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Abuhujair Javed
Postgres FD Implementation
Commits
a05eae02
Commit
a05eae02
authored
Jan 25, 2001
by
Tom Lane
Browse files
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Re-implement deadlock detection and resolution, per design notes posted
to pghackers on 18-Jan-01.
parent
40203e4f
Changes
7
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7 changed files
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1015 additions
and
572 deletions
+1015
-572
src/backend/storage/lmgr/Makefile
src/backend/storage/lmgr/Makefile
+2
-2
src/backend/storage/lmgr/README
src/backend/storage/lmgr/README
+6
-5
src/backend/storage/lmgr/deadlock.c
src/backend/storage/lmgr/deadlock.c
+734
-0
src/backend/storage/lmgr/lock.c
src/backend/storage/lmgr/lock.c
+149
-369
src/backend/storage/lmgr/proc.c
src/backend/storage/lmgr/proc.c
+111
-180
src/include/storage/lock.h
src/include/storage/lock.h
+9
-5
src/include/storage/proc.h
src/include/storage/proc.h
+4
-11
No files found.
src/backend/storage/lmgr/Makefile
View file @
a05eae02
...
@@ -4,7 +4,7 @@
...
@@ -4,7 +4,7 @@
# Makefile for storage/lmgr
# Makefile for storage/lmgr
#
#
# IDENTIFICATION
# IDENTIFICATION
# $Header: /cvsroot/pgsql/src/backend/storage/lmgr/Makefile,v 1.1
4 2000/08/31 16:10:36 petere
Exp $
# $Header: /cvsroot/pgsql/src/backend/storage/lmgr/Makefile,v 1.1
5 2001/01/25 03:31:16 tgl
Exp $
#
#
#-------------------------------------------------------------------------
#-------------------------------------------------------------------------
...
@@ -12,7 +12,7 @@ subdir = src/backend/storage/lmgr
...
@@ -12,7 +12,7 @@ subdir = src/backend/storage/lmgr
top_builddir
=
../../../..
top_builddir
=
../../../..
include
$(top_builddir)/src/Makefile.global
include
$(top_builddir)/src/Makefile.global
OBJS
=
lmgr.o lock.o proc.o
OBJS
=
lmgr.o lock.o proc.o
deadlock.o
all
:
SUBSYS.o
all
:
SUBSYS.o
...
...
src/backend/storage/lmgr/README
View file @
a05eae02
$Header: /cvsroot/pgsql/src/backend/storage/lmgr/README,v 1.
6 2001/01/22 22:30:0
6 tgl Exp $
$Header: /cvsroot/pgsql/src/backend/storage/lmgr/README,v 1.
7 2001/01/25 03:31:1
6 tgl Exp $
There are two fundamental lock structures: the per-lockable-object LOCK
There are two fundamental lock structures: the per-lockable-object LOCK
struct, and the per-lock-holder HOLDER struct. A LOCK object exists
struct, and the per-lock-holder HOLDER struct. A LOCK object exists
...
@@ -373,7 +373,8 @@ time with "C before B", which won't move C far enough up. So we look for
...
@@ -373,7 +373,8 @@ time with "C before B", which won't move C far enough up. So we look for
soft edges outgoing from C starting at the front of the wait queue.
soft edges outgoing from C starting at the front of the wait queue.
5. The working data structures needed by the deadlock detection code can
5. The working data structures needed by the deadlock detection code can
be proven not to need more than MAXBACKENDS entries. Therefore the
be limited to numbers of entries computed from MaxBackends. Therefore,
working storage can be statically allocated instead of depending on
we can allocate the worst-case space needed during backend startup.
palloc(). This is a good thing, since if the deadlock detector could
This seems a safer approach than trying to allocate workspace on the fly;
fail for extraneous reasons, all the above safety proofs fall down.
we don't want to risk having the deadlock detector run out of memory,
else we really have no guarantees at all that deadlock will be detected.
src/backend/storage/lmgr/deadlock.c
0 → 100644
View file @
a05eae02
/*-------------------------------------------------------------------------
*
* deadlock.c
* POSTGRES deadlock detection code
*
* See src/backend/storage/lmgr/README for a description of the deadlock
* detection and resolution algorithms.
*
*
* Portions Copyright (c) 1996-2001, PostgreSQL Global Development Group
* Portions Copyright (c) 1994, Regents of the University of California
*
*
* IDENTIFICATION
* $Header: /cvsroot/pgsql/src/backend/storage/lmgr/deadlock.c,v 1.1 2001/01/25 03:31:16 tgl Exp $
*
* Interface:
*
* DeadLockCheck()
* InitDeadLockChecking()
*
*-------------------------------------------------------------------------
*/
#include "postgres.h"
#include "miscadmin.h"
#include "storage/proc.h"
#include "utils/memutils.h"
/* One edge in the waits-for graph */
typedef
struct
{
PROC
*
waiter
;
/* the waiting process */
PROC
*
blocker
;
/* the process it is waiting for */
int
pred
;
/* workspace for TopoSort */
int
link
;
/* workspace for TopoSort */
}
EDGE
;
/* One potential reordering of a lock's wait queue */
typedef
struct
{
LOCK
*
lock
;
/* the lock whose wait queue is described */
PROC
**
procs
;
/* array of PROC *'s in new wait order */
int
nProcs
;
}
WAIT_ORDER
;
static
bool
DeadLockCheckRecurse
(
PROC
*
proc
);
static
bool
TestConfiguration
(
PROC
*
startProc
);
static
bool
FindLockCycle
(
PROC
*
checkProc
,
EDGE
*
softEdges
,
int
*
nSoftEdges
);
static
bool
FindLockCycleRecurse
(
PROC
*
checkProc
,
EDGE
*
softEdges
,
int
*
nSoftEdges
);
static
bool
ExpandConstraints
(
EDGE
*
constraints
,
int
nConstraints
);
static
bool
TopoSort
(
LOCK
*
lock
,
EDGE
*
constraints
,
int
nConstraints
,
PROC
**
ordering
);
#ifdef DEBUG_DEADLOCK
static
void
PrintLockQueue
(
LOCK
*
lock
,
const
char
*
info
);
#endif
/*
* Working space for the deadlock detector
*/
/* Workspace for FindLockCycle */
static
PROC
**
visitedProcs
;
/* Array of visited procs */
static
int
nVisitedProcs
;
/* Workspace for TopoSort */
static
PROC
**
topoProcs
;
/* Array of not-yet-output procs */
static
int
*
beforeConstraints
;
/* Counts of remaining before-constraints */
static
int
*
afterConstraints
;
/* List head for after-constraints */
/* Output area for ExpandConstraints */
static
WAIT_ORDER
*
waitOrders
;
/* Array of proposed queue rearrangements */
static
int
nWaitOrders
;
static
PROC
**
waitOrderProcs
;
/* Space for waitOrders queue contents */
/* Current list of constraints being considered */
static
EDGE
*
curConstraints
;
static
int
nCurConstraints
;
static
int
maxCurConstraints
;
/* Storage space for results from FindLockCycle */
static
EDGE
*
possibleConstraints
;
static
int
nPossibleConstraints
;
static
int
maxPossibleConstraints
;
/*
* InitDeadLockChecking -- initialize deadlock checker during backend startup
*
* This does per-backend initialization of the deadlock checker; primarily,
* allocation of working memory for DeadLockCheck. We do this per-backend
* since there's no percentage in making the kernel do copy-on-write
* inheritance of workspace from the postmaster. We want to allocate the
* space at startup because the deadlock checker might be invoked when there's
* no free memory left.
*/
void
InitDeadLockChecking
(
void
)
{
MemoryContext
oldcxt
;
/* Make sure allocations are permanent */
oldcxt
=
MemoryContextSwitchTo
(
TopMemoryContext
);
/*
* FindLockCycle needs at most MaxBackends entries in visitedProcs[]
*/
visitedProcs
=
(
PROC
**
)
palloc
(
MaxBackends
*
sizeof
(
PROC
*
));
/*
* TopoSort needs to consider at most MaxBackends wait-queue entries,
* and it needn't run concurrently with FindLockCycle.
*/
topoProcs
=
visitedProcs
;
/* re-use this space */
beforeConstraints
=
(
int
*
)
palloc
(
MaxBackends
*
sizeof
(
int
));
afterConstraints
=
(
int
*
)
palloc
(
MaxBackends
*
sizeof
(
int
));
/*
* We need to consider rearranging at most MaxBackends/2 wait queues
* (since it takes at least two waiters in a queue to create a soft edge),
* and the expanded form of the wait queues can't involve more than
* MaxBackends total waiters.
*/
waitOrders
=
(
WAIT_ORDER
*
)
palloc
((
MaxBackends
/
2
)
*
sizeof
(
WAIT_ORDER
));
waitOrderProcs
=
(
PROC
**
)
palloc
(
MaxBackends
*
sizeof
(
PROC
*
));
/*
* Allow at most MaxBackends distinct constraints in a configuration.
* (Is this enough? In practice it seems it should be, but I don't quite
* see how to prove it. If we run out, we might fail to find a workable
* wait queue rearrangement even though one exists.) NOTE that this
* number limits the maximum recursion depth of DeadLockCheckRecurse.
* Making it really big might potentially allow a stack-overflow problem.
*/
maxCurConstraints
=
MaxBackends
;
curConstraints
=
(
EDGE
*
)
palloc
(
maxCurConstraints
*
sizeof
(
EDGE
));
/*
* Allow up to 3*MaxBackends constraints to be saved without having to
* re-run TestConfiguration. (This is probably more than enough, but
* we can survive if we run low on space by doing excess runs of
* TestConfiguration to re-compute constraint lists each time needed.)
