Commit fd4072d3 authored by SPARSA ROYCHOWDHURY's avatar SPARSA ROYCHOWDHURY

19/10/17:

1. New idea started to implement
parent 8e0c58f2
...@@ -42,7 +42,7 @@ class stateGCPP{ ...@@ -42,7 +42,7 @@ class stateGCPP{
// add transition 'dn' to this state and then forget some points if possible, return the new state, tsm value of last point not decided yet // add transition 'dn' to this state and then forget some points if possible, return the new state, tsm value of last point not decided yet
stateGCPP* reduce(char dn); stateGCPP* reduce(char dn);
stateGCPP* nextDummy(char dn);
// return true iff clock gurards on new transition 'dn' with tsm value 'wn' is satisfied // return true iff clock gurards on new transition 'dn' with tsm value 'wn' is satisfied
bool consSatisfied(stateGCPP* vs,char dn, char wn, short *clockDis, bool *clockAcc); bool consSatisfied(stateGCPP* vs,char dn, char wn, short *clockDis, bool *clockAcc);
......
...@@ -732,7 +732,10 @@ vector<stateGCPP*> stateGCPP::addNextTPDA() { ...@@ -732,7 +732,10 @@ vector<stateGCPP*> stateGCPP::addNextTPDA() {
return v; return v;
} }
stateGCPP* stateGCPP::nextDummy(char dn){
//this function adds the new transition without removing any points.
//then check if the returned thing works or not.
}
// Return template successor state whose descendent states will be right states for shuffle operation with this state // Return template successor state whose descendent states will be right states for shuffle operation with this state
stateGCPP* stateGCPP::sucState(){ stateGCPP* stateGCPP::sucState(){
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment