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#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "agent.h"
#include "custom_message.h"
#include "strategy.h"
#include "field_analyzer.h"
#include "action_chain_holder.h"
#include "sample_field_evaluator.h"
#include "soccer_role.h"
#include "sample_communication.h"
#include "keepaway_communication.h"
#include "bhv_chain_action.h"
#include "bhv_penalty_kick.h"
#include "bhv_set_play.h"
#include "bhv_set_play_kick_in.h"
#include "bhv_set_play_indirect_free_kick.h"
#include "shoot_generator.h"
#include "bhv_force_pass.h"
#include "bhv_custom_before_kick_off.h"
#include "bhv_strict_check_shoot.h"
#include "bhv_basic_move.h"
#include "view_tactical.h"
#include "intention_receive.h"
#include "lowlevel_feature_extractor.h"
#include "highlevel_feature_extractor.h"
#include "actgen_cross.h"
#include "actgen_direct_pass.h"
#include "actgen_self_pass.h"
#include "actgen_strict_check_pass.h"
#include "actgen_short_dribble.h"
#include "actgen_simple_dribble.h"
#include "actgen_shoot.h"
#include "actgen_action_chain_length_filter.h"
#include <rcsc/action/basic_actions.h>
#include <rcsc/action/bhv_emergency.h>
#include <rcsc/action/body_go_to_point.h>
#include <rcsc/action/body_intercept.h>
#include <rcsc/action/body_kick_one_step.h>
#include <rcsc/action/body_pass.h>
#include <rcsc/action/body_dribble.h>
#include <rcsc/action/body_smart_kick.h>
#include <rcsc/action/neck_scan_field.h>
#include <rcsc/action/neck_turn_to_ball_or_scan.h>
#include <rcsc/action/view_synch.h>
#include <rcsc/formation/formation.h>
#include <rcsc/action/kick_table.h>
#include <rcsc/player/intercept_table.h>
#include <rcsc/player/say_message_builder.h>
#include <rcsc/player/audio_sensor.h>
#include <rcsc/player/freeform_parser.h>
#include <rcsc/player/free_message.h>
#include <rcsc/common/basic_client.h>
#include <rcsc/common/logger.h>
#include <rcsc/common/server_param.h>
#include <rcsc/common/player_param.h>
#include <rcsc/common/audio_memory.h>
#include <rcsc/common/say_message_parser.h>
// #include <rcsc/common/free_message_parser.h>
#include <rcsc/param/param_map.h>
#include <rcsc/param/cmd_line_parser.h>
#include <algorithm> // std::sort
#include <iostream>
#include <fstream>
#include <sstream>
#include <string>
#include <cstdlib>
#include <stdio.h>
#include <stdlib.h>
#include <string>
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <vector>
#include <poll.h>
using namespace rcsc;
using namespace hfo;
Agent::Agent()
: PlayerAgent(),
M_communication(),
M_field_evaluator(createFieldEvaluator()),
M_action_generator(createActionGenerator()),
feature_set(LOW_LEVEL_FEATURE_SET),
feature_extractor(NULL),
lastTrainerMessageTime(-1),
lastTeammateMessageTime(-1),
lastStatusUpdateTime(-1),
game_status(IN_GAME),
requested_action(NOOP)
{
boost::shared_ptr< AudioMemory > audio_memory( new AudioMemory );
M_worldmodel.setAudioMemory( audio_memory );
// set communication message parser
addSayMessageParser( SayMessageParser::Ptr( new BallMessageParser( audio_memory ) ) );
addSayMessageParser( SayMessageParser::Ptr( new PassMessageParser( audio_memory ) ) );
addSayMessageParser( SayMessageParser::Ptr( new InterceptMessageParser( audio_memory ) ) );
addSayMessageParser( SayMessageParser::Ptr( new GoalieMessageParser( audio_memory ) ) );
addSayMessageParser( SayMessageParser::Ptr( new GoalieAndPlayerMessageParser( audio_memory ) ) );
addSayMessageParser( SayMessageParser::Ptr( new OffsideLineMessageParser( audio_memory ) ) );
addSayMessageParser( SayMessageParser::Ptr( new DefenseLineMessageParser( audio_memory ) ) );
addSayMessageParser( SayMessageParser::Ptr( new WaitRequestMessageParser( audio_memory ) ) );
addSayMessageParser( SayMessageParser::Ptr( new PassRequestMessageParser( audio_memory ) ) );
addSayMessageParser( SayMessageParser::Ptr( new DribbleMessageParser( audio_memory ) ) );
addSayMessageParser( SayMessageParser::Ptr( new BallGoalieMessageParser( audio_memory ) ) );
addSayMessageParser( SayMessageParser::Ptr( new OnePlayerMessageParser( audio_memory ) ) );
addSayMessageParser( SayMessageParser::Ptr( new TwoPlayerMessageParser( audio_memory ) ) );
addSayMessageParser( SayMessageParser::Ptr( new ThreePlayerMessageParser( audio_memory ) ) );