* The last MaxBackends entries in possibleConstraints[] are reserved as
* output workspace for FindLockCycle.
*/
maxPossibleConstraints
=
MaxBackends
*
4
;
possibleConstraints
=
(
EDGE
*
)
palloc
(
maxPossibleConstraints
*
sizeof
(
EDGE
));
MemoryContextSwitchTo
(
oldcxt
);
}
/*
* DeadLockCheck -- Checks for deadlocks for a given process
*
* This code looks for deadlocks involving the given process. If any
* are found, it tries to rearrange lock wait queues to resolve the
* deadlock. If resolution is impossible, return TRUE --- the caller
* is then expected to abort the given proc's transaction.
*
* We can't block on user locks, so no sense testing for deadlock
* because there is no blocking, and no timer for the block. So,
* only look at regular locks.
*
* We must have already locked the master lock before being called.
* NOTE: although the lockctl structure appears to allow each lock
* table to have a different spinlock, all locks that can block had
* better use the same spinlock, else this code will not be adequately
* interlocked!
*/
bool
DeadLockCheck
(
PROC
*
proc
)
{
int
i
,
j
;
/* Initialize to "no constraints" */
nCurConstraints
=
0
;
nPossibleConstraints
=
0
;
nWaitOrders
=
0
;
/* Search for deadlocks and possible fixes */
if
(
DeadLockCheckRecurse
(
proc
))
return
true
;
/* cannot find a non-deadlocked state */
/* Apply any needed rearrangements of wait queues */
for
(
i
=
0
;
i
<
nWaitOrders
;
i
++
)
{
LOCK
*
lock
=
waitOrders
[
i
].
lock
;
PROC
**
procs
=
waitOrders
[
i
].
procs
;
int
nProcs
=
waitOrders
[
i
].
nProcs
;
PROC_QUEUE
*
waitQueue
=
&
(
lock
->
waitProcs
);
Assert
(
nProcs
==
waitQueue
->
size
);
#ifdef DEBUG_DEADLOCK
PrintLockQueue
(
lock
,
"DeadLockCheck:"
);
#endif
/* Reset the queue and re-add procs in the desired order */
ProcQueueInit
(
waitQueue
);
for
(
j
=
0
;
j
<
nProcs
;
j
++
)
{
SHMQueueInsertBefore
(
&
(
waitQueue
->
links
),
&
(
procs
[
j
]
->
links
));
waitQueue
->
size
++
;
}
#ifdef DEBUG_DEADLOCK
PrintLockQueue
(
lock
,
"rearranged to:"
);
#endif
}
return
false
;
}
/*
* DeadLockCheckRecurse -- recursively search for valid orderings
*
* curConstraints[] holds the current set of constraints being considered
* by an outer level of recursion. Add to this each possible solution
* constraint for any cycle detected at this level.
*
* Returns TRUE if no solution exists. Returns FALSE if a deadlock-free
* state is attainable, in which case waitOrders[] shows the required
* rearrangements of lock wait queues (if any).
*/
static
bool
DeadLockCheckRecurse
(
PROC
*
proc
)
{
int
nEdges
;
int
oldPossibleConstraints
;
bool
savedList
;
int
i
;
nEdges
=
TestConfiguration
(
proc
);
if
(
nEdges
<
0
)
return
true
;
/* hard deadlock --- no solution */
if
(
nEdges
==
0
)
return
false
;
/* good configuration found */
if
(
nCurConstraints
>=
maxCurConstraints
)
return
true
;
/* out of room for active constraints? */
oldPossibleConstraints
=
nPossibleConstraints
;
if
(
nPossibleConstraints
+
nEdges
+
MaxBackends
<=
maxPossibleConstraints
)
{
/* We can save the edge list in possibleConstraints[] */
nPossibleConstraints
+=
nEdges
;
savedList
=
true
;
}
else
{
/* Not room; will need to regenerate the edges on-the-fly */
savedList
=
false
;
}
/*
* Try each available soft edge as an addition to the configuration.
*/
for
(
i
=
0
;
i
<
nEdges
;
i
++
)
{
if
(
!
savedList
&&
i
>
0
)
{
/* Regenerate the list of possible added constraints */
if
(
nEdges
!=
TestConfiguration
(
proc
))
elog
(
FATAL
,
"DeadLockCheckRecurse: inconsistent results"
);
}
curConstraints
[
nCurConstraints
]
=
possibleConstraints
[
oldPossibleConstraints
+
i
];
nCurConstraints
++
;
if
(
!
DeadLockCheckRecurse
(
proc
))
return
false
;
/* found a valid solution! */
/* give up on that added constraint, try again */
nCurConstraints
--
;
}
nPossibleConstraints
=
oldPossibleConstraints
;
return
true
;
/* no solution found */
}
/*--------------------
* Test a configuration (current set of constraints) for validity.
*
* Returns:
* 0: the configuration is good (no deadlocks)
* -1: the configuration has a hard deadlock or is not self-consistent
* >0: the configuration has one or more soft deadlocks
*
* In the soft-deadlock case, one of the soft cycles is chosen arbitrarily
* and a list of its soft edges is returned beginning at
* possibleConstraints+nPossibleConstraints. The return value is the
* number of soft edges.
*--------------------
*/
static
bool
TestConfiguration
(
PROC
*
startProc
)
{
int
softFound
=
0
;
EDGE
*
softEdges
=
possibleConstraints
+
nPossibleConstraints
;
int
nSoftEdges
;
int
i
;
/*
* Make sure we have room for FindLockCycle's output.
*/
if
(
nPossibleConstraints
+
MaxBackends
>
maxPossibleConstraints
)
return
-
1
;
/*
* Expand current constraint set into wait orderings. Fail if the
* constraint set is not self-consistent.
*/
if
(
!
ExpandConstraints
(
curConstraints
,
nCurConstraints
))
return
-
1
;
/*
* Check for cycles involving startProc or any of the procs mentioned
* in constraints. We check startProc last because if it has a soft
* cycle still to be dealt with, we want to deal with that first.
*/
for
(
i
=
0
;
i
<
nCurConstraints
;
i
++
)
{
if
(
FindLockCycle
(
curConstraints
[
i
].
waiter
,
softEdges
,
&
nSoftEdges
))
{
if
(
nSoftEdges
==
0
)
return
-
1
;
/* hard deadlock detected */
softFound
=
nSoftEdges
;
}
if
(
FindLockCycle
(
curConstraints
[
i
].
blocker
,
softEdges
,
&
nSoftEdges
))
{
if
(
nSoftEdges
==
0
)
return
-
1
;
/* hard deadlock detected */
softFound
=
nSoftEdges
;
}
}
if
(
FindLockCycle
(
startProc
,
softEdges
,
&
nSoftEdges
))
{
if
(
nSoftEdges
==
0
)
return
-
1
;
/* hard deadlock detected */
softFound
=
nSoftEdges
;
}
return
softFound
;
}
/*
* FindLockCycle -- basic check for deadlock cycles
*
* Scan outward from the given proc to see if there is a cycle in the
* waits-for graph that includes this proc. Return TRUE if a cycle
* is found, else FALSE. If a cycle is found, we also return a list of
* the "soft edges", if any, included in the cycle. These edges could
* potentially be eliminated by rearranging wait queues.
*
* Since we need to be able to check hypothetical configurations that would
* exist after wait queue rearrangement, the routine pays attention to the
* table of hypothetical queue orders in waitOrders[]. These orders will
* be believed in preference to the actual ordering seen in the locktable.
*/
static
bool
FindLockCycle
(
PROC
*
checkProc
,
EDGE
*
softEdges
,
/* output argument */
int
*
nSoftEdges
)
/* output argument */
{
nVisitedProcs
=
0
;
*
nSoftEdges
=
0
;
return
FindLockCycleRecurse
(
checkProc
,
softEdges
,
nSoftEdges
);
}
static
bool
FindLockCycleRecurse
(
PROC
*
checkProc
,
EDGE
*
softEdges
,
/* output argument */
int
*
nSoftEdges
)
/* output argument */
{
PROC
*
proc
;
LOCK
*
lock
;
HOLDER
*
holder
;
SHM_QUEUE
*
lockHolders
;
LOCKMETHODTABLE
*
lockMethodTable
;
LOCKMETHODCTL
*
lockctl
;
PROC_QUEUE
*
waitQueue
;
int
queue_size
;
int
conflictMask
;
int
i
;
int
numLockModes
,
lm
;
/*
* Have we already seen this proc?
*/
for
(
i
=
0
;
i
<
nVisitedProcs
;
i
++
)
{
if
(
visitedProcs
[
i
]
==
checkProc
)
{
/* If we return to starting point, we have a deadlock cycle */
if
(
i
==
0
)
return
true
;
/*
* Otherwise, we have a cycle but it does not include the start
* point, so say "no deadlock".
*/
return
false
;
}
}
/* Mark proc as seen */
Assert
(
nVisitedProcs
<
MaxBackends
);
visitedProcs
[
nVisitedProcs
++
]
=
checkProc
;
/*
* If the proc is not waiting, we have no outgoing waits-for edges.
*/
if
(
checkProc
->
links
.
next
==
INVALID_OFFSET
)
return
false
;
lock
=
checkProc
->
waitLock
;
if
(
lock
==
NULL
)
return
false
;
lockMethodTable
=
GetLocksMethodTable
(
lock
);
lockctl
=
lockMethodTable
->
ctl
;
numLockModes
=
lockctl
->
numLockModes
;
conflictMask
=
lockctl
->
conflictTab
[
checkProc
->
waitLockMode
];
/*
* Scan for procs that already hold conflicting locks. These are
* "hard" edges in the waits-for graph.
*/
lockHolders
=
&
(
lock
->
lockHolders
);
holder
=
(
HOLDER
*
)
SHMQueueNext
(
lockHolders
,
lockHolders
,
offsetof
(
HOLDER
,
lockLink
));
while
(
holder
)
{
proc
=
(
PROC
*
)
MAKE_PTR
(
holder
->
tag
.
proc
);
/* A proc never blocks itself */
if
(
proc
!=
checkProc
)
{
for
(
lm
=
1
;
lm
<=
numLockModes
;
lm
++
)
{
if
(
holder
->
holding
[
lm
]
>
0
&&
((
1
<<
lm
)
&
conflictMask
)
!=
0
)
{
/* This proc hard-blocks checkProc */
if
(
FindLockCycleRecurse
(
proc
,
softEdges
,
nSoftEdges
))
return
true
;
/* If no deadlock, we're done looking at this holder */
break
;
}
}
}
holder
=
(
HOLDER
*
)
SHMQueueNext
(
lockHolders
,
&
holder
->
lockLink
,
offsetof
(
HOLDER
,
lockLink
));
}
/*
* Scan for procs that are ahead of this one in the lock's wait queue.
* Those that have conflicting requests soft-block this one. This must
* be done after the hard-block search, since if another proc both
* hard- and soft-blocks this one, we want to call it a hard edge.
*
* If there is a proposed re-ordering of the lock's wait order,
* use that rather than the current wait order.
*/
for
(
i
=
0
;
i
<
nWaitOrders
;
i
++
)
{
if
(
waitOrders
[
i
].
lock
==
lock
)
break
;
}
if
(
i
<
nWaitOrders
)
{
/* Use the given hypothetical wait queue order */
PROC
**
procs
=
waitOrders
[
i
].
procs
;
queue_size
=
waitOrders
[
i
].
nProcs
;
for
(
i
=
0
;
i
<
queue_size
;
i
++
)
{
proc
=
procs
[
i
];
/* Done when we reach the target proc */
if
(
proc
==
checkProc
)
break
;
/* Is there a conflict with this guy's request? */
if
(((
1
<<
proc
->
waitLockMode
)
&
conflictMask
)
!=
0
)
{
/* This proc soft-blocks checkProc */
if
(
FindLockCycleRecurse
(
proc
,
softEdges
,
nSoftEdges
))
{
/* Add this edge to the list of soft edges in the cycle */
Assert
(
*
nSoftEdges
<
MaxBackends
);
softEdges
[
*
nSoftEdges
].
waiter
=
checkProc
;
softEdges
[
*
nSoftEdges
].
blocker
=
proc
;
(
*
nSoftEdges
)
++
;
return
true
;
}
}
}
}
else
{
/* Use the true lock wait queue order */
waitQueue
=
&
(
lock
->
waitProcs
);
queue_size
=
waitQueue
->
size
;
proc
=
(
PROC
*
)
MAKE_PTR
(
waitQueue
->
links
.
next
);
while
(
queue_size
--
>
0
)
{
/* Done when we reach the target proc */
if
(
proc
==
checkProc
)
break
;
/* Is there a conflict with this guy's request? */
if
(((
1
<<
proc
->
waitLockMode
)
&
conflictMask
)
!=
0
)
{
/* This proc soft-blocks checkProc */
if
(
FindLockCycleRecurse
(
proc
,
softEdges
,
nSoftEdges
))
{
/* Add this edge to the list of soft edges in the cycle */
Assert
(
*
nSoftEdges
<
MaxBackends
);
softEdges
[
*
nSoftEdges
].
waiter
=
checkProc
;
softEdges
[
*
nSoftEdges
].
blocker
=
proc
;
(
*
nSoftEdges
)
++
;
return
true
;
}
}
proc
=
(
PROC
*
)
MAKE_PTR
(
proc
->
links
.
next
);
}
}
/*
* No conflict detected here.
*/
return
false
;
}
/*
* ExpandConstraints -- expand a list of constraints into a set of
* specific new orderings for affected wait queues
*
* Input is a list of soft edges to be reversed. The output is a list
* of nWaitOrders WAIT_ORDER structs in waitOrders[], with PROC array
* workspace in waitOrderProcs[].
*
* Returns TRUE if able to build an ordering that satisfies all the
* constraints, FALSE if not (there are contradictory constraints).
*/
static
bool
ExpandConstraints
(
EDGE
*
constraints
,
int
nConstraints
)
{
int
nWaitOrderProcs
=
0
;
int
i
,
j
;
nWaitOrders
=
0
;
/*
* Scan constraint list backwards. This is because the last-added
* constraint is the only one that could fail, and so we want to test
* it for inconsistency first.
*/
for
(
i
=
nConstraints
;
--
i
>=
0
;
)
{
PROC
*
proc
=
constraints
[
i
].
waiter
;
LOCK
*
lock
=
proc
->
waitLock
;
/* Did we already make a list for this lock? */
for
(
j
=
nWaitOrders
;
--
j
>=
0
;
)
{
if
(
waitOrders
[
j
].
lock
==
lock
)
break
;
}
if
(
j
>=
0
)
continue
;
/* No, so allocate a new list */
waitOrders
[
nWaitOrders
].
lock
=
lock
;
waitOrders
[
nWaitOrders
].
procs
=
waitOrderProcs
+
nWaitOrderProcs
;
waitOrders
[
nWaitOrders
].
nProcs
=
lock
->
waitProcs
.
size
;
nWaitOrderProcs
+=
lock
->
waitProcs
.
size
;
Assert
(
nWaitOrderProcs
<=
MaxBackends
);
/*
* Do the topo sort. TopoSort need not examine constraints after
* this one, since they must be for different locks.
*/
if
(
!
TopoSort
(
lock
,
constraints
,
i
+
1
,
waitOrders
[
nWaitOrders
].
procs
))
return
false
;
nWaitOrders
++
;
}
return
true
;
}
/*
* TopoSort -- topological sort of a wait queue
*
* Generate a re-ordering of a lock's wait queue that satisfies given
* constraints about certain procs preceding others. (Each such constraint
* is a fact of a partial ordering.) Minimize rearrangement of the queue
* not needed to achieve the partial ordering.
*
* This is a lot simpler and slower than, for example, the topological sort
* algorithm shown in Knuth's Volume 1. However, Knuth's method doesn't
* try to minimize the damage to the existing order. In practice we are
* not likely to be working with more than a few constraints, so the apparent
* slowness of the algorithm won't really matter.
*
* The initial queue ordering is taken directly from the lock's wait queue.
* The output is an array of PROC pointers, of length equal to the lock's
* wait queue length (the caller is responsible for providing this space).
* The partial order is specified by an array of EDGE structs. Each EDGE
* is one that we need to reverse, therefore the "waiter" must appear before
* the "blocker" in the output array. The EDGE array may well contain
* edges associated with other locks; these should be ignored.
*
* Returns TRUE if able to build an ordering that satisfies all the
* constraints, FALSE if not (there are contradictory constraints).
*/
static
bool
TopoSort
(
LOCK
*
lock
,
EDGE
*
constraints
,
int
nConstraints
,
PROC
**
ordering
)
/* output argument */
{
PROC_QUEUE
*
waitQueue
=
&
(
lock
->
waitProcs
);
int
queue_size
=
waitQueue
->
size
;
PROC
*
proc
;
int
i
,
j
,
k
,
last
;
/* First, fill topoProcs[] array with the procs in their current order */
proc
=
(
PROC
*
)
MAKE_PTR
(
waitQueue
->
links
.
next
);
for
(
i
=
0
;
i
<
queue_size
;
i
++
)
{
topoProcs
[
i
]
=
proc
;
proc
=
(
PROC
*
)
MAKE_PTR
(
proc
->
links
.
next
);
}
/*
* Scan the constraints, and for each proc in the array, generate a count
* of the number of constraints that say it must be before something else,
* plus a list of the constraints that say it must be after something else.
* The count for the j'th proc is stored in beforeConstraints[j], and the
* head of its list in afterConstraints[j]. Each constraint stores its
* list link in constraints[i].link (note any constraint will be in
* just one list). The array index for the before-proc of the i'th
* constraint is remembered in constraints[i].pred.
*/
MemSet
(
beforeConstraints
,
0
,
queue_size
*
sizeof
(
int
));
MemSet
(
afterConstraints
,
0
,
queue_size
*
sizeof
(
int
));
for
(
i
=
0
;
i
<
nConstraints
;
i
++
)
{
proc
=
constraints
[
i
].
waiter
;
/* Ignore constraint if not for this lock */
if
(
proc
->
waitLock
!=
lock
)
continue
;
/* Find the waiter proc in the array */
for
(
j
=
queue_size
;
--
j
>=
0
;
)
{
if
(
topoProcs
[
j
]
==
proc
)
break
;
}
Assert
(
j
>=
0
);
/* should have found a match */
/* Find the blocker proc in the array */
proc
=
constraints
[
i
].
blocker
;
for
(
k
=
queue_size
;
--
k
>=
0
;
)
{
if
(
topoProcs
[
k
]
==
proc
)
break
;
}
Assert
(
k
>=
0
);
/* should have found a match */
beforeConstraints
[
j
]
++
;
/* waiter must come before */
/* add this constraint to list of after-constraints for blocker */
constraints
[
i
].
pred
=
j
;
constraints
[
i
].
link
=
afterConstraints
[
k
];
afterConstraints
[
k
]
=
i
+
1
;
}
/*--------------------
* Now scan the topoProcs array backwards. At each step, output the
* last proc that has no remaining before-constraints, and decrease
* the beforeConstraints count of each of the procs it was constrained
* against.
