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// -*-c++-*-
/*!
\file neck_offensive_intercept_neck.h
\brief default neck action to use with intercept action
*/
/*
*Copyright:
Copyright (C) Hidehisa AKIYAMA
This code is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3, or (at your option)
any later version.
This code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this code; see the file COPYING. If not, write to
the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
*EndCopyright:
*/
/////////////////////////////////////////////////////////////////////
#ifndef NECK_OFFENSIVE_INTERCEPT_NECK_H
#define NECK_OFFENSIVE_INTERCEPT_NECK_H
#include <rcsc/player/soccer_action.h>
namespace rcsc {
class PlayerAgent;
class ViewAction;
}
/*!
\class Neck_OffensiveInterceptNeck
\brief neck action for an offensive intercept situation
*/
class Neck_OffensiveInterceptNeck
: public rcsc::NeckAction {
public:
/*!
\brief constructor
*/
Neck_OffensiveInterceptNeck()
{ }
/*!
\brief default neck action to use with intercept action
\param agent pointer to the agent itself
\return true with action, false if not performed
*/
bool execute( rcsc::PlayerAgent * agent );
/*!
\brief create copy of this object
\return copy of this object
*/
rcsc::NeckAction * clone() const
{
return new Neck_OffensiveInterceptNeck();
}
private:
bool doTurnNeckToShootPoint( rcsc::PlayerAgent * agent );
};
#endif