addSayMessageParser( SayMessageParser::Ptr( new SelfMessageParser( audio_memory ) ) );
addSayMessageParser( SayMessageParser::Ptr( new TeammateMessageParser( audio_memory ) ) );
addSayMessageParser( SayMessageParser::Ptr( new OpponentMessageParser( audio_memory ) ) );
addSayMessageParser( SayMessageParser::Ptr( new BallPlayerMessageParser( audio_memory ) ) );
addSayMessageParser( SayMessageParser::Ptr( new StaminaMessageParser( audio_memory ) ) );
addSayMessageParser( SayMessageParser::Ptr( new RecoveryMessageParser( audio_memory ) ) );
// addSayMessageParser( SayMessageParser::Ptr( new FreeMessageParser< 9 >( audio_memory ) ) );
// addSayMessageParser( SayMessageParser::Ptr( new FreeMessageParser< 8 >( audio_memory ) ) );
// addSayMessageParser( SayMessageParser::Ptr( new FreeMessageParser< 7 >( audio_memory ) ) );
// addSayMessageParser( SayMessageParser::Ptr( new FreeMessageParser< 6 >( audio_memory ) ) );
// addSayMessageParser( SayMessageParser::Ptr( new FreeMessageParser< 5 >( audio_memory ) ) );
// addSayMessageParser( SayMessageParser::Ptr( new FreeMessageParser< 4 >( audio_memory ) ) );
// addSayMessageParser( SayMessageParser::Ptr( new FreeMessageParser< 3 >( audio_memory ) ) );
// addSayMessageParser( SayMessageParser::Ptr( new FreeMessageParser< 2 >( audio_memory ) ) );
// addSayMessageParser( SayMessageParser::Ptr( new FreeMessageParser< 1 >( audio_memory ) ) );
// set freeform message parser
setFreeformParser(FreeformParser::Ptr(new FreeformParser(M_worldmodel)));
// set action generators
// M_action_generators.push_back( ActionGenerator::Ptr( new PassGenerator() ) );
// set communication planner
M_communication = Communication::Ptr(new SampleCommunication());
// setup last_action variable
last_action_status = false;
}
Agent::~Agent() {
if (feature_extractor != NULL) {
delete feature_extractor;
}
}
int Agent::getUnum() {
return world().self().unum();
}
bool Agent::initImpl(CmdLineParser & cmd_parser) {
bool result = PlayerAgent::initImpl(cmd_parser);
// read additional options
result &= Strategy::instance().init(cmd_parser);
rcsc::ParamMap my_params("Additional options");
cmd_parser.parse(my_params);
if (cmd_parser.count("help") > 0) {
my_params.printHelp(std::cout);
return false;
}
if (cmd_parser.failed()) {
std::cerr << "player: ***WARNING*** detected unsuppprted options: ";
cmd_parser.print( std::cerr );
std::cerr << std::endl;
}
#ifdef ELOG
#else
const std::list<std::string>& args = cmd_parser.args();
if (std::find(args.begin(), args.end(), "--record") != args.end()) {
std::cerr
<< "ERROR: Action recording requested but no supported."
<< " To enable action recording, install https://github.com/mhauskn/librcsc"
<< " and recompile with -DELOG. See CMakeLists.txt"
<< std::endl;
return false;
}
#endif
if (!result) {
return false;
}
if (!Strategy::instance().read(config().configDir())) {
std::cerr << "***ERROR*** Failed to read team strategy." << std::endl;
return false;
}
if (KickTable::instance().read(config().configDir() + "/kick-table")) {
std::cerr << "Loaded the kick table: ["
<< config().configDir() << "/kick-table]"
<< std::endl;
}
return true;
}
FeatureExtractor* Agent::getFeatureExtractor(feature_set_t feature_set_indx,
int numTeammates,
int numOpponents,
bool playing_offense) {
switch (feature_set_indx) {
case LOW_LEVEL_FEATURE_SET:
return new LowLevelFeatureExtractor(numTeammates, numOpponents,
playing_offense);
break;
case HIGH_LEVEL_FEATURE_SET:
return new HighLevelFeatureExtractor(numTeammates, numOpponents,
playing_offense);
break;
default:
std::cerr << "ERROR: Unrecognized Feature set index: "
<< feature_set_indx << std::endl;
exit(1);
}
}
/*!
main decision
virtual method in super class
*/
void Agent::actionImpl() {
if (requested_action < 0) {
std::cerr << "ERROR: No action. Did you forget to call act()?" << std::endl;
exit(1);
}
if (hfo::NumParams(requested_action) > params.size()) {
std::cerr << "ERROR: Not enough params for requested action! Action "
<< ActionToString(requested_action) << " requires "
<< hfo::NumParams(requested_action)
<< " parameters, given " << params.size() << std::endl;
exit(1);
}
// For now let's not worry about turning the neck or setting the vision.
// But do the settings now, so that doesn't override any set by the actions below.