* i = index of ordering[] entry we want to output this time
* j = search index for topoProcs[]
* k = temp for scanning constraint list for proc j
* last = last non-null index in topoProcs (avoid redundant searches)
*--------------------
*/
last
=
queue_size
-
1
;
for
(
i
=
queue_size
;
--
i
>=
0
;
)
{
/* Find next candidate to output */
while
(
topoProcs
[
last
]
==
NULL
)
last
--
;
for
(
j
=
last
;
j
>=
0
;
j
--
)
{
if
(
topoProcs
[
j
]
!=
NULL
&&
beforeConstraints
[
j
]
==
0
)
break
;
}
/* If no available candidate, topological sort fails */
if
(
j
<
0
)
return
false
;
/* Output candidate, and mark it done by zeroing topoProcs[] entry */
ordering
[
i
]
=
topoProcs
[
j
];
topoProcs
[
j
]
=
NULL
;
/* Update beforeConstraints counts of its predecessors */
for
(
k
=
afterConstraints
[
j
];
k
>
0
;
k
=
constraints
[
k
-
1
].
link
)
{
beforeConstraints
[
constraints
[
k
-
1
].
pred
]
--
;
}
}
/* Done */
return
true
;
}
#ifdef DEBUG_DEADLOCK
static
void
PrintLockQueue
(
LOCK
*
lock
,
const
char
*
info
)
{
PROC_QUEUE
*
waitQueue
=
&
(
lock
->
waitProcs
);
int
queue_size
=
waitQueue
->
size
;
PROC
*
proc
;
int
i
;
printf
(
"%s lock %lx queue "
,
info
,
MAKE_OFFSET
(
lock
));
proc
=
(
PROC
*
)
MAKE_PTR
(
waitQueue
->
links
.
next
);
for
(
i
=
0
;
i
<
queue_size
;
i
++
)
{
printf
(
" %d"
,
proc
->
pid
);
proc
=
(
PROC
*
)
MAKE_PTR
(
proc
->
links
.
next
);
}
printf
(
"
\n
"
);
fflush
(
stdout
);
}
#endif
src/backend/storage/lmgr/lock.c
View file @
a05eae02
...
@@ -8,7 +8,7 @@
...
@@ -8,7 +8,7 @@
*
*
*
*
* IDENTIFICATION
* IDENTIFICATION
* $Header: /cvsroot/pgsql/src/backend/storage/lmgr/lock.c,v 1.8
0 2001/01/24 19:43:08 momjian
Exp $
* $Header: /cvsroot/pgsql/src/backend/storage/lmgr/lock.c,v 1.8
1 2001/01/25 03:31:16 tgl
Exp $
*
*
* NOTES
* NOTES
* Outside modules can create a lock table and acquire/release
* Outside modules can create a lock table and acquire/release
...
@@ -24,16 +24,16 @@
...
@@ -24,16 +24,16 @@
*
*
* LockAcquire(), LockRelease(), LockMethodTableInit(),
* LockAcquire(), LockRelease(), LockMethodTableInit(),
* LockMethodTableRename(), LockReleaseAll,
* LockMethodTableRename(), LockReleaseAll,
* Lock
Resolve
Conflicts(), GrantLock()
* Lock
Check
Conflicts(), GrantLock()
*
*
*-------------------------------------------------------------------------
*-------------------------------------------------------------------------
*/
*/
#include "postgres.h"
#include <sys/types.h>
#include <sys/types.h>
#include <unistd.h>
#include <unistd.h>
#include <signal.h>
#include <signal.h>
#include "postgres.h"
#include "access/xact.h"
#include "access/xact.h"
#include "miscadmin.h"
#include "miscadmin.h"
#include "storage/proc.h"
#include "storage/proc.h"
...
@@ -44,7 +44,6 @@ static int WaitOnLock(LOCKMETHOD lockmethod, LOCKMODE lockmode,
...
@@ -44,7 +44,6 @@ static int WaitOnLock(LOCKMETHOD lockmethod, LOCKMODE lockmode,
LOCK
*
lock
,
HOLDER
*
holder
);
LOCK
*
lock
,
HOLDER
*
holder
);
static
void
LockCountMyLocks
(
SHMEM_OFFSET
lockOffset
,
PROC
*
proc
,
static
void
LockCountMyLocks
(
SHMEM_OFFSET
lockOffset
,
PROC
*
proc
,
int
*
myHolding
);
int
*
myHolding
);
static
int
LockGetMyHeldLocks
(
SHMEM_OFFSET
lockOffset
,
PROC
*
proc
);
static
char
*
lock_types
[]
=
static
char
*
lock_types
[]
=
{
{
...
@@ -211,6 +210,18 @@ LockingDisabled(void)
...
@@ -211,6 +210,18 @@ LockingDisabled(void)
return
LockingIsDisabled
;
return
LockingIsDisabled
;
}
}
/*
* Fetch the lock method table associated with a given lock
*/
LOCKMETHODTABLE
*
GetLocksMethodTable
(
LOCK
*
lock
)
{
LOCKMETHOD
lockmethod
=
LOCK_LOCKMETHOD
(
*
lock
);
Assert
(
lockmethod
>
0
&&
lockmethod
<
NumLockMethods
);
return
LockMethodTable
[
lockmethod
];
}
/*
/*
* LockMethodInit -- initialize the lock table's lock type
* LockMethodInit -- initialize the lock table's lock type
...
@@ -559,7 +570,7 @@ LockAcquire(LOCKMETHOD lockmethod, LOCKTAG *locktag,
...
@@ -559,7 +570,7 @@ LockAcquire(LOCKMETHOD lockmethod, LOCKTAG *locktag,
if
(
!
holder
)
if
(
!
holder
)
{
{
SpinRelease
(
masterLock
);
SpinRelease
(
masterLock
);
elog
(
NOTICE
,
"LockAcquire: holder table corrupted"
);
elog
(
FATAL
,
"LockAcquire: holder table corrupted"
);
return
FALSE
;
return
FALSE
;
}
}
...
@@ -623,11 +634,11 @@ LockAcquire(LOCKMETHOD lockmethod, LOCKTAG *locktag,
...
@@ -623,11 +634,11 @@ LockAcquire(LOCKMETHOD lockmethod, LOCKTAG *locktag,
Assert
((
lock
->
nRequested
>
0
)
&&
(
lock
->
requested
[
lockmode
]
>
0
));
Assert
((
lock
->
nRequested
>
0
)
&&
(
lock
->
requested
[
lockmode
]
>
0
));
/* --------------------
/* --------------------
* If I
'm the only one holding any lock on this object, then there
* If I
already hold one or more locks of the requested type,
*
cannot be a conflict. The same is true if I already hold this lock
.
*
just grant myself another one without blocking
.
* --------------------
* --------------------
*/
*/
if
(
holder
->
nHolding
==
lock
->
nGranted
||
holder
->
holding
[
lockmode
]
!=
0
)
if
(
holder
->
holding
[
lockmode
]
>
0
)
{
{
GrantLock
(
lock
,
holder
,
lockmode
);
GrantLock
(
lock
,
holder
,
lockmode
);
HOLDER_PRINT
(
"LockAcquire: owning"
,
holder
);
HOLDER_PRINT
(
"LockAcquire: owning"
,
holder
);
...
@@ -637,11 +648,11 @@ LockAcquire(LOCKMETHOD lockmethod, LOCKTAG *locktag,
...
@@ -637,11 +648,11 @@ LockAcquire(LOCKMETHOD lockmethod, LOCKTAG *locktag,
/* --------------------
/* --------------------
* If this process (under any XID) is a holder of the lock,
* If this process (under any XID) is a holder of the lock,
*
then there is no conflict, either
.
*
also grant myself another one without blocking
.
* --------------------
* --------------------
*/
*/
LockCountMyLocks
(
holder
->
tag
.
lock
,
MyProc
,
myHolding
);
LockCountMyLocks
(
holder
->
tag
.
lock
,
MyProc
,
myHolding
);
if
(
myHolding
[
lockmode
]
!=
0
)
if
(
myHolding
[
lockmode
]
>
0
)
{
{
GrantLock
(
lock
,
holder
,
lockmode
);
GrantLock
(
lock
,
holder
,
lockmode
);
HOLDER_PRINT
(
"LockAcquire: my other XID owning"
,
holder
);
HOLDER_PRINT
(
"LockAcquire: my other XID owning"
,
holder
);
...
@@ -649,42 +660,27 @@ LockAcquire(LOCKMETHOD lockmethod, LOCKTAG *locktag,
...
@@ -649,42 +660,27 @@ LockAcquire(LOCKMETHOD lockmethod, LOCKTAG *locktag,
return
TRUE
;
return
TRUE
;
}
}
/*
/* --------------------
* If lock requested conflicts with locks requested by waiters...
* If lock requested conflicts with locks requested by waiters,
* must join wait queue. Otherwise, check for conflict with
* already-held locks. (That's last because most complex check.)
