Avoid improbable PANIC during heap_update.
heap_update needs to clear any existing "all visible" flag on the old tuple's page (and on the new page too, if different). Per coding rules, to do this it must acquire pin on the appropriate visibility-map page while not holding exclusive buffer lock; which creates a race condition since someone else could set the flag whenever we're not holding the buffer lock. The code is supposed to handle that by re-checking the flag after acquiring buffer lock and retrying if it became set. However, one code path through heap_update itself, as well as one in its subroutine RelationGetBufferForTuple, failed to do this. The end result, in the unlikely event that a concurrent VACUUM did set the flag while we're transiently not holding lock, is a non-recurring "PANIC: wrong buffer passed to visibilitymap_clear" failure. This has been seen a few times in the buildfarm since recent VACUUM changes that added code paths that could set the all-visible flag while holding only exclusive buffer lock. Previously, the flag was (usually?) set only after doing LockBufferForCleanup, which would insist on buffer pin count zero, thus preventing the flag from becoming set partway through heap_update. However, it's clear that it's heap_update not VACUUM that's at fault here. What's less clear is whether there is any hazard from these bugs in released branches. heap_update is certainly violating API expectations, but if there is no code path that can set all-visible without a cleanup lock then it's only a latent bug. That's not 100% certain though, besides which we should worry about extensions or future back-patch fixes that could introduce such code paths. I chose to back-patch to v12. Fixing RelationGetBufferForTuple before that would require also back-patching portions of older fixes (notably 0d1fe9f7), which is more code churn than seems prudent to fix a hypothetical issue. Discussion: https://postgr.es/m/2247102.1618008027@sss.pgh.pa.us
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