Commit b8bf22c5 authored by cshNtu's avatar cshNtu Committed by GitHub

Update manual.tex

parent d31f2295
......@@ -433,8 +433,8 @@ the common 'atan2' function as $atan2(\alpha_1, \alpha_2)$.
\subsubsection{Proximity Features}
\textit{Proximity features} encode the proximity of the agent to an
object of interest. Unless otherwise indicated, they are normalized
against the maximum possible distance in the HFO playfield (defined as
$\sqrt{l^2 + w^2}$ where $l,w$ are the length and width of the HFO
against the maximum possible distance in the in-bounds HFO playfield (defined as
$\sqrt{l^2 + w^2}$ where $l,w$ are the length and width of the in-bounds HFO
playfield). A maximum proximity of 1 indicates the agent is co-located
with the object of interest, while a minimum proximity of -1 indicates
that the agent is across the field from the object of interest.
......@@ -536,7 +536,7 @@ low-level features:
The HFO domain provides support for both low-level primitive actions,
mid-level, and high-level strategic actions. Low-level, parameterized
actions are provided for locomotion and kicking. Mid-level actions are
still mostly parameterized but capture high-level activities such as
still mostly parameterized but capture higher-level activities such as
dribbling. Finally, high-level discrete, strategic actions are
available for moving, shooting, passing and dribbling. Control of the
agent's head and gaze is not provided and follows Agent2D's default
......@@ -552,7 +552,7 @@ faithfully report which action spaces were used.
100] where negative values move backwards. The relative direction
of movement is given in degrees and varies between [-180,180] with 0
degrees being a forward dash and 90 degrees dashing to the agent's
right side. Note, dashing does not turn the agent.}
right side. Note that dashing does not turn the agent.}
\item{\textbf{Turn}(degrees): Turns the agent in the
specified direction. Valid values range between [-180, 180] degrees
where 90 degrees turns the agent to directly to its right side.}
......
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