* --------------------
*/
*/
if
(
lockMethodTable
->
ctl
->
conflictTab
[
lockmode
]
&
lock
->
waitMask
)
if
(
lockMethodTable
->
ctl
->
conflictTab
[
lockmode
]
&
lock
->
waitMask
)
{
/*
* If my process doesn't hold any locks that conflict with waiters
* then force to sleep, so that prior waiters get first chance.
*/
for
(
i
=
1
;
i
<=
lockMethodTable
->
ctl
->
numLockModes
;
i
++
)
{
if
(
myHolding
[
i
]
>
0
&&
lockMethodTable
->
ctl
->
conflictTab
[
i
]
&
lock
->
waitMask
)
break
;
/* yes, there is a conflict */
}
if
(
i
>
lockMethodTable
->
ctl
->
numLockModes
)
{
HOLDER_PRINT
(
"LockAcquire: another proc already waiting"
,
holder
);
status
=
STATUS_FOUND
;
status
=
STATUS_FOUND
;
}
else
status
=
LockResolveConflicts
(
lockmethod
,
lockmode
,
lock
,
holder
,
MyProc
,
myHolding
);
}
else
else
status
=
Lock
ResolveConflicts
(
lockmethod
,
lockmode
,
status
=
Lock
CheckConflicts
(
lockMethodTable
,
lockmode
,
lock
,
holder
,
lock
,
holder
,
MyProc
,
myHolding
);
MyProc
,
myHolding
);
if
(
status
==
STATUS_OK
)
if
(
status
==
STATUS_OK
)
{
/* No conflict with held or previously requested locks */
GrantLock
(
lock
,
holder
,
lockmode
);
GrantLock
(
lock
,
holder
,
lockmode
);
else
if
(
status
==
STATUS_FOUND
)
}
else
{
{
Assert
(
status
==
STATUS_FOUND
);
#ifdef USER_LOCKS
#ifdef USER_LOCKS
/*
/*
...
@@ -765,49 +761,50 @@ LockAcquire(LOCKMETHOD lockmethod, LOCKTAG *locktag,
...
@@ -765,49 +761,50 @@ LockAcquire(LOCKMETHOD lockmethod, LOCKTAG *locktag,
}
}
/* ----------------------------
/* ----------------------------
* LockResolveConflicts -- test for lock conflicts
* LockCheckConflicts -- test whether requested lock conflicts
* with those already granted
*
* Returns STATUS_FOUND if conflict, STATUS_OK if no conflict.
*
*
* NOTES:
* NOTES:
* Here's what makes this complicated: one
transaction's
* Here's what makes this complicated: one
process's locks don't
*
locks don't conflict with one another. When many processes
*
conflict with one another, even if they are held under different
*
hold locks, each has to subtract off the other's locks when
*
transaction IDs (eg, session and xact locks do not conflict).
*
determining whether or not any new lock acquired conflicts with
*
So, we must subtract off our own locks when determining whether the
*
the old ones
.
*
requested new lock conflicts with those already held
.
*
*
* The caller can optionally pass the process's total holding counts, if
* The caller can optionally pass the process's total holding counts, if
* known. If NULL is passed then these values will be computed internally.
* known. If NULL is passed then these values will be computed internally.
* ----------------------------
* ----------------------------
*/
*/
int
int
Lock
ResolveConflicts
(
LOCKMETHOD
lockmethod
,
Lock
CheckConflicts
(
LOCKMETHODTABLE
*
lockMethodTable
,
LOCKMODE
lockmode
,
LOCKMODE
lockmode
,
LOCK
*
lock
,
LOCK
*
lock
,
HOLDER
*
holder
,
HOLDER
*
holder
,
PROC
*
proc
,
PROC
*
proc
,
int
*
myHolding
)
/* myHolding[] array or NULL */
int
*
myHolding
)
/* myHolding[] array or NULL */
{
{
LOCKMETHODCTL
*
lockctl
=
LockMethodTable
[
lockmethod
]
->
ctl
;
LOCKMETHODCTL
*
lockctl
=
lockMethodTable
->
ctl
;
int
numLockModes
=
lockctl
->
numLockModes
;
int
numLockModes
=
lockctl
->
numLockModes
;
int
bitmask
;
int
bitmask
;
int
i
,
int
i
,
tmpMask
;
tmpMask
;
int
localHolding
[
MAX_LOCKMODES
];
int
localHolding
[
MAX_LOCKMODES
];
Assert
((
holder
->
nHolding
>=
0
)
&&
(
holder
->
holding
[
lockmode
]
>=
0
));
/* ----------------------------
/* ----------------------------
* first check for global conflicts: If no locks conflict
* first check for global conflicts: If no locks conflict
* with m
ine
, then I get the lock.
* with m
y request
, then I get the lock.
*
*
* Checking for conflict: lock->grantMask represents the types of
* Checking for conflict: lock->grantMask represents the types of
* currently held locks. conflictTable[lockmode] has a bit
* currently held locks. conflictTable[lockmode] has a bit
* set for each type of lock that conflicts with
mine
. Bitwise
* set for each type of lock that conflicts with
request
. Bitwise
* compare tells if there is a conflict.
* compare tells if there is a conflict.
* ----------------------------
* ----------------------------
*/
*/
if
(
!
(
lockctl
->
conflictTab
[
lockmode
]
&
lock
->
grantMask
))
if
(
!
(
lockctl
->
conflictTab
[
lockmode
]
&
lock
->
grantMask
))
{
{
HOLDER_PRINT
(
"Lock
Resolve
Conflicts: no conflict"
,
holder
);
HOLDER_PRINT
(
"Lock
Check
Conflicts: no conflict"
,
holder
);
return
STATUS_OK
;
return
STATUS_OK
;
}
}
...
@@ -844,11 +841,11 @@ LockResolveConflicts(LOCKMETHOD lockmethod,
...
@@ -844,11 +841,11 @@ LockResolveConflicts(LOCKMETHOD lockmethod,
if
(
!
(
lockctl
->
conflictTab
[
lockmode
]
&
bitmask
))
if
(
!
(
lockctl
->
conflictTab
[
lockmode
]
&
bitmask
))
{
{
/* no conflict. OK to get the lock */
/* no conflict. OK to get the lock */
HOLDER_PRINT
(
"Lock
Resolve
Conflicts: resolved"
,
holder
);
HOLDER_PRINT
(
"Lock
Check
Conflicts: resolved"
,
holder
);
return
STATUS_OK
;
return
STATUS_OK
;
}
}
HOLDER_PRINT
(
"Lock
Resolve
Conflicts: conflicting"
,
holder
);
HOLDER_PRINT
(
"Lock
Check
Conflicts: conflicting"
,
holder
);
return
STATUS_FOUND
;
return
STATUS_FOUND
;
}
}
...
@@ -889,33 +886,12 @@ LockCountMyLocks(SHMEM_OFFSET lockOffset, PROC *proc, int *myHolding)
...
@@ -889,33 +886,12 @@ LockCountMyLocks(SHMEM_OFFSET lockOffset, PROC *proc, int *myHolding)
}
}
}
}
/*
* LockGetMyHeldLocks -- compute bitmask of lock types held by a process
* for a given lockable object.
*/
static
int
LockGetMyHeldLocks
(
SHMEM_OFFSET
lockOffset
,
PROC
*
proc
)
{
int
myHolding
[
MAX_LOCKMODES
];
int
heldLocks
=
0
;
int
i
,
tmpMask
;
LockCountMyLocks
(
lockOffset
,
proc
,
myHolding
);
for
(
i
=
1
,
tmpMask
=
2
;
i
<
MAX_LOCKMODES
;
i
++
,
tmpMask
<<=
1
)
{
if
(
myHolding
[
i
]
>
0
)
heldLocks
|=
tmpMask
;
}
return
heldLocks
;
}
/*
/*
* GrantLock -- update the lock and holder data structures to show
* GrantLock -- update the lock and holder data structures to show
* the lock request has been granted.
* the lock request has been granted.
*
* NOTE: if proc was blocked, it also needs to be removed from the wait list
* and have its waitLock/waitHolder fields cleared. That's not done here.
*/
*/
void
void
GrantLock
(
LOCK
*
lock
,
HOLDER
*
holder
,
LOCKMODE
lockmode
)
GrantLock
(
LOCK
*
lock
,
HOLDER
*
holder
,
LOCKMODE
lockmode
)
...
@@ -936,6 +912,9 @@ GrantLock(LOCK *lock, HOLDER *holder, LOCKMODE lockmode)
...
@@ -936,6 +912,9 @@ GrantLock(LOCK *lock, HOLDER *holder, LOCKMODE lockmode)
/*
/*
* WaitOnLock -- wait to acquire a lock
* WaitOnLock -- wait to acquire a lock
*
*
* Caller must have set MyProc->heldLocks to reflect locks already held
* on the lockable object by this process (under all XIDs).
*
* The locktable spinlock must be held at entry.
* The locktable spinlock must be held at entry.
*/
*/
static
int
static
int
...
@@ -956,7 +935,7 @@ WaitOnLock(LOCKMETHOD lockmethod, LOCKMODE lockmode,
...
@@ -956,7 +935,7 @@ WaitOnLock(LOCKMETHOD lockmethod, LOCKMODE lockmode,
strcat
(
new_status
,
" waiting"
);
strcat
(
new_status
,
" waiting"
);
set_ps_display
(
new_status
);
set_ps_display
(
new_status
);
/*
/*
-------------------
* NOTE: Think not to put any lock state cleanup after the call to
* NOTE: Think not to put any lock state cleanup after the call to
* ProcSleep, in either the normal or failure path. The lock state
* ProcSleep, in either the normal or failure path. The lock state
* must be fully set by the lock grantor, or by HandleDeadLock if we
* must be fully set by the lock grantor, or by HandleDeadLock if we
...
