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Tom Lane authored
It's fairly silly to truncate the throttle_delay to integer when the only math we ever do with it requires converting back to double. Furthermore, given that people are starting to complain about restrictions like only supporting 1K client connections, I don't think we're very far away from situations where the precision loss matters. As the code stood, for example, there's no difference between --rate 100001 and --rate 111111; both get converted to throttle_delay = 9. Somebody trying to run 100 threads and have each one dispatch around 1K TPS would find this lack of precision rather surprising, especially since the required per-thread delays are around 1ms, well within the timing precision of modern systems.
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