ANGLE_TO_GOAL
,
hfo
.
GO_TO_BALL
,
hfo
.
INTERCEPT
))
hfo
.
GO_TO_BALL
,
hfo
.
INTERCEPT
))
return
return
...
...
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