@@ -965,12 +944,13 @@ WaitOnLock(LOCKMETHOD lockmethod, LOCKMODE lockmode,
...
@@ -965,12 +944,13 @@ WaitOnLock(LOCKMETHOD lockmethod, LOCKMODE lockmode,
* after someone else grants us the lock, but before we've noticed it.
* after someone else grants us the lock, but before we've noticed it.
* Hence, after granting, the locktable state must fully reflect the
* Hence, after granting, the locktable state must fully reflect the
* fact that we own the lock; we can't do additional work on return.
* fact that we own the lock; we can't do additional work on return.
* -------------------
*/
*/
if
(
ProcSleep
(
lockMethodTable
->
ctl
,
if
(
ProcSleep
(
lockMethodTable
,
lockmode
,
lockmode
,
lock
,
lock
,
holder
)
!=
NO_ERROR
)
holder
)
!=
STATUS_OK
)
{
{
/* -------------------
/* -------------------
* We failed as a result of a deadlock, see HandleDeadLock().
* We failed as a result of a deadlock, see HandleDeadLock().
...
@@ -992,14 +972,60 @@ WaitOnLock(LOCKMETHOD lockmethod, LOCKMODE lockmode,
...
@@ -992,14 +972,60 @@ WaitOnLock(LOCKMETHOD lockmethod, LOCKMODE lockmode,
return
STATUS_OK
;
return
STATUS_OK
;
}
}
/*--------------------
* Remove a proc from the wait-queue it is on
* (caller must know it is on one).
*
* Locktable lock must be held by caller.
*
* NB: this does not remove the process' holder object, nor the lock object,
* even though their counts might now have gone to zero. That will happen
* during a subsequent LockReleaseAll call, which we expect will happen
* during transaction cleanup. (Removal of a proc from its wait queue by
* this routine can only happen if we are aborting the transaction.)
*--------------------
*/
void
RemoveFromWaitQueue
(
PROC
*
proc
)
{
LOCK
*
waitLock
=
proc
->
waitLock
;
LOCKMODE
lockmode
=
proc
->
waitLockMode
;
/* Make sure proc is waiting */
Assert
(
proc
->
links
.
next
!=
INVALID_OFFSET
);
Assert
(
waitLock
);
Assert
(
waitLock
->
waitProcs
.
size
>
0
);
/* Remove proc from lock's wait queue */
SHMQueueDelete
(
&
(
proc
->
links
));
waitLock
->
waitProcs
.
size
--
;
/* Undo increments of request counts by waiting process */
Assert
(
waitLock
->
nRequested
>
0
);
Assert
(
waitLock
->
nRequested
>
proc
->
waitLock
->
nGranted
);
waitLock
->
nRequested
--
;
Assert
(
waitLock
->
requested
[
lockmode
]
>
0
);
waitLock
->
requested
[
lockmode
]
--
;
/* don't forget to clear waitMask bit if appropriate */
if
(
waitLock
->
granted
[
lockmode
]
==
waitLock
->
requested
[
lockmode
])
waitLock
->
waitMask
&=
BITS_OFF
[
lockmode
];
/* Clean up the proc's own state */
proc
->
waitLock
=
NULL
;
proc
->
waitHolder
=
NULL
;
/* See if any other waiters for the lock can be woken up now */
ProcLockWakeup
(
GetLocksMethodTable
(
waitLock
),
waitLock
);
}
/*
/*
* LockRelease -- look up 'locktag' in lock table 'lockmethod' and
* LockRelease -- look up 'locktag' in lock table 'lockmethod' and
* release it.
* release
one 'lockmode' lock on
it.
*
*
* Side Effects:
if the lock no longer conflicts with the highest
* Side Effects:
find any waiting processes that are now wakable,
*
priority waiting process, that process is granted the lock
*
grant them their requested locks and awaken them.
*
and awoken. (We have to grant the lock here to avoid a
*
(We have to grant the lock here to avoid a race between
*
race between
the waking process and any new process to
* the waking process and any new process to
* come along and request the lock.)
* come along and request the lock.)
*/
*/
bool
bool
...
@@ -1013,7 +1039,7 @@ LockRelease(LOCKMETHOD lockmethod, LOCKTAG *locktag,
...
@@ -1013,7 +1039,7 @@ LockRelease(LOCKMETHOD lockmethod, LOCKTAG *locktag,
HOLDER
*
holder
;
HOLDER
*
holder
;
HOLDERTAG
holdertag
;
HOLDERTAG
holdertag
;
HTAB
*
holderTable
;
HTAB
*
holderTable
;
bool
wakeupNeeded
=
tru
e
;
bool
wakeupNeeded
=
fals
e
;
#ifdef LOCK_DEBUG
#ifdef LOCK_DEBUG
if
(
lockmethod
==
USER_LOCKMETHOD
&&
Trace_userlocks
)
if
(
lockmethod
==
USER_LOCKMETHOD
&&
Trace_userlocks
)
...
@@ -1086,7 +1112,6 @@ LockRelease(LOCKMETHOD lockmethod, LOCKTAG *locktag,
...
@@ -1086,7 +1112,6 @@ LockRelease(LOCKMETHOD lockmethod, LOCKTAG *locktag,
return
FALSE
;
return
FALSE
;
}
}
HOLDER_PRINT
(
"LockRelease: found"
,
holder
);
HOLDER_PRINT
(
"LockRelease: found"
,
holder
);
Assert
(
holder
->
tag
.
lock
==
MAKE_OFFSET
(
lock
));
/*
/*
* Check that we are actually holding a lock of the type we want to
* Check that we are actually holding a lock of the type we want to
...
@@ -1094,11 +1119,11 @@ LockRelease(LOCKMETHOD lockmethod, LOCKTAG *locktag,
...
@@ -1094,11 +1119,11 @@ LockRelease(LOCKMETHOD lockmethod, LOCKTAG *locktag,
*/
*/
if
(
!
(
holder
->
holding
[
lockmode
]
>
0
))
if
(
!
(
holder
->
holding
[
lockmode
]
>
0
))
{
{
SpinRelease
(
masterLock
);
HOLDER_PRINT
(
"LockRelease: WRONGTYPE"
,
holder
);
HOLDER_PRINT
(
"LockRelease: WRONGTYPE"
,
holder
);
Assert
(
holder
->
holding
[
lockmode
]
>=
0
);
SpinRelease
(
masterLock
);
elog
(
NOTICE
,
"LockRelease: you don't own a lock of type %s"
,
elog
(
NOTICE
,
"LockRelease: you don't own a lock of type %s"
,
lock_types
[
lockmode
]);
lock_types
[
lockmode
]);
Assert
(
holder
->
holding
[
lockmode
]
>=
0
);
return
FALSE
;
return
FALSE
;
}
}
Assert
(
holder
->
nHolding
>
0
);
Assert
(
holder
->
nHolding
>
0
);
...
@@ -1120,34 +1145,24 @@ LockRelease(LOCKMETHOD lockmethod, LOCKTAG *locktag,
...
@@ -1120,34 +1145,24 @@ LockRelease(LOCKMETHOD lockmethod, LOCKTAG *locktag,
lock
->
grantMask
&=
BITS_OFF
[
lockmode
];
lock
->
grantMask
&=
BITS_OFF
[
lockmode
];
}
}
#ifdef NOT_USED
LOCK_PRINT
(
"LockRelease: updated"
,
lock
,
lockmode
);
Assert
((
lock
->
nRequested
>=
0
)
&&
(
lock
->
requested
[
lockmode
]
>=
0
));
Assert
((
lock
->
nGranted
>=
0
)
&&
(
lock
->
granted
[
lockmode
]
>=
0
));
Assert
(
lock
->
nGranted
<=
lock
->
nRequested
);
/* --------------------------
/* --------------------------
* If there are still active locks of the type I just released, no one
* We need only run ProcLockWakeup if the released lock conflicts with
* should be woken up. Whoever is asleep will still conflict
* at least one of the lock types requested by waiter(s). Otherwise
* with the remaining locks.
* whatever conflict made them wait must still exist. NOTE: before MVCC,
* we could skip wakeup if lock->granted[lockmode] was still positive.
* But that's not true anymore, because the remaining granted locks might
* belong to some waiter, who could now be awakened because he doesn't
* conflict with his own locks.
* --------------------------
* --------------------------
*/
*/
if
(
lock
->
granted
[
lockmode
])
wakeupNeeded
=
false
;
else
#endif
/*
* Above is not valid any more (due to MVCC lock modes). Actually
* we should compare granted[lockmode] with number of
* waiters holding lock of this type and try to wakeup only if
* these numbers are equal (and lock released conflicts with locks
* requested by waiters). For the moment we only check the last
* condition.
*/
if
(
lockMethodTable
->
ctl
->
conflictTab
[
lockmode
]
&
lock
->
waitMask
)
if
(
lockMethodTable
->
ctl
->
conflictTab
[
lockmode
]
&
lock
->
waitMask
)
wakeupNeeded
=
true
;
wakeupNeeded
=
true
;
LOCK_PRINT
(
"LockRelease: updated"
,
lock
,
lockmode
);
Assert
((
lock
->
nRequested
>=
0
)
&&
(
lock
->
requested
[
lockmode
]
>=
0
));
Assert
((
lock
->
nGranted
>=
0
)
&&
(
lock
->
granted
[
lockmode
]
>=
0
));
Assert
(
lock
->
nGranted
<=
lock
->
nRequested
);
if
(
lock
->
nRequested
==
0
)
if
(
lock
->
nRequested
==
0
)
{
{
/* ------------------
/* ------------------
...
