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Seminar-HFO
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Shashank Suhas
Seminar-HFO
Commits
127e88ae
Commit
127e88ae
authored
Jul 17, 2017
by
drallensmith
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Think have worked out random proportions for hand*py
parent
2e10799f
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3
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3 changed files
with
13 additions
and
8 deletions
+13
-8
example/defense_long_2v2.sh
example/defense_long_2v2.sh
+3
-1
example/defense_python_long_2v2.sh
example/defense_python_long_2v2.sh
+3
-1
example/hand_coded_defense_agent.py
example/hand_coded_defense_agent.py
+7
-6
No files found.
example/defense_long_2v2.sh
View file @
127e88ae
...
@@ -2,7 +2,9 @@
...
@@ -2,7 +2,9 @@
# HAS TO BE RUN FROM EXAMPLE DIR DUE TO hand_coded_defense_agent CONFIG!
# HAS TO BE RUN FROM EXAMPLE DIR DUE TO hand_coded_defense_agent CONFIG!
../bin/HFO
--offense-npcs
=
2
--defense-agents
=
1
--defense-npcs
=
1
--trials
5000
--headless
--port
=
7000
--seed
1500310928
--no-logging
&
# Change to a new seed for different experiments!
../bin/HFO
--offense-npcs
=
2
--defense-agents
=
1
--defense-npcs
=
1
--trials
5000
--headless
--port
=
7000
--seed
1500348586
--no-logging
&
sleep
15
sleep
15
./hand_coded_defense_agent &> agent1.txt &
./hand_coded_defense_agent &> agent1.txt &
sleep
5
sleep
5
...
...
example/defense_python_long_2v2.sh
View file @
127e88ae
#!/bin/bash
#!/bin/bash
./bin/HFO
--offense-npcs
=
2
--defense-agents
=
1
--defense-npcs
=
1
--trials
5000
--headless
--seed
1500310928
--no-logging
&
# Change to a different seed for different experiments!
./bin/HFO
--offense-npcs
=
2
--defense-agents
=
1
--defense-npcs
=
1
--trials
5000
--headless
--seed
1500348586
--no-logging
&
sleep
15
sleep
15
./example/hand_coded_defense_agent.py &> agent1.txt &
./example/hand_coded_defense_agent.py &> agent1.txt &
sleep
5
sleep
5
...
...
example/hand_coded_defense_agent.py
View file @
127e88ae
...
@@ -258,14 +258,15 @@ def do_defense_action(state_vec, hfo_env, episode,
...
@@ -258,14 +258,15 @@ def do_defense_action(state_vec, hfo_env, episode,
def
do_random_defense_action
(
state
,
hfo_env
):
def
do_random_defense_action
(
state
,
hfo_env
):
if
state
[
5
]
>
0
:
# kickable
if
state
[
5
]
>
0
:
# kickable
if
random
.
random
()
<
0.5
:
hfo_env
.
act
(
random
.
choice
([
hfo
.
REDUCE_ANGLE_TO_GOAL
,
hfo_env
.
act
(
hfo
.
INTERCEPT
)
hfo
.
MOVE
,
HFO
.
GO_TO_BALL
]))
else
:
else
:
hfo_env
.
act
(
hfo
.
MOVE
)
if
random
.
random
()
<
0.25
:
hfo_env
.
act
(
hfo
.
REDUCE_ANGLE_TO_GOAL
)
else
:
else
:
hfo_env
.
act
(
random
.
choose
(
hfo
.
MOVE
,
hfo
.
DEFEND_GOAL
,
hfo_env
.
act
(
hfo
.
MOVE
)
hfo
.
REDUCE_ANGLE_TO_GOAL
,
hfo
.
REDUCE_ANGLE_TO_GOAL
,
hfo
.
GO_TO_BALL
,
hfo
.
INTERCEPT
))
return
return
def
main
():
def
main
():
...
...
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