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Tom Lane authored
Up to now, float4out/float8out handled NaN and Infinity cases explicitly, and invoked psprintf only for ordinary float values. This was done because platform implementations of snprintf produce varying representations of these special cases. But now that we use snprintf.c always, it's better to give it the responsibility to produce a uniform representation of these cases, so that we have uniformity across the board not only in float4out/float8out. Hence, move that work into fmtfloat(). Also, teach fmtfloat() to recognize IEEE minus zero and handle it correctly. The previous coding worked only accidentally, and would fail for e.g. "%+f" format (it'd print "+-0.00000"). Now that we're using snprintf.c everywhere, it's not acceptable for it to do weird things in corner cases. (This incidentally avoids a portability problem we've seen on some really ancient platforms, that native sprintf does the wrong thing with minus zero.) Also, introduce a new entry point in snprintf.c to allow float[48]out to bypass the work of interpreting a well-known format spec, as well as bypassing the overhead of the psprintf layer. I modeled this API loosely on strfromd(). In my testing, this brings float[48]out back to approximately the same speed they had when using native snprintf, fixing one of the main performance issues caused by using snprintf.c. (There is some talk of more aggressive work to improve the speed of floating-point output conversion, but these changes seem to provide a better starting point for such work anyway.) Getting rid of the previous ad-hoc hack for Infinity/NaN in fmtfloat() allows removing <ctype.h> from snprintf.c's #includes. I also removed a few other #includes that I think are historical, though the buildfarm may expose that as wrong. Discussion: https://postgr.es/m/13178.1538794717@sss.pgh.pa.us
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