// TODO: Add setViewActionDefault, setNeckActionDefault to librcsc that only set if not already set.
const WorldModel & wm = this->world();
this->setViewAction(new View_Tactical());
if (wm.ball().posValid()) {
this->setNeckAction(new Neck_TurnToBallOrScan()); // if not ball().posValid(), requests possibly-invalid queuedNextBallPos()
} else {
this->setNeckAction(new Neck_ScanField()); // equivalent to Neck_TurnToBall()
}
switch(requested_action) {
case DASH:
last_action_status = this->doDash(params[0], params[1]);
break;
case TURN:
last_action_status = this->doTurn(params[0]);
break;
case TACKLE:
last_action_status = this->doTackle(params[0], false);
break;
case KICK:
last_action_status = this->doKick(params[0], params[1]);
break;
case KICK_TO:
if (feature_extractor != NULL) {
last_action_status = Body_SmartKick(Vector2D(feature_extractor->absoluteXPos(params[0]),
feature_extractor->absoluteYPos(params[1])),
params[2], params[2] * 0.99, 3).execute(this);
}
break;
case MOVE_TO:
if (feature_extractor != NULL) {
last_action_status = Body_GoToPoint(Vector2D(feature_extractor->absoluteXPos(params[0]),
feature_extractor->absoluteYPos(params[1])), 0.25,
ServerParam::i().maxDashPower()).execute(this);
last_action_status |= wm.self().collidesWithPost(); // can get out of collision w/post
}
break;
case DRIBBLE_TO:
if (feature_extractor != NULL) {
last_action_status = Body_Dribble(Vector2D(feature_extractor->absoluteXPos(params[0]),
feature_extractor->absoluteYPos(params[1])), 1.0,
ServerParam::i().maxDashPower(), 2).execute(this);
last_action_status |= wm.self().collidesWithPost(); // ditto
}
break;
case INTERCEPT:
last_action_status = Body_Intercept().execute(this);
last_action_status |= wm.self().collidesWithPost(); // ditto
break;
case MOVE:
last_action_status = this->doMove();
break;
case SHOOT:
last_action_status = this->doSmartKick();
break;
case PASS:
last_action_status = this->doPassTo(int(params[0]));
break;
case DRIBBLE:
last_action_status = this->doDribble();
break;
case CATCH:
last_action_status = this->doCatch();
break;
case NOOP:
last_action_status = false;
break;
case QUIT:
std::cout << "Got quit from agent." << std::endl;
handleExit();
return;
case REDUCE_ANGLE_TO_GOAL:
last_action_status = this->doReduceAngleToGoal();
break;
case MARK_PLAYER:
last_action_status = this->doMarkPlayer(int(params[0]));
break;
case DEFEND_GOAL:
last_action_status = this->doDefendGoal();
break;
case GO_TO_BALL:
last_action_status = this->doGoToBall();
break;
case REORIENT:
last_action_status = this->doReorient();
break;
default:
std::cerr << "ERROR: Unsupported Action: "
<< requested_action << std::endl;
exit(1);
}
}
void
Agent::ProcessTrainerMessages()
{
if (audioSensor().trainerMessageTime().cycle() > lastTrainerMessageTime) {
const std::string& message = audioSensor().trainerMessage();
if (feature_extractor == NULL) {
hfo::Config hfo_config;
if (hfo::ParseConfig(message, hfo_config)) {
bool playing_offense = world().ourSide() == rcsc::LEFT;
num_teammates = playing_offense ?
hfo_config.num_offense - 1 : hfo_config.num_defense - 1;
num_opponents = playing_offense ?
hfo_config.num_defense : hfo_config.num_offense;
feature_extractor = getFeatureExtractor(
feature_set, num_teammates, num_opponents, playing_offense);
}
}
if (hfo::ParseGameStatus(message, game_status)) {
lastStatusUpdateTime = audioSensor().trainerMessageTime().cycle();
}
hfo::ParsePlayerOnBall(message, player_on_ball);
lastTrainerMessageTime = audioSensor().trainerMessageTime().cycle();
}
}
void
Agent::ProcessTeammateMessages()
{
hear_msg.clear();
if (audioSensor().teammateMessageTime().cycle() > lastTeammateMessageTime) {
const std::list<HearMessage> teammateMessages = audioSensor().teammateMessages();
for (std::list<HearMessage>::const_iterator msgIter = teammateMessages.begin();
msgIter != teammateMessages.end(); msgIter++) {
if ((*msgIter).unum_ != world().self().unum()) {
hear_msg = (*msgIter).str_;
break; // For now we just take one.
}
}
lastTeammateMessageTime = audioSensor().teammateMessageTime().cycle();
}
}
void
Agent::UpdateFeatures()
{
if (feature_extractor != NULL) {
state = feature_extractor->ExtractFeatures(this->world(),
getLastActionStatus());
}
}
void
Agent::handleActionStart()
{
ProcessTrainerMessages();
ProcessTeammateMessages();
UpdateFeatures();
// Optionally write to logfile
#ifdef ELOG
if (config().record() && feature_extractor != NULL) {
elog.addText(Logger::WORLD, "GameStatus %d", game_status);
elog.flush();
feature_extractor->LogFeatures();
}
#endif
}
/*-------------------------------------------------------------------*/
/*!
