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from ctypes import *
import numpy as np
from numpy.ctypeslib import as_ctypes
import os
hfo_lib = cdll.LoadLibrary(os.path.join(os.path.dirname(__file__),
'libhfo_c.so'))
''' Possible feature sets '''
NUM_FEATURE_SETS = 2
LOW_LEVEL_FEATURE_SET, HIGH_LEVEL_FEATURE_SET = list(range(NUM_FEATURE_SETS))
''' An enum of the possible HFO actions
[Low-Level] Dash(power, relative_direction)
[Low-Level] Turn(direction)
[Low-Level] Tackle(direction)
[Low-Level] Kick(power, direction)
[Mid-Level] Kick_To(target_x, target_y, speed)
[Mid-Level] Move(target_x, target_y)
[Mid-Level] Dribble(target_x, target_y)
[Mid-Level] Intercept(): Intercept the ball
[High-Level] Move(): Reposition player according to strategy
[High-Level] Shoot(): Shoot the ball
[High-Level] Pass(teammate_unum): Pass to teammate
[High-Level] Dribble(): Offensive dribble
[High-Level] Catch(): Catch the ball (Goalie Only)
NOOP(): Do Nothing
QUIT(): Quit the game '''
NUM_HFO_ACTIONS = 20
DASH, TURN, TACKLE, KICK, KICK_TO, MOVE_TO, DRIBBLE_TO, INTERCEPT, \
MOVE, SHOOT, PASS, DRIBBLE, CATCH, NOOP, QUIT, REDUCE_ANGLE_TO_GOAL,MARK_PLAYER,DEFEND_GOAL,GO_TO_BALL,REORIENT = list(range(NUM_HFO_ACTIONS))
ACTION_STRINGS = ["Dash", "Turn", "Tackle", "Kick", "KickTo", "MoveTo", "DribbleTo", "Intercept", "Move", "Shoot", "Pass", "Dribble", "Catch", "No-op", "Quit", "Reduce_Angle_To_Goal", "Mark_Player", "Defend_Goal", "Go_To_Ball", "Reorient"]
''' Possible game status
[IN_GAME] Game is currently active
[GOAL] A goal has been scored by the offense
[CAPTURED_BY_DEFENSE] The defense has captured the ball
[OUT_OF_BOUNDS] Ball has gone out of bounds
[OUT_OF_TIME] Trial has ended due to time limit
[SERVER_DOWN] Server is not alive
'''
NUM_GAME_STATUS_STATES = 6
IN_GAME, GOAL, CAPTURED_BY_DEFENSE, OUT_OF_BOUNDS, OUT_OF_TIME, SERVER_DOWN = list(range(NUM_GAME_STATUS_STATES))
STATUS_STRINGS = ["InGame", "Goal", "CapturedByDefense", "OutOfBounds", "OutOfTime", "ServerDown"]
''' Possible sides '''
RIGHT, NEUTRAL, LEFT = list(range(-1,2))
class Player(Structure): pass
Player._fields_ = [
('side', c_int),
('unum', c_int),
]
hfo_lib.HFO_new.argtypes = None
hfo_lib.HFO_new.restype = c_void_p
hfo_lib.HFO_del.argtypes = [c_void_p]
hfo_lib.HFO_del.restype = None
hfo_lib.connectToServer.argtypes = [c_void_p, c_int, c_char_p, c_int,
c_char_p, c_char_p, c_bool, c_char_p]
hfo_lib.connectToServer.restype = None
hfo_lib.getStateSize.argtypes = [c_void_p]
hfo_lib.getStateSize.restype = c_int
hfo_lib.getState.argtypes = [c_void_p, c_void_p]
hfo_lib.getState.restype = None
hfo_lib.act.argtypes = [c_void_p, c_int, c_void_p]
hfo_lib.act.restype = None
hfo_lib.say.argtypes = [c_void_p, c_char_p]
hfo_lib.say.restype = None
hfo_lib.hear.argtypes = [c_void_p]
hfo_lib.hear.restype = c_char_p
hfo_lib.playerOnBall.argtypes = [c_void_p]
hfo_lib.playerOnBall.restype = Player
hfo_lib.step.argtypes = [c_void_p]
hfo_lib.step.restype = c_int
hfo_lib.numParams.argtypes = [c_int]
hfo_lib.numParams.restype = c_int
hfo_lib.getUnum.argtypes = [c_void_p]
hfo_lib.getUnum.restype = c_int
hfo_lib.getNumTeammates.argtypes = [c_void_p]
hfo_lib.getNumTeammates.restype = c_int
hfo_lib.getNumOpponents.argtypes = [c_void_p]
hfo_lib.getNumOpponents.restype = c_int
class HFOEnvironment(object):
def __init__(self):
self.obj = hfo_lib.HFO_new()
def __del__(self):
hfo_lib.HFO_del(self.obj)
def connectToServer(self,
feature_set=LOW_LEVEL_FEATURE_SET,
config_dir='bin/teams/base/config/formations-dt',
server_port=6000,
server_addr='localhost',
team_name='base_left',
play_goalie=False,
record_dir=''):
"""
Connects to the server on the specified port. The
following information is provided by the ./bin/HFO
feature_set: High or low level state features
config_dir: Config directory. Typically HFO/bin/teams/base/config/
server_port: port to connect to server on
server_addr: address of server
team_name: Name of team to join.
play_goalie: is this player the goalie
record_dir: record agent's states/actions/rewards to this directory
"""
hfo_lib.connectToServer(self.obj, feature_set, config_dir.encode('utf-8'), server_port,server_addr.encode('utf-8'), team_name.encode('utf-8'), play_goalie, record_dir.encode('utf-8'))
def getStateSize(self):
""" Returns the number of state features """
return hfo_lib.getStateSize(self.obj)
def getState(self, state_data=None):
""" Returns the current state features """
if state_data is None:
state_data = np.zeros(self.getStateSize(), dtype=np.float32)
hfo_lib.getState(self.obj, as_ctypes(state_data))
return state_data
def act(self, action_type, *args):
""" Performs an action in the environment """
n_params = hfo_lib.numParams(action_type)
assert n_params == len(args), 'Incorrect number of params to act: '\
'Required %d, provided %d'%(n_params, len(args))
params = np.asarray(args, dtype=np.float32)
hfo_lib.act(self.obj, action_type, params.ctypes.data_as(POINTER(c_float)))
def say(self, message):
""" Transmits a message """
hfo_lib.say(self.obj, message.encode('utf-8'))
def hear(self):
""" Returns the message heard from another player """
return hfo_lib.hear(self.obj).decode('utf-8')
def playerOnBall(self):
""" Returns a player object who last touched the ball """
return hfo_lib.playerOnBall(self.obj)
def step(self):
""" Advances the state of the environment """
return hfo_lib.step(self.obj)
def actionToString(self, action):
""" Returns a string representation of an action """
return ACTION_STRINGS[action]
def statusToString(self, status):
""" Returns a string representation of a game status """
return STATUS_STRINGS[status]
def getUnum(self):
""" Returns the uniform number of the agent """
return hfo_lib.getUnum(self.obj)
def getNumTeammates(self):
""" Returns the number of teammates of the agent """
return hfo_lib.getNumTeammates(self.obj)
def getNumOpponents(self):
""" Returns the number of opponents of the agent """
return hfo_lib.getNumOpponents(self.obj)