@@ -1161,8 +1176,13 @@ LockRelease(LOCKMETHOD lockmethod, LOCKTAG *locktag,
...
@@ -1161,8 +1176,13 @@ LockRelease(LOCKMETHOD lockmethod, LOCKTAG *locktag,
(
Pointer
)
&
(
lock
->
tag
),
(
Pointer
)
&
(
lock
->
tag
),
HASH_REMOVE
,
HASH_REMOVE
,
&
found
);
&
found
);
Assert
(
lock
&&
found
);
if
(
!
lock
||
!
found
)
wakeupNeeded
=
false
;
{
SpinRelease
(
masterLock
);
elog
(
NOTICE
,
"LockRelease: remove lock, table corrupted"
);
return
FALSE
;
}
wakeupNeeded
=
false
;
/* should be false, but make sure */
}
}
/*
/*
...
@@ -1192,12 +1212,11 @@ LockRelease(LOCKMETHOD lockmethod, LOCKTAG *locktag,
...
@@ -1192,12 +1212,11 @@ LockRelease(LOCKMETHOD lockmethod, LOCKTAG *locktag,
}
}
}
}
/*
* Wake up waiters if needed.
*/
if
(
wakeupNeeded
)
if
(
wakeupNeeded
)
ProcLockWakeup
(
lockmethod
,
lock
);
ProcLockWakeup
(
lockMethodTable
,
lock
);
#ifdef LOCK_DEBUG
else
if
(
LOCK_DEBUG_ENABLED
(
lock
))
elog
(
DEBUG
,
"LockRelease: no wakeup needed"
);
#endif
SpinRelease
(
masterLock
);
SpinRelease
(
masterLock
);
return
TRUE
;
return
TRUE
;
...
@@ -1310,8 +1329,8 @@ LockReleaseAll(LOCKMETHOD lockmethod, PROC *proc,
...
@@ -1310,8 +1329,8 @@ LockReleaseAll(LOCKMETHOD lockmethod, PROC *proc,
else
else
{
{
/* --------------
/* --------------
*
set nRequested to zero so that we can garbage collect the lock
*
This holder accounts for all the requested locks on the object,
*
down below..
.
*
so we can be lazy and just zero things out
.
* --------------
* --------------
*/
*/
lock
->
nRequested
=
0
;
lock
->
nRequested
=
0
;
...
@@ -1347,7 +1366,7 @@ LockReleaseAll(LOCKMETHOD lockmethod, PROC *proc,
...
@@ -1347,7 +1366,7 @@ LockReleaseAll(LOCKMETHOD lockmethod, PROC *proc,
return
FALSE
;
return
FALSE
;
}
}
if
(
!
lock
->
nRequested
)
if
(
lock
->
nRequested
==
0
)
{
{
/* --------------------
/* --------------------
* We've just released the last lock, so garbage-collect the
* We've just released the last lock, so garbage-collect the
...
@@ -1359,7 +1378,7 @@ LockReleaseAll(LOCKMETHOD lockmethod, PROC *proc,
...
@@ -1359,7 +1378,7 @@ LockReleaseAll(LOCKMETHOD lockmethod, PROC *proc,
lock
=
(
LOCK
*
)
hash_search
(
lockMethodTable
->
lockHash
,
lock
=
(
LOCK
*
)
hash_search
(
lockMethodTable
->
lockHash
,
(
Pointer
)
&
(
lock
->
tag
),
(
Pointer
)
&
(
lock
->
tag
),
HASH_REMOVE
,
&
found
);
HASH_REMOVE
,
&
found
);
if
(
(
!
lock
)
||
(
!
found
)
)
if
(
!
lock
||
!
found
)
{
{
SpinRelease
(
masterLock
);
SpinRelease
(
masterLock
);
elog
(
NOTICE
,
"LockReleaseAll: cannot remove lock from HTAB"
);
elog
(
NOTICE
,
"LockReleaseAll: cannot remove lock from HTAB"
);
...
@@ -1367,7 +1386,7 @@ LockReleaseAll(LOCKMETHOD lockmethod, PROC *proc,
...
@@ -1367,7 +1386,7 @@ LockReleaseAll(LOCKMETHOD lockmethod, PROC *proc,
}
}
}
}
else
if
(
wakeupNeeded
)
else
if
(
wakeupNeeded
)
ProcLockWakeup
(
lock
method
,
lock
);
ProcLockWakeup
(
lock
MethodTable
,
lock
);
next_item:
next_item:
holder
=
nextHolder
;
holder
=
nextHolder
;
...
@@ -1412,245 +1431,6 @@ LockShmemSize(int maxBackends)
...
@@ -1412,245 +1431,6 @@ LockShmemSize(int maxBackends)
return
size
;
return
size
;
}
}
/*
* DeadLockCheck -- Checks for deadlocks for a given process
*
* This code takes a list of locks a process holds, and the lock that
* the process is sleeping on, and tries to find if any of the processes
* waiting on its locks hold the lock it is waiting for. If no deadlock
* is found, it goes on to look at all the processes waiting on their locks.
*
* We can't block on user locks, so no sense testing for deadlock
* because there is no blocking, and no timer for the block. So,
* only look at regular locks.
*
* We have already locked the master lock before being called.
*/
bool
DeadLockCheck
(
PROC
*
thisProc
,
LOCK
*
findlock
)
{
PROC
*
waitProc
;
PROC_QUEUE
*
waitQueue
;
SHM_QUEUE
*
procHolders
=
&
(
thisProc
->
procHolders
);
HOLDER
*
holder
;
HOLDER
*
nextHolder
;
LOCKMETHODCTL
*
lockctl
=
LockMethodTable
[
DEFAULT_LOCKMETHOD
]
->
ctl
;
LOCK
*
lock
;
int
i
,
j
;
bool
first_run
=
(
thisProc
==
MyProc
);
static
PROC
*
checked_procs
[
MAXBACKENDS
];
static
int
nprocs
;
/* initialize at start of recursion */
if
(
first_run
)
{
checked_procs
[
0
]
=
thisProc
;
nprocs
=
1
;
}
/*
* Scan over all the locks held/awaited by thisProc.
*/
holder
=
(
HOLDER
*
)
SHMQueueNext
(
procHolders
,
procHolders
,
offsetof
(
HOLDER
,
procLink
));
while
(
holder
)
{
/* Get link first, since we may unlink/delete this holder */
nextHolder
=
(
HOLDER
*
)
SHMQueueNext
(
procHolders
,
&
holder
->
procLink
,
offsetof
(
HOLDER
,
procLink
));
Assert
(
holder
->
tag
.
proc
==
MAKE_OFFSET
(
thisProc
));
lock
=
(
LOCK
*
)
MAKE_PTR
(
holder
->
tag
.
lock
);
/* Ignore user locks */
if
(
lock
->
tag
.
lockmethod
!=
DEFAULT_LOCKMETHOD
)
goto
nxtl
;
HOLDER_PRINT
(
"DeadLockCheck"
,
holder
);
LOCK_PRINT
(
"DeadLockCheck"
,
lock
,
0
);
/*
* waitLock is always in procHolders of waiting proc, if !first_run
* then upper caller will handle waitProcs queue of waitLock.
*/
if
(
thisProc
->
waitLock
==
lock
&&
!
first_run
)
goto
nxtl
;
/*
* If we found proc holding findlock and sleeping on some my other
* lock then we have to check does it block me or another waiters.
*/
if
(
lock
==
findlock
&&
!
first_run
)
{
int
lm
;
Assert
(
holder
->
nHolding
>
0
);
for
(
lm
=
1
;
lm
<=
lockctl
->
numLockModes
;
lm
++
)
{
if
(
holder
->
holding
[
lm
]
>
0
&&
lockctl
->
conflictTab
[
lm
]
&
findlock
->
waitMask
)
return
true
;
}
/*
* Else - get the next lock from thisProc's procHolders
*/
goto
nxtl
;
}
waitQueue
=
&
(
lock
->
waitProcs
);
waitProc
=
(
PROC
*
)
MAKE_PTR
(
waitQueue
->
links
.
next
);
/*
* Inner loop scans over all processes waiting for this lock.
*
* NOTE: loop must count down because we want to examine each item
* in the queue even if waitQueue->size decreases due to waking up
* some of the processes.
*/
for
(
i
=
waitQueue
->
size
;
--
i
>=
0
;
)
{
Assert
(
waitProc
->
waitLock
==
lock
);
if
(
waitProc
==
thisProc
)
{
/* This should only happen at first level */
Assert
(
waitProc
==
MyProc
);
goto
nextWaitProc
;
}
if
(
lock
==
findlock
)
/* first_run also true */
{
/*
* If I'm blocked by his heldLocks...
*/
if
(
lockctl
->
conflictTab
[
MyProc
->
waitLockMode
]
&
waitProc
->
heldLocks
)
{
/* and he blocked by me -> deadlock */
if
(
lockctl
->
conflictTab
[
waitProc
->
waitLockMode
]
&
MyProc
->
heldLocks
)
return
true
;
/* we shouldn't look at procHolders of our blockers */
goto
nextWaitProc
;
}
/*
* If he isn't blocked by me and we request
* non-conflicting lock modes - no deadlock here because
* he isn't blocked by me in any sense (explicitly or
* implicitly). Note that we don't do like test if
* !first_run (when thisProc is holder and non-waiter on
* lock) and so we call DeadLockCheck below for every
* waitProc in thisProc->procHolders, even for waitProc-s
* un-blocked by thisProc. Should we? This could save us
* some time...
