Commit 4aaebf7a authored by Siddharth Aravindan's avatar Siddharth Aravindan Committed by asiddharth

Manual Changes for high level state space

parent cac61a65
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......@@ -289,8 +289,8 @@ features.
\item{\textbf{Y position} - The agent’s y-position on the field. See
Figure \ref{fig:playfieldCoords}.}
\item{\textbf{Orientation} - The global direction that the agent is facing.}
\item{\textbf{Ball Proximity} - Agent's proximity to the ball.}
\item{\textbf{Ball Angle} - The global angle to the ball. A relative angle to the ball can be determined by subtracting the agent's orientation (feature 2).}
\item{\textbf{Ball X} - The ball's x-position on the field.}
\item{\textbf{Ball Y} - The ball's y-position on the field.}
\item{\textbf{Able to Kick} - Boolean indicating if the agent can kick the ball.}
\item{\textbf{Goal Center Proximity} - Agent's proximity to the center of the goal.}
\item{\textbf{Goal Center Angle} - Angle from the agent to the center of the goal.}
......@@ -311,11 +311,11 @@ features.
angle available to pass to teammate i. Shown as $\theta_p$ in Figure
\ref{fig:openAngle}. If teammates are present but not detected, this
feature is considered invalid and given the value of -2.}
\item [$3T$] {\textbf{Proximity, Angle, and Uniform Number of
Teammates} - For each teammate i: the proximity, angle, and
\item [$3T$] {\textbf{X, Y, and Uniform Number of
Teammates} - For each teammate: the x-position, y-position and
uniform number of that teammate.}
\item [$3O$] {\textbf{Proximity, Angle, and Uniform Number of
Opponents} - For each opponent: the proximity, angle, and
\item [$3O$] {\textbf{X, Y, and Uniform Number of
Opponents} - For each opponent: the x-position, y-position and
uniform number of that opponent.}
\end{enumerate}
......
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