Commit a893b06c authored by drallensmith's avatar drallensmith

Clarify role of Reorient; minor other docs cleanup

(cherry picked from commit 8740b55b)
parent b5d86649
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......@@ -573,9 +573,9 @@ faithfully report which action spaces were used.
\label{sec:high_level_actions}
\begin{itemize}[noitemsep]
\item{\textbf{Move}(): Re-positions the agent according to the
strategy given by Agent2D. The \textit{move} command works only when
agent does not have the ball. If the agent has the ball, another
command such as \textit{dribble}, \textit{shoot}, or \textit{pass}
strategy given by Agent2D. The \textit{Move} command works only when
the agent does not have the ball. If the agent has the ball, another
command such as \textit{Dribble}, \textit{Shoot}, or \textit{Pass}
should be used.}
\item{\textbf{Shoot}(): Executes the best available shot. This command
only works when the agent has the ball.}
......@@ -594,7 +594,8 @@ faithfully report which action spaces were used.
\item{\textbf{Go\_To\_Ball}(): Makes the agent go towards the ball.}
\item{\textbf{Mark\_Player}(uniform\_number): Moves the agent so as to mark the player
with the specified uniform number.}
\item{\textbf{Reorient}(): Deal with loss of self or ball localization information and
pay increased attention to surroundings.}
\end{itemize}
\subsection{Special Actions}
......
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