Make deadlock-parallel isolation test more robust.
This test failed fairly reproducibly on some CLOBBER_CACHE_ALWAYS buildfarm animals. The cause seems to be that if a parallel worker is slow enough to reach its lock wait, it may not be released by the first deadlock check run, and then later deadlock checks might decide to unblock the d2 session instead of the d1 session, leaving us in an undetected deadlock state (since the isolationtester client is waiting for d1 to complete first). Fix by introducing an additional lock wait at the end of the d2a1 step, ensuring that the deadlock checker will recognize that d1 has to be unblocked before d2a1 completes. Also reduce max_parallel_workers_per_gather to 3 in this test. With the default max_worker_processes value, we were only getting one parallel worker for the d2a1 step, which is not the case I hoped to test. We should get 3 for d1a2 and 2 for d2a1, as the code stands; and maybe 3 for d2a1 if somebody figures out why the last parallel worker slot isn't free already. Discussion: https://postgr.es/m/22195.1566077308@sss.pgh.pa.us
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