Improve ResourceOwners' behavior for large numbers of owned objects.
The original coding was quite fast so long as objects were always released in reverse order of addition; otherwise, it degenerated into O(N^2) behavior due to searching for the array element to delete. Improve matters by switching to hashed storage when the number of objects of a given type exceeds 64. (The cutover point is open to discussion, of course, but some simple performance testing suggests that hashing has enough overhead to be a loser below there.) Also, refactor resowner.c so that we don't need N copies of the array management code. Since all the resource IDs the code currently needs to deal with are either pointers or integers, it seems sufficient to create a one-size-fits-all infrastructure in which everything is converted to a Datum for storage. Aleksander Alekseev, reviewed by Stas Kelvich, further fixes by me
Showing
Please register or sign in to comment