*/
void
Agent::handleActionEnd()
{
if ( world().self().posValid() )
{
#if 0
const ServerParam & SP = ServerParam::i();
//
// inside of pitch
//
// top,lower
debugClient().addLine( Vector2D( world().ourOffenseLineX(),
-SP.pitchHalfWidth() ),
Vector2D( world().ourOffenseLineX(),
-SP.pitchHalfWidth() + 3.0 ) );
// top,lower
debugClient().addLine( Vector2D( world().ourDefenseLineX(),
-SP.pitchHalfWidth() ),
Vector2D( world().ourDefenseLineX(),
-SP.pitchHalfWidth() + 3.0 ) );
// bottom,upper
debugClient().addLine( Vector2D( world().theirOffenseLineX(),
+SP.pitchHalfWidth() - 3.0 ),
Vector2D( world().theirOffenseLineX(),
+SP.pitchHalfWidth() ) );
//
debugClient().addLine( Vector2D( world().offsideLineX(),
world().self().pos().y - 15.0 ),
Vector2D( world().offsideLineX(),
world().self().pos().y + 15.0 ) );
// outside of pitch
// top,upper
debugClient().addLine( Vector2D( world().ourOffensePlayerLineX(),
-SP.pitchHalfWidth() - 3.0 ),
Vector2D( world().ourOffensePlayerLineX(),
-SP.pitchHalfWidth() ) );
// top,upper
debugClient().addLine( Vector2D( world().ourDefensePlayerLineX(),
-SP.pitchHalfWidth() - 3.0 ),
Vector2D( world().ourDefensePlayerLineX(),
-SP.pitchHalfWidth() ) );
// bottom,lower
debugClient().addLine( Vector2D( world().theirOffensePlayerLineX(),
+SP.pitchHalfWidth() ),
Vector2D( world().theirOffensePlayerLineX(),
+SP.pitchHalfWidth() + 3.0 ) );
// bottom,lower
debugClient().addLine( Vector2D( world().theirDefensePlayerLineX(),
+SP.pitchHalfWidth() ),
Vector2D( world().theirDefensePlayerLineX(),
+SP.pitchHalfWidth() + 3.0 ) );
#else
// top,lower
debugClient().addLine( Vector2D( world().ourDefenseLineX(),
world().self().pos().y - 2.0 ),
Vector2D( world().ourDefenseLineX(),
world().self().pos().y + 2.0 ) );
//
debugClient().addLine( Vector2D( world().offsideLineX(),
world().self().pos().y - 15.0 ),
Vector2D( world().offsideLineX(),
world().self().pos().y + 15.0 ) );
#endif
}
//
// ball position & velocity
//
dlog.addText( Logger::WORLD,
"WM: BALL pos=(%lf, %lf), vel=(%lf, %lf, r=%lf, ang=%lf)",
world().ball().pos().x,
world().ball().pos().y,
world().ball().vel().x,
world().ball().vel().y,
world().ball().vel().r(),
world().ball().vel().th().degree() );
dlog.addText( Logger::WORLD,
"WM: SELF move=(%lf, %lf, r=%lf, th=%lf)",
world().self().lastMove().x,
world().self().lastMove().y,
world().self().lastMove().r(),
world().self().lastMove().th().degree() );
Vector2D diff = world().ball().rpos() - world().ball().rposPrev();
dlog.addText( Logger::WORLD,
"WM: BALL rpos=(%lf %lf) prev_rpos=(%lf %lf) diff=(%lf %lf)",
world().ball().rpos().x,
world().ball().rpos().y,
world().ball().rposPrev().x,
world().ball().rposPrev().y,
diff.x,
diff.y );
Vector2D ball_move = diff + world().self().lastMove();
Vector2D diff_vel = ball_move * ServerParam::i().ballDecay();
dlog.addText( Logger::WORLD,
"---> ball_move=(%lf %lf) vel=(%lf, %lf, r=%lf, th=%lf)",
ball_move.x,
ball_move.y,
diff_vel.x,
diff_vel.y,
diff_vel.r(),
diff_vel.th().degree() );
}
/*-------------------------------------------------------------------*/
/*!
*/
void
Agent::handleServerParam()
{
if ( KickTable::instance().createTables() )
{
std::cerr << world().teamName() << ' '
<< world().self().unum() << ": "
<< " KickTable created."
<< std::endl;
}
else
{
std::cerr << world().teamName() << ' '
<< world().self().unum() << ": "
<< " KickTable failed..."
<< std::endl;
M_client->setServerAlive( false );
}
if ( ServerParam::i().keepawayMode() )
{
std::cerr << "set Keepaway mode communication." << std::endl;
M_communication = Communication::Ptr( new KeepawayCommunication() );
}
}
/*-------------------------------------------------------------------*/
/*!
*/
void
Agent::handlePlayerParam()
{
}
/*-------------------------------------------------------------------*/
/*!
*/
void
Agent::handlePlayerType()
{
}
/*-------------------------------------------------------------------*/
/*!
communication decision.
virtual method in super class
*/
void
Agent::communicationImpl()
{
// Say the outgoing message
if (!say_msg.empty()) {
addSayMessage(new CustomMessage(say_msg));
say_msg.clear();
}
// Disabled since it adds default communication messages which
// can conflict with our comm messages.
