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Shashank Suhas
Seminar-HFO
Commits
a893b06c
Commit
a893b06c
authored
Aug 09, 2017
by
drallensmith
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Clarify role of Reorient; minor other docs cleanup
(cherry picked from commit
8740b55b
)
parent
b5d86649
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...
...
@@ -573,9 +573,9 @@ faithfully report which action spaces were used.
\label
{
sec:high
_
level
_
actions
}
\begin{itemize}
[noitemsep]
\item
{
\textbf
{
Move
}
(): Re-positions the agent according to the
strategy given by Agent2D. The
\textit
{
m
ove
}
command works only when
agent does not have the ball. If the agent has the ball, another
command such as
\textit
{
dribble
}
,
\textit
{
shoot
}
, or
\textit
{
p
ass
}
strategy given by Agent2D. The
\textit
{
M
ove
}
command works only when
the
agent does not have the ball. If the agent has the ball, another
command such as
\textit
{
Dribble
}
,
\textit
{
Shoot
}
, or
\textit
{
P
ass
}
should be used.
}
\item
{
\textbf
{
Shoot
}
(): Executes the best available shot. This command
only works when the agent has the ball.
}
...
...
@@ -594,7 +594,8 @@ faithfully report which action spaces were used.
\item
{
\textbf
{
Go
\_
To
\_
Ball
}
(): Makes the agent go towards the ball.
}
\item
{
\textbf
{
Mark
\_
Player
}
(uniform
\_
number): Moves the agent so as to mark the player
with the specified uniform number.
}
\item
{
\textbf
{
Reorient
}
(): Deal with loss of self or ball localization information and
pay increased attention to surroundings.
}
\end{itemize}
\subsection
{
Special Actions
}
...
...
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