Commit 2af17db4 authored by sanmit's avatar sanmit

Added support for 3rd party binaries to be used as NPCs

parent 0104ff75
......@@ -28,12 +28,14 @@ def launch(cmd, name = 'Unknown', necessary = True, supressOutput = True):
necProcesses.append([p,name])
return p
def main(args, team1='left', team2='right'):
def main(args):
"""Sets up the teams, launches the server and monitor, starts the trainer.
"""
if args.logging and not os.path.exists(args.logDir):
os.makedirs(args.logDir)
num_agents = args.offenseAgents + args.defenseAgents
team1 = args.offenseTeam
team2 = args.defenseTeam
binary_dir = os.path.dirname(os.path.realpath(__file__))
server_port = args.port + num_agents
coach_port = args.port + num_agents + 1
......@@ -118,6 +120,10 @@ def parseArgs():
help='Number of offensive uncontrolled players. Default: 0.')
p.add_argument('--defense-npcs', dest='defenseNPCs', type=int, default=0,
help='Number of defensive uncontrolled players. Default: 0.')
p.add_argument('--offense-team', dest='offenseTeam', type=str, default='left',
help='Team name to pull offensive NPCs from. Default: left.')
p.add_argument('--defense-team', dest='defenseTeam', type=str, default='right',
help='Team name to pull defensive NPCs from. Default: right')
p.add_argument('--no-sync', dest='sync', action='store_false', default=True,
help='Run server in non-sync mode.')
p.add_argument('--port', dest='port', type=int, default=6000,
......
#!/usr/bin/env python
# encoding: utf-8
import sys, numpy, time, os, subprocess
import sys, numpy, time, os, subprocess, teams
from Communicator import ClientCommunicator, TimeoutError
class DoneError(Exception):
......@@ -157,15 +157,30 @@ class Trainer(object):
""" Adds a team to the team list"""
self._teams.append(team_name)
def setTeams(self):
def createTeam(self, name):
teamDir = os.path.join(os.path.dirname(os.path.realpath(__file__)), 'teams')
if 'HELIOS' in name:
print 'Creating team HELIOS'
return teams.Helios(name, os.path.join(teamDir, 'helios', 'helios-13Eindhoven'), os.path.join(teamDir, 'helios', 'local', 'lib'), 'helios_player', host='localhost', port=self._serverPort)
# Agent2d (base) is the default
else:
print 'Creating team Agent2d (base)'
return teams.Agent2d(name, os.path.join(teamDir, 'base'), None, 'sample_player', self._logDir, self._record, host='localhost', port=self._serverPort)
def getTeams(self):
""" Sets the offensive and defensive teams and player rosters. """
self._offenseTeamInd = 0
self._offenseTeamName = self._teams[self._offenseTeamInd]
self._defenseTeamName = self._teams[1-self._offenseTeamInd]
offensive_roster = self.getOffensiveRoster(self._offenseTeamName)
defensive_roster = self.getDefensiveRoster(self._defenseTeamName)
self._offenseOrder = [1] + offensive_roster # 1 for goalie
self._defenseOrder = [1] + defensive_roster # 1 for goalie
# set up offense
offenseTeam = self.createTeam(self._offenseTeamName)
# set up defense
defenseTeam = self.createTeam(self._defenseTeamName)
# offensive_roster = self.getOffensiveRoster(self._offenseTeamName)
# defensive_roster = self.getDefensiveRoster(self._defenseTeamName)
self._offenseOrder = [1] + offenseTeam._offense_order # 1 for goalie
self._defenseOrder = [1] + defenseTeam._defense_order # 1 for goalie
return (offenseTeam, defenseTeam)
def teamToInd(self, team_name):
""" Returns the index of a given team. """
......@@ -429,7 +444,7 @@ class Trainer(object):
def run(self, necProcesses):
""" Run the trainer """
try:
self.setTeams()
(offenseTeam, defenseTeam) = self.getTeams()
offense_unums = self._offenseOrder[1: self._numOffense + 1]
sorted_offense_agent_unums = sorted(self._offenseOrder[1:self._offenseAgents+1])
defense_unums = self._defenseOrder[: self._numDefense]
......@@ -446,7 +461,8 @@ class Trainer(object):
necProcesses.append([agent, 'offense_agent_' + str(agent_num)])
agent_num += 1
else:
player = self.launch_npc(player_num, play_offense=True)
player = offenseTeam.launch_npc(player_num)
self.waitOnPlayer(player_num, True)
if player_num in offense_unums:
self._npcPopen.append(player)
necProcesses.append([player, 'offense_npc_' + str(player_num)])
......@@ -464,7 +480,8 @@ class Trainer(object):
necProcesses.append([agent, 'defense_agent_' + str(agent_num)])
agent_num += 1
else:
player = self.launch_npc(player_num, play_offense=False)
player = defenseTeam.launch_npc(player_num)
self.waitOnPlayer(player_num, False)
if player_num in defense_unums:
self._npcPopen.append(player)
necProcesses.append([player, 'defense_npc_' + str(player_num)])
......
#!/usr/bin/env python
# encoding: utf-8
import os, subprocess
class Team(object):
""" Abstract class. Handles launching players from 3rd party binaries.
"""
def __init__(self, name, binaryPath, libDir, options, offenseOrder, defenseOrder):
"""
Creates a team
name: name of the team
binaryPath: absolute path of the executable
libDir: library dependencies directory
options: team-specific parameters for executable in string format
offenseOrder: order to prioritize offensive unums (do not include 0)
defenseOrder: order to prioritize defensive unums (do not include 0)
"""
self._name = name
self._binary_path = binaryPath
self._lib_dir = libDir
self._options = options
self._offense_order = offenseOrder
self._defense_order = defenseOrder
def launch_npc(self, launchOpts=None):
"""Launches a player using the team-specific binary
launchOpts should be used to append player specific options
(e.g., helios uses '-g' to signify launching a goalie )
Returns a Popen process object
"""
print 'Launch npc %s' % (self._name)
player_cmd = self._binary_path
player_cmd += ' %s' % (self._options)
if launchOpts != None:
player_cmd += ' %s' % (launchOpts)
kwargs = {'stdout':open('/dev/null', 'w'),
'stderr':open('/dev/null', 'w')}
env = dict(os.environ)
if self._lib_dir != None:
env['LD_LIBRARY_PATH'] = self._lib_dir
p = subprocess.Popen(player_cmd.split(' '), env=env, shell = False, **kwargs)
return p
class Agent2d(Team):
def __init__(self, name, baseDir, libDir, binaryName, logDir, record, host='localhost', port=6000):
binaryPath = os.path.join(baseDir, binaryName)
options = '-t %s -p %i --config_dir %s/config/formations-dt --log_dir %s --player-config %s/config/player.conf' % (name, port, baseDir, logDir, baseDir)
if record:
options += ' --record'
offenseOrder = [11,7,8,9,10,6,3,2,4,5]
defenseOrder = [2,3,4,5,6,7,8,11,9,10]
super(Agent2d, self).__init__(name, binaryPath, libDir, options, offenseOrder, defenseOrder)
def launch_npc(self, player_num):
launchOpts = None
if player_num == 1:
launchOpts = '-g'
return super(Agent2d, self).launch_npc(launchOpts)
class Helios(Team):
def __init__(self, name, baseDir, libDir, binaryName, host='localhost', port=6000):
binaryPath = os.path.join(baseDir, binaryName)
options = '--player-config %s/player.conf -h %s -t %s --formation-conf-dir %s/data/formations --role-conf %s/data/role.conf --ball-table %s/data/ball_table.dat --chain-search-method BestFirstSearch --evaluator-name Default --max-chain-length 4 --max-evaluate-size 1000 --sirm-evaluator-param-dir %s/data/sirm_evaluator/ --goalie-position-dir %s/data/goalie_position/ --intercept-conf-dir %s/data/intercept_probability/ --opponent-data-dir %s/data/opponent_data/ -p %d' % (baseDir, host, name, baseDir, baseDir, baseDir, baseDir, baseDir, baseDir, baseDir, port)
offenseOrder = [11,7,8,9,10,6,3,2,4,5]
defenseOrder = [2,3,4,5,6,7,8,11,9,10]
super(Helios, self).__init__(name, binaryPath, libDir, options, offenseOrder, defenseOrder)
def launch_npc(self, player_num):
launchOpts = None
if player_num == 1:
launchOpts = '-g'
return super(Helios, self).launch_npc(launchOpts)
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