// if ( M_communication )
// {
// M_communication->execute( this );
// }
}
/*-------------------------------------------------------------------*/
/*!
*/
bool
Agent::doPreprocess()
{
// check tackle expires
// check self position accuracy
// ball search
// check queued intention
// check simultaneous kick
const WorldModel & wm = this->world();
dlog.addText( Logger::TEAM,
__FILE__": (doPreProcess)" );
//
// frozen by tackle effect
//
if ( wm.self().isFrozen() )
{
dlog.addText( Logger::TEAM,
__FILE__": tackle wait. expires= %d",
wm.self().tackleExpires() );
// face neck to ball
this->setViewAction( new View_Tactical() );
if (wm.ball().posValid()) {
this->setNeckAction( new Neck_TurnToBallOrScan() );
} else{
this->setNeckAction( new Neck_TurnToBall() );
}
return true;
}
//
// BeforeKickOff or AfterGoal. jump to the initial position
//
if ( wm.gameMode().type() == GameMode::BeforeKickOff
|| wm.gameMode().type() == GameMode::AfterGoal_ )
{
dlog.addText( Logger::TEAM,
__FILE__": before_kick_off" );
Vector2D move_point = Strategy::i().getPosition( wm.self().unum() );
Bhv_CustomBeforeKickOff( move_point ).execute( this );
this->setViewAction( new View_Tactical() );
return true;
}
//
// self localization error
//
if ( ! wm.self().posValid() )
{
dlog.addText( Logger::TEAM,
__FILE__": invalid my pos" );
return Bhv_Emergency().execute( this ); // includes change view
}
//
// ball localization error
//
const int count_thr = ( wm.self().goalie()
? 10
: 5 );
if ( wm.ball().posCount() > count_thr
|| ( wm.gameMode().type() != GameMode::PlayOn
&& wm.ball().seenPosCount() > count_thr + 10 ) )
{
dlog.addText( Logger::TEAM,
__FILE__": search ball" );
this->setViewAction( new View_Tactical() );
return Bhv_NeckBodyToBall().execute( this );
}
//
// set default change view
//
this->setViewAction( new View_Tactical() );
//
// check shoot chance
//
if ( doShoot() )
{
return true;
}
//
// check queued action
//
if ( this->doIntention() )
{
dlog.addText( Logger::TEAM,
__FILE__": do queued intention" );
return true;
}
//
// check simultaneous kick
//
if ( doForceKick() )
{
return true;
}
//
// check pass message
//
if ( doHeardPassReceive() )
{
return true;
}
return false;
}
/*-------------------------------------------------------------------*/
/*!
Alternative high-level action to always doing "Move"; usable by either side, although
probably more useful for offense. Variant of doPreprocess (above), which is called by doDribble.
*/
bool
Agent::doReorient()
{
// check tackle expires
// check self position accuracy
// ball search
// check queued intention
const WorldModel & wm = this->world();
dlog.addText( Logger::TEAM,
__FILE__": (doPreProcessAsAction)" );
//
// frozen by tackle effect
//
if ( wm.self().isFrozen() )
{
dlog.addText( Logger::TEAM,
__FILE__": tackle wait. expires= %d",
wm.self().tackleExpires() );
return Bhv_Emergency().execute( this ); // includes change view
}
//
// BeforeKickOff or AfterGoal. jump to the initial position
//
if ( wm.gameMode().type() == GameMode::BeforeKickOff
|| wm.gameMode().type() == GameMode::AfterGoal_ )
{
dlog.addText( Logger::TEAM,
__FILE__": before_kick_off" );
Vector2D move_point = Strategy::i().getPosition( wm.self().unum() );
Bhv_CustomBeforeKickOff( move_point ).execute( this );
this->setViewAction( new View_Tactical() );
return true;
}
//
// self localization error
//
if ( ! ( wm.self().posValid() && wm.self().velValid() ) )
{
if (! wm.self().posValid() ) {
dlog.addText( Logger::TEAM,
__FILE__": invalid my pos" );
} else {
dlog.addText( Logger::TEAM,
__FILE__": invalid my vel" );
}
return Bhv_Emergency().execute( this ); // includes change view
}
//
// set default change view
//
this->setViewAction( new View_Tactical() );
//
// ball localization error
//
const BallObject& ball = wm.ball();
if (! ( ball.posValid() && ball.velValid() )) {
dlog.addText( Logger::TEAM,
__FILE__": search ball" );
return Bhv_NeckBodyToBall().execute( this );
}
//
// check pass message
//
if ( doHeardPassReceive() )
{
return true;
}
//
// ball localization error
//
const int count_thr = ( wm.self().goalie()
? 10
: 5 );
if ( wm.ball().posCount() > count_thr
|| ( wm.gameMode().type() != GameMode::PlayOn
&& wm.ball().seenPosCount() > count_thr + 10 ) )
{
dlog.addText( Logger::TEAM,
__FILE__": search ball" );
return Bhv_NeckBodyToBall().execute( this );
}
//
// check queued action
//
if ( this->doIntention() )
{
dlog.addText( Logger::TEAM,
__FILE__": do queued intention" );
return true;
}
return false;
}
/*-------------------------------------------------------------------*/
/*!