*/
if
(
!
(
lockctl
->
conflictTab
[
waitProc
->
waitLockMode
]
&
MyProc
->
heldLocks
)
&&
!
(
lockctl
->
conflictTab
[
waitProc
->
waitLockMode
]
&
(
1
<<
MyProc
->
waitLockMode
)))
goto
nextWaitProc
;
}
/*
* Skip this waiter if already checked.
*/
for
(
j
=
0
;
j
<
nprocs
;
j
++
)
{
if
(
checked_procs
[
j
]
==
waitProc
)
goto
nextWaitProc
;
}
/* Recursively check this process's procHolders. */
Assert
(
nprocs
<
MAXBACKENDS
);
checked_procs
[
nprocs
++
]
=
waitProc
;
if
(
DeadLockCheck
(
waitProc
,
findlock
))
{
int
heldLocks
;
/*
* Ok, but is waitProc waiting for me (thisProc) ?
*/
if
(
thisProc
->
waitLock
==
lock
)
{
Assert
(
first_run
);
heldLocks
=
thisProc
->
heldLocks
;
}
else
{
/* should we cache heldLocks to speed this up? */
heldLocks
=
LockGetMyHeldLocks
(
holder
->
tag
.
lock
,
thisProc
);
Assert
(
heldLocks
!=
0
);
}
if
(
lockctl
->
conflictTab
[
waitProc
->
waitLockMode
]
&
heldLocks
)
{
/*
* Last attempt to avoid deadlock: try to wakeup myself.
*/
if
(
first_run
)
{
if
(
LockResolveConflicts
(
DEFAULT_LOCKMETHOD
,
MyProc
->
waitLockMode
,
MyProc
->
waitLock
,
MyProc
->
waitHolder
,
MyProc
,
NULL
)
==
STATUS_OK
)
{
GrantLock
(
MyProc
->
waitLock
,
MyProc
->
waitHolder
,
MyProc
->
waitLockMode
);
ProcWakeup
(
MyProc
,
NO_ERROR
);
return
false
;
}
}
return
true
;
}
/*
* Hell! Is he blocked by any (other) holder ?
*/
if
(
LockResolveConflicts
(
DEFAULT_LOCKMETHOD
,
waitProc
->
waitLockMode
,
lock
,
waitProc
->
waitHolder
,
waitProc
,
NULL
)
!=
STATUS_OK
)
{
/*
* Blocked by others - no deadlock...
*/
LOCK_PRINT
(
"DeadLockCheck: blocked by others"
,
lock
,
waitProc
->
waitLockMode
);
goto
nextWaitProc
;
}
/*
* Well - wakeup this guy! This is the case of
* implicit blocking: thisProc blocked someone who
* blocked waitProc by the fact that he/someone is
* already waiting for lock. We do this for
* anti-starving.
*/
GrantLock
(
lock
,
waitProc
->
waitHolder
,
waitProc
->
waitLockMode
);
waitProc
=
ProcWakeup
(
waitProc
,
NO_ERROR
);
/*
* Use next-proc link returned by ProcWakeup, since this
* proc's own links field is now cleared.
*/
continue
;
}
nextWaitProc:
waitProc
=
(
PROC
*
)
MAKE_PTR
(
waitProc
->
links
.
next
);
}
nxtl:
holder
=
nextHolder
;
}
/* if we got here, no deadlock */
return
false
;
}
#ifdef LOCK_DEBUG
#ifdef LOCK_DEBUG
/*
/*
...
...
src/backend/storage/lmgr/proc.c
View file @
a05eae02
...
@@ -8,7 +8,7 @@
...
@@ -8,7 +8,7 @@
*
*
*
*
* IDENTIFICATION
* IDENTIFICATION
* $Header: /cvsroot/pgsql/src/backend/storage/lmgr/proc.c,v 1.9
6 2001/01/24 19:43:08 momjian
Exp $
* $Header: /cvsroot/pgsql/src/backend/storage/lmgr/proc.c,v 1.9
7 2001/01/25 03:31:16 tgl
Exp $
*
*
*-------------------------------------------------------------------------
*-------------------------------------------------------------------------
*/
*/
...
@@ -18,7 +18,7 @@
...
@@ -18,7 +18,7 @@
*
*
*
*
* Interface (a):
* Interface (a):
* ProcSleep(), ProcWakeup(),
ProcWakeupNext(),
* ProcSleep(), ProcWakeup(),
* ProcQueueAlloc() -- create a shm queue for sleeping processes
* ProcQueueAlloc() -- create a shm queue for sleeping processes
* ProcQueueInit() -- create a queue without allocing memory
* ProcQueueInit() -- create a queue without allocing memory
*
*
...
@@ -47,8 +47,6 @@
...
@@ -47,8 +47,6 @@
* shared among backends (we keep a few sets of semaphores around).
* shared among backends (we keep a few sets of semaphores around).
* This is so that we can support more backends. (system-wide semaphore
* This is so that we can support more backends. (system-wide semaphore
* sets run out pretty fast.) -ay 4/95
* sets run out pretty fast.) -ay 4/95
*
* $Header: /cvsroot/pgsql/src/backend/storage/lmgr/proc.c,v 1.96 2001/01/24 19:43:08 momjian Exp $
*/
*/
#include "postgres.h"
#include "postgres.h"
...
@@ -257,7 +255,7 @@ InitProcess(void)
...
@@ -257,7 +255,7 @@ InitProcess(void)
}
}
SHMQueueElemInit
(
&
(
MyProc
->
links
));
SHMQueueElemInit
(
&
(
MyProc
->
links
));
MyProc
->
errType
=
NO_ERROR
;
MyProc
->
errType
=
STATUS_OK
;
MyProc
->
pid
=
MyProcPid
;
MyProc
->
pid
=
MyProcPid
;
MyProc
->
databaseId
=
MyDatabaseId
;
MyProc
->
databaseId
=
MyDatabaseId
;
MyProc
->
xid
=
InvalidTransactionId
;
MyProc
->
xid
=
InvalidTransactionId
;
...
@@ -284,7 +282,16 @@ InitProcess(void)
...
@@ -284,7 +282,16 @@ InitProcess(void)
(
location
!=
MAKE_OFFSET
(
MyProc
)))
(
location
!=
MAKE_OFFSET
(
MyProc
)))
elog
(
STOP
,
"InitProcess: ShmemPID table broken"
);
elog
(
STOP
,
"InitProcess: ShmemPID table broken"
);
/*
* Arrange to clean up at backend exit.
*/
on_shmem_exit
(
ProcKill
,
0
);
on_shmem_exit
(
ProcKill
,
0
);
/*
* Now that we have a PROC, we could try to acquire locks,
* so initialize the deadlock checker.
*/
InitDeadLockChecking
();
}
}
/*
/*
...
@@ -304,50 +311,6 @@ ZeroProcSemaphore(PROC *proc)
...
@@ -304,50 +311,6 @@ ZeroProcSemaphore(PROC *proc)
}
}
}
}
/*
* Remove a proc from the wait-queue it is on
* (caller must know it is on one).
* Locktable lock must be held by caller.
*
* NB: this does not remove the process' holder object, nor the lock object,
* even though their counts might now have gone to zero. That will happen
* during a subsequent LockReleaseAll call, which we expect will happen
* during transaction cleanup. (Removal of a proc from its wait queue by
* this routine can only happen if we are aborting the transaction.)
*/
static
void
RemoveFromWaitQueue
(
PROC
*
proc
)
{
LOCK
*
waitLock
=
proc
->
waitLock
;
LOCKMODE
lockmode
=
proc
->
waitLockMode
;
/* Make sure proc is waiting */
Assert
(
proc
->
links
.
next
!=
INVALID_OFFSET
);
Assert
(
waitLock
);
Assert
(
waitLock
->
waitProcs
.
size
>
0
);
/* Remove proc from lock's wait queue */
SHMQueueDelete
(
&
(
proc
->
links
));
waitLock
->
waitProcs
.
size
--
;
/* Undo increments of request counts by waiting process */
Assert
(
waitLock
->
nRequested
>
0
);
Assert
(
waitLock
->
nRequested
>
proc
->
waitLock
->
nGranted
);
waitLock
->
nRequested
--
;
Assert
(
waitLock
->
requested
[
lockmode
]
>
0
);
waitLock
->
requested
[
lockmode
]
--
;
/* don't forget to clear waitMask bit if appropriate */
if
(
waitLock
->
granted
[
lockmode
]
==
waitLock
->
requested
[
lockmode
])
waitLock
->
waitMask
&=
~
(
1
<<
lockmode
);
/* Clean up the proc's own state */
proc
->
waitLock
=
NULL
;
proc
->
waitHolder
=
NULL
;
/* See if any other waiters for the lock can be woken up now */
ProcLockWakeup
(
LOCK_LOCKMETHOD
(
*
waitLock
),
waitLock
);
}
/*
/*
* Cancel any pending wait for lock, when aborting a transaction.
* Cancel any pending wait for lock, when aborting a transaction.
*
*
...
@@ -529,34 +492,34 @@ ProcQueueInit(PROC_QUEUE *queue)
...
@@ -529,34 +492,34 @@ ProcQueueInit(PROC_QUