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// -*-c++-*-
/*!
\file sample_communication.h
\brief sample communication planner Header File
*/
/*
*Copyright:
Copyright (C) Hidehisa AKIYAMA
This code is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3, or (at your option)
any later version.
This code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this code; see the file COPYING. If not, write to
the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
*EndCopyright:
*/
/////////////////////////////////////////////////////////////////////
#ifndef SAMPLE_COMMUNICATION_H
#define SAMPLE_COMMUNICATION_H
#include "communication.h"
#include <rcsc/game_time.h>
#include <rcsc/types.h>
namespace rcsc {
class WorldModel;
}
class SampleCommunication
: public Communication {
private:
int M_current_sender_unum;
int M_next_sender_unum;
rcsc::GameTime M_ball_send_time;
rcsc::GameTime M_teammate_send_time[12];
rcsc::GameTime M_opponent_send_time[12];
public:
SampleCommunication();
~SampleCommunication();
virtual
bool execute( rcsc::PlayerAgent * agent );
int currentSenderUnum() const { return M_current_sender_unum; }
int nextSenderUnum() const { return M_next_sender_unum; }
private:
void updateCurrentSender( const rcsc::PlayerAgent * agent );
void updatePlayerSendTime( const rcsc::WorldModel & wm,
const rcsc::SideID side,
const int unum );
bool shouldSayBall( const rcsc::PlayerAgent * agent );
bool shouldSayOpponentGoalie( const rcsc::PlayerAgent * agent );
bool goalieSaySituation( const rcsc::PlayerAgent * agent );
bool sayBallAndPlayers( rcsc::PlayerAgent * agent );
bool sayBall( rcsc::PlayerAgent * agent );
bool sayPlayers( rcsc::PlayerAgent * agent );
bool sayGoalie( rcsc::PlayerAgent * agent );
bool sayIntercept( rcsc::PlayerAgent * agent );
bool sayOffsideLine( rcsc::PlayerAgent * agent );
bool sayDefenseLine( rcsc::PlayerAgent * agent );
bool sayOpponents( rcsc::PlayerAgent * agent );
bool sayTwoOpponents( rcsc::PlayerAgent * agent );
bool sayThreeOpponents( rcsc::PlayerAgent * agent );
bool saySelf( rcsc::PlayerAgent * agent );
bool sayStamina( rcsc::PlayerAgent * agent );
bool sayRecovery( rcsc::PlayerAgent * agent );
void attentiontoSomeone( rcsc::PlayerAgent * agent );
};
#endif