*/
bool
Agent::doShoot()
{
const WorldModel & wm = this->world();
if ( wm.gameMode().type() != GameMode::IndFreeKick_
&& wm.time().stopped() == 0
&& wm.self().isKickable()
&& Bhv_StrictCheckShoot().execute( this ) )
{
dlog.addText( Logger::TEAM,
__FILE__": shooted" );
// reset intention
this->setIntention( static_cast< SoccerIntention * >( 0 ) );
return true;
}
return false;
}
bool
Agent::doSmartKick()
{
const ShootGenerator::Container & cont =
ShootGenerator::instance().courses(this->world(), false);
ShootGenerator::Container::const_iterator best_shoot
= std::min_element(cont.begin(), cont.end(), ShootGenerator::ScoreCmp());
return Body_SmartKick(best_shoot->target_point_,
best_shoot->first_ball_speed_,
best_shoot->first_ball_speed_ * 0.99,
3).execute(this);
}
/*-------------------------------------------------------------------*/
/*!
*/
bool
Agent::doPass()
{
rcsc::Body_Pass pass;
pass.get_best_pass(this->world(), NULL, NULL, NULL);
pass.execute(this);
return true;
}
bool
Agent::doPassTo(int receiver)
{
Force_Pass pass;
const WorldModel & wm = this->world();
pass.get_pass_to_player(wm, receiver);
if (pass.execute(this) || wm.self().collidesWithBall()) { // can sometimes fix
return true;
}
return false;
}
/*-------------------------------------------------------------------*/
/*!
*/
bool
Agent::doDribble()
{
Strategy::instance().update( world() );
M_field_evaluator = createFieldEvaluator();
CompositeActionGenerator * g = new CompositeActionGenerator();
g->addGenerator(new ActGen_MaxActionChainLengthFilter(new ActGen_ShortDribble(), 1));
M_action_generator = ActionGenerator::ConstPtr(g);
ActionChainHolder::instance().setFieldEvaluator( M_field_evaluator );
ActionChainHolder::instance().setActionGenerator( M_action_generator );
bool preprocess_success = doPreprocess();
ActionChainHolder::instance().update( world() );
if (Bhv_ChainAction(ActionChainHolder::instance().graph()).execute(this) ||
preprocess_success) {
return true;
}
return false;
}
/*-------------------------------------------------------------------*/
/*!
*/
bool
Agent::doMove()
{
Strategy::instance().update( world() );
return Bhv_BasicMove().execute(this);
}
/*-------------------------------------------------------------------*/
/*!
* This Action marks the player with the specified uniform number.
*/
bool Agent::doMarkPlayer(int unum) {
const WorldModel & wm = this->world();
Vector2D kicker_pos = Vector2D :: INVALIDATED;
Vector2D player_pos = Vector2D :: INVALIDATED;
int kicker_unum = -1;
const PlayerPtrCont::const_iterator o_end = wm.opponentsFromSelf().end();
int count = 0;
for ( PlayerPtrCont::const_iterator it = wm.opponentsFromSelf().begin(); it != o_end; ++it ) {
if ( (*it)->distFromBall() < 5 ) {
if ((kicker_unum == -1) || (kicker_unum != unum)) { // try to obey action instruction
kicker_pos = (*it)->pos();
kicker_unum = (*it)->unum();
}
}
}
for ( PlayerPtrCont::const_iterator it = wm.opponentsFromSelf().begin(); it != o_end; ++it ) {
if ( (*it)-> unum() == unum ) {
player_pos = (*it)->pos();
}
}
if (!player_pos.isValid()) {
//Player to be marked not found
return false;
}
if (!kicker_pos.isValid()) {
//Kicker not found
return false;
}
if (unum == kicker_unum || kicker_pos.equals(player_pos)) {
//Player to be marked is kicker
return false;
}
double x = player_pos.x + (kicker_pos.x - player_pos.x)*0.1;
double y = player_pos.y + (kicker_pos.y - player_pos.y)*0.1;
if (Body_GoToPoint(Vector2D(x,y), 0.25, ServerParam::i().maxDashPower()).execute(this) ||
wm.self().collidesWithPost()) { // latter because sometimes fixes
return true;
}
return false;
}
/*-------------------------------------------------------------------*/
/*!
*
* This action cuts off the angle between the shooter and the goal the players always move to a dynamic line in between the kicker and the goal.
*/
/* Comparator for sorting teammates based on y positions.*/
bool compare_y_pos (PlayerObject* i, PlayerObject* j) {
return i->pos().y < j->pos().y;
}
bool Agent::doReduceAngleToGoal() {
const WorldModel & wm = this->world();
Vector2D goal_pos1( -ServerParam::i().pitchHalfLength(), ServerParam::i().goalHalfWidth() );
Vector2D goal_pos2( -ServerParam::i().pitchHalfLength(), -ServerParam::i().goalHalfWidth() );
const PlayerPtrCont::const_iterator o_end = wm.opponentsFromSelf().end();
const BallObject& ball = wm.ball();
if (! ball.posValid()) {
return false;
}
Vector2D ball_pos = ball.pos();
double nearRatio = 0.9;
const PlayerPtrCont::const_iterator o_t_end = wm.teammatesFromSelf().end();
std::vector<PlayerObject*> teammatesBetweenBallAndGoal;
Vector2D self_pos = wm.self().pos();
Line2D goal_line_1 (goal_pos1, ball_pos);
Line2D goal_line_2 (goal_pos2, ball_pos);
Vector2D max_angle_end_pt1 = goal_pos2;
Vector2D max_angle_end_pt2 = goal_pos1;
//filter out points not lie in the cone
for (PlayerPtrCont::const_iterator it1 = wm.teammatesFromSelf().begin(); it1 != o_t_end; ++it1 ) {
Vector2D teammate_pos = (*it1)->pos();
double y1 = goal_line_1.getY(teammate_pos.x);
double y2 = goal_line_2.getY(teammate_pos.x);
//check x coordinate
if (teammate_pos.x >= ball_pos.x ) {
continue;
}
// check y coordinate
if (teammate_pos.y <= ((y1>y2)?y2:y1) || teammate_pos.y >= ((y1>=y2)?y1:y2)) {
continue;
}
//push into vector if it passes both tests
teammatesBetweenBallAndGoal.push_back(*it1);
}
sort(teammatesBetweenBallAndGoal.begin(), teammatesBetweenBallAndGoal.end(), compare_y_pos);
double max_angle = 0;
/* find max angle and choose endpoints*/
for (int i = 0; i < teammatesBetweenBallAndGoal.size() + 1; i++) {
Vector2D first_pos = Vector2D::INVALIDATED;
if (i == 0) {
first_pos = goal_pos2;
} else {
first_pos = teammatesBetweenBallAndGoal[i-1] -> pos();
}
Vector2D second_pos = Vector2D::INVALIDATED;
if ( i== teammatesBetweenBallAndGoal.size()) {
second_pos = goal_pos1;
} else {
second_pos = teammatesBetweenBallAndGoal[i] -> pos();
}
double angle1 = atan2(ball_pos.y - first_pos.y, ball_pos.x - first_pos.x);
double angle2 = atan2(ball_pos.y - second_pos.y, ball_pos.x - second_pos.x);
AngleDeg open_angle;
double open_angle_value = fabs(open_angle.normalize_angle(open_angle.rad2deg(angle1-angle2)));
if ( open_angle_value > max_angle) {
max_angle = open_angle_value;
max_angle_end_pt1 = first_pos;
max_angle_end_pt2 = second_pos;
}
}
/*Calculate and go to target point */
Vector2D targetLineEnd1 = max_angle_end_pt1*(1-nearRatio) + ball_pos*nearRatio;
Vector2D targetLineEnd2 = max_angle_end_pt2*(1-nearRatio) + ball_pos*nearRatio;
double dist_to_end1 = targetLineEnd1.dist2(ball_pos);
double dist_to_end2 = targetLineEnd2.dist2(ball_pos);
double ratio = dist_to_end2/(dist_to_end1+dist_to_end2);
Vector2D target = targetLineEnd1 * ratio + targetLineEnd2 * (1-ratio);
if (Body_GoToPoint(target, 0.25, ServerParam::i().maxDashPower()).execute(this) ||
wm.self().collidesWithPost()) { // latter because sometimes fixes
return true;
}
return false;
}
/*-------------------------------------------------------------------*/
/*!
*
* This action cuts off the angle between the shooter and the goal; the player always moves on a fixed line.
*/
bool Agent::doDefendGoal() {
const WorldModel & wm = this->world();
Vector2D goal_pos1( -ServerParam::i().pitchHalfLength() + ServerParam::i().goalAreaLength(), ServerParam::i().goalHalfWidth() );
Vector2D goal_pos2( -ServerParam::i().pitchHalfLength() + ServerParam::i().goalAreaLength(), -ServerParam::i().goalHalfWidth() );
const BallObject& ball = wm.ball();
if (! ball.posValid()) {
return false;
}
Vector2D ball_pos = ball.pos();
double dist_to_post1 = goal_pos1.dist2(ball_pos);
double dist_to_post2 = goal_pos2.dist2(ball_pos);
double ratio = dist_to_post2/(dist_to_post1+dist_to_post2);
Vector2D target = goal_pos1 * ratio + goal_pos2 * (1-ratio);
if (Body_GoToPoint(target, 0.25, ServerParam::i().maxDashPower()).execute(this) ||
wm.self().collidesWithPost()) { // latter because sometimes fixes
return true;
}
return false;
}
/*-------------------------------------------------------------------*/
/*!
*
* This action makes the agent head directly head towards the ball.
*/
bool Agent::doGoToBall() {
const WorldModel & wm = this->world();
const BallObject& ball = wm.ball();
if (! ball.posValid()) {
return false;
}
return Body_GoToPoint(ball.pos(), 0.25, ServerParam::i().maxDashPower()).execute(this);
}
/*-------------------------------------------------------------------*/
/*!
*/
bool
Agent::doForceKick()
{
const WorldModel & wm = this->world();
if ( wm.gameMode().type() == GameMode::PlayOn
&& ! wm.self().goalie()
&& wm.self().isKickable()
&& wm.existKickableOpponent() )
{
dlog.addText( Logger::TEAM,
__FILE__": simultaneous kick" );
this->debugClient().addMessage( "SimultaneousKick" );
Vector2D goal_pos( ServerParam::i().pitchHalfLength(), 0.0 );
if ( wm.self().pos().x > 36.0
&& wm.self().pos().absY() > 10.0 )
{
goal_pos.x = 45.0;
dlog.addText( Logger::TEAM,
__FILE__": simultaneous kick cross type" );
}
Body_KickOneStep( goal_pos,
ServerParam::i().ballSpeedMax()
).execute( this );
this->setNeckAction( new Neck_ScanField() );
return true;
}
return false;
}
/*-------------------------------------------------------------------*/
/*!
*/
bool
Agent::doHeardPassReceive()
{
const WorldModel & wm = this->world();
if ( wm.audioMemory().passTime() != wm.time()
|| wm.audioMemory().pass().empty()
|| wm.audioMemory().pass().front().receiver_ != wm.self().unum() )
{
return false;
}
int self_min = wm.interceptTable()->selfReachCycle();
Vector2D intercept_pos = wm.ball().inertiaPoint( self_min );
Vector2D heard_pos = wm.audioMemory().pass().front().receive_pos_;
dlog.addText( Logger::TEAM,
__FILE__": (doHeardPassReceive) heard_pos(%.2f %.2f) intercept_pos(%.2f %.2f)",
heard_pos.x, heard_pos.y,
intercept_pos.x, intercept_pos.y );
if ( ! wm.existKickableTeammate()
&& wm.ball().posCount() <= 1
&& wm.ball().velCount() <= 1
&& self_min < 20
//&& intercept_pos.dist( heard_pos ) < 3.0 ) //5.0 )
)
{
dlog.addText( Logger::TEAM,
__FILE__": (doHeardPassReceive) intercept cycle=%d. intercept",
self_min );
this->debugClient().addMessage( "Comm:Receive:Intercept" );
Body_Intercept().execute( this );
this->setNeckAction( new Neck_TurnToBall() );
}
else
{
dlog.addText( Logger::TEAM,
__FILE__": (doHeardPassReceive) intercept cycle=%d. go to receive point",
self_min );
this->debugClient().setTarget( heard_pos );
this->debugClient().addMessage( "Comm:Receive:GoTo" );
Body_GoToPoint( heard_pos,
0.5,
ServerParam::i().maxDashPower()
).execute( this );
this->setNeckAction( new Neck_TurnToBall() );
}
this->setIntention( new IntentionReceive( heard_pos,
ServerParam::i().maxDashPower(),
0.9,
5,
wm.time() ) );
return true;
}
/*-------------------------------------------------------------------*/
/*!
*/
FieldEvaluator::ConstPtr
Agent::getFieldEvaluator() const
{
return M_field_evaluator;
}
/*-------------------------------------------------------------------*/
/*!
*/
FieldEvaluator::ConstPtr
Agent::createFieldEvaluator() const
{
return FieldEvaluator::ConstPtr( new SampleFieldEvaluator );
}
/*-------------------------------------------------------------------*/
/*!
*/
ActionGenerator::ConstPtr
Agent::createActionGenerator() const
{
CompositeActionGenerator * g = new CompositeActionGenerator();
//
// shoot
//
g->addGenerator( new ActGen_RangeActionChainLengthFilter
( new ActGen_Shoot(),
2, ActGen_RangeActionChainLengthFilter::MAX ) );
//
// strict check pass
//
g->addGenerator( new ActGen_MaxActionChainLengthFilter
( new ActGen_StrictCheckPass(), 1 ) );
//
// cross
//
g->addGenerator( new ActGen_MaxActionChainLengthFilter
( new ActGen_Cross(), 1 ) );
//
// direct pass
//
// g->addGenerator( new ActGen_RangeActionChainLengthFilter
// ( new ActGen_DirectPass(),
// 2, ActGen_RangeActionChainLengthFilter::MAX ) );
//
// short dribble
//
g->addGenerator( new ActGen_MaxActionChainLengthFilter
( new ActGen_ShortDribble(), 1 ) );
//
// self pass (long dribble)
//
g->addGenerator( new ActGen_MaxActionChainLengthFilter
( new ActGen_SelfPass(), 1 ) );
//
// simple dribble
//
// g->addGenerator( new ActGen_RangeActionChainLengthFilter
// ( new ActGen_SimpleDribble(),
// 2, ActGen_RangeActionChainLengthFilter::MAX ) );
return ActionGenerator::ConstPtr( g );
}