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AYUSH RAJ
cs251_group29
Commits
ede95118
Commit
ede95118
authored
Aug 24, 2016
by
AYUSH RAJ
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Lab01
parents
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+99
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lab01_group29_inlab/adj.m
lab01_group29_inlab/adj.m
+11
0
lab01_group29_inlab/final_state_3.m
lab01_group29_inlab/final_state_3.m
+11
0
lab01_group29_inlab/genmatrix.m
lab01_group29_inlab/genmatrix.m
+11
0
lab01_group29_inlab/lookup_solve_3.m
lab01_group29_inlab/lookup_solve_3.m
+45
0
lab01_group29_inlab/readme.txt
lab01_group29_inlab/readme.txt
+21
0
No files found.
lab01_group29_inlab/adj.m
0 → 100644
View file @
ede95118
function [b] = adj(k,l) %this function returns 1 if k th and l th cells are adjacent and zero otherwise
row_k = floor(k/3); %computing the corresponding row and column corresponding to k th and l th cell
row_l = floor(l/3);
col_k = mod(k,3);
col_l = mod(l,3);
if((row_krow_l)^2+(col_kcol_l)^2
<
=
1
)
b =
1;
else
b =
0;
endif
endfunction
lab01_group29_inlab/final_state_3.m
0 → 100644
View file @
ede95118
function [B] = final_state_3(initial,action) % initial is the matrix to be updated after the operating action
A = genmatrix(); % generate a matrix (9*9) where (i,j)th entry is 1 if i th and j th cells are adjacent and 0 otherwise
action = action';
action = reshape(action,9,1);
action = (A*action);
action = reshape(action,3,3);
action = action';
B = mod((initial + action),2); %computing the effect of action by using the logic given at http://www.ueda.info.waseda.ac.jp/~nkato/lightsout/
return;
endfunction
\ No newline at end of file
lab01_group29_inlab/genmatrix.m
0 → 100644
View file @
ede95118
function
[
A
]
=
genmatrix
()
%this function generates a matrix (9*9) where (i,j)th entry is 1 if i th and j th cells are adjacent and 0 otherwise
A
=
zeros
(
9
);
for
i
=
0
:
8
for
j
=
0
:
8
if
(
adj
(
i
,
j
)
==
1
)
A
(
i
+
1
,
j
+
1
)
=
1
;
endif
end
end
%display(A)
endfunction
lab01_group29_inlab/lookup_solve_3.m
0 → 100644
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ede95118
%A = floor(2*rand(3,3)); % make an abritrary input
%disp('The matrix to be solved is:')
%disp(A); % print it
function
[
answer
]
=
lookup_solve_3
(
A
)
% takes A as an arguement
lookup_matrix
=
[
3
7
4
6
5
1
2
];
% decimal form of the given table
answer
=
zeros
(
3
);
% the required final action matrix
dec_equiv
=
1
;
% to enter the below loop for first time
while
dec_equiv
>
0
% checks decimal equivalent of the last row
for
variable
=
[
2
3
]
action
=
zeros
(
3
);
% action matrix : 0 means no flipping of switch
action
(
variable
,:)
=
A
(
variable

1
,:);
% ith row of action matrix is updated with the (i1)th row of input A
A
=
final_state_3
(
A
,
action
);
answer
=
answer
+
action
;
% each action matrix is added to this final answer matrix
end
dec_equiv
=
4
*
A
(
3
,
1
)
+
2
*
A
(
3
,
2
)
+
A
(
3
,
3
);
% calculates decimal equivalent of the last binary row.
if
(
dec_equiv
>
0
)
num
=
lookup_matrix
(
dec_equiv
);
% num is the corresponding decimal from the lookup_matrix
C
=
zeros
(
3
,
1
);
for
var
=
[
3
2
1
]
% breaking num into binary form and storing it in the row vector C
C
(
var
)
=
mod
(
num
,
2
);
num
=
floor
(
num
/
2
);
end
%change A/
action1
=
zeros
(
3
);
action1
(
1
,:)
=
C
;
% action to be taken in the first row
A
=
final_state_3
(
A
,
action1
);
% state of A after action1
answer
=
answer
+
action1
;
% updating the final answer matrix
answer
=
mod
(
answer
,
2
);
endif
endwhile
answer
=
mod
(
answer
,
2
);
%disp('The answer is :')
%disp(answer);
return
endfunction
lab01_group29_inlab/readme.txt
0 → 100644
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ede95118
Group No  29
Group Name  puzzle
(Ayush Raj , 150050042):100%
(Umesh Kumar , 150050052):100%
(Ankan Sardar , 150050064):100%
Honor Code:
" We pledge on our honor that we have not given or received any unauthorised assistance for this assignment or any previous task!"
citations:
https://en.wikibooks.org/wiki/Octave_Programming_Tutorial
http://www.ueda.info.waseda.ac.jp/~nkato/lightsout/
http://www.gnu.org/software/octave/octave.pdf
http://www.dm.unibo.it/~lenci/teaching/14/maa/octavetut.pdf
Reflection Essay:
We got to know an algorithmic solution to "lights Out" puzzle. We also learnt the implementations of various operations on matrices in octave environment and how to write functions in octave.
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