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Shashank Suhas
Seminar-HFO
Commits
6b188358
Commit
6b188358
authored
Oct 01, 2015
by
Matthew Hausknecht
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Fix dependencies in CMakeLists.
parent
05aefea6
Changes
2
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2 changed files
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4 additions
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4 deletions
+4
-4
CMakeLists.txt
CMakeLists.txt
+3
-3
src/HFO.hpp
src/HFO.hpp
+1
-1
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CMakeLists.txt
View file @
6b188358
...
...
@@ -102,13 +102,13 @@ target_link_libraries(agent ${LINK_LIBS} player_chain_action)
link_directories
(
${
CMAKE_CURRENT_SOURCE_DIR
}
/lib
)
add_executable
(
hfo_example_agent
${
CMAKE_CURRENT_SOURCE_DIR
}
/example/hfo_example_agent.cpp
)
set_target_properties
(
hfo_example_agent PROPERTIES RUNTIME_OUTPUT_DIRECTORY
${
CMAKE_CURRENT_BINARY_DIR
}
/example
)
target_link_libraries
(
hfo_example_agent hfo
)
target_link_libraries
(
hfo_example_agent hfo
-lib
)
add_executable
(
low_level_random_agent
${
CMAKE_CURRENT_SOURCE_DIR
}
/example/low_level_random_agent.cpp
)
set_target_properties
(
low_level_random_agent PROPERTIES RUNTIME_OUTPUT_DIRECTORY
${
CMAKE_CURRENT_BINARY_DIR
}
/example
)
target_link_libraries
(
low_level_random_agent hfo
)
target_link_libraries
(
low_level_random_agent hfo
-lib
)
add_executable
(
high_level_random_agent
${
CMAKE_CURRENT_SOURCE_DIR
}
/example/high_level_random_agent.cpp
)
set_target_properties
(
high_level_random_agent PROPERTIES RUNTIME_OUTPUT_DIRECTORY
${
CMAKE_CURRENT_BINARY_DIR
}
/example
)
target_link_libraries
(
high_level_random_agent hfo
)
target_link_libraries
(
high_level_random_agent hfo
-lib
)
install
(
DIRECTORY
${
CMAKE_CURRENT_BINARY_DIR
}
/example DESTINATION
${
CMAKE_CURRENT_SOURCE_DIR
}
/ USE_SOURCE_PERMISSIONS
)
install
(
DIRECTORY
${
RCSSSERVER_BINARY_DIR
}
${
CMAKE_CURRENT_BINARY_DIR
}
/bin DESTINATION
${
CMAKE_CURRENT_SOURCE_DIR
}
/ USE_SOURCE_PERMISSIONS
)
src/HFO.hpp
View file @
6b188358
...
...
@@ -23,7 +23,7 @@ enum action_t
KICK
,
// [Low-Level] Kick(power, direction)
MOVE
,
// [High-Level] Move(): Reposition player according to strategy
SHOOT
,
// [High-Level] Shoot(): Shoot the ball
PASS
,
// [High-Level] Pass(): Pass to the most open teammate
PASS
,
// [High-Level] Pass(
teammate_unum
): Pass to the most open teammate
DRIBBLE
,
// [High-Level] Dribble(): Offensive dribble
QUIT
// Special action to quit the game
};
...
...
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