Fix canAcceptConnections() bugs introduced by replication-related patches.
We must not return any "okay to proceed" result code without having checked for too many children, else we might fail later on when trying to add the new child to one of the per-child state arrays. It's not clear whether this oversight explains Stefan Kaltenbrunner's recent report, but it could certainly produce a similar symptom. Back-patch to 8.4; the logic was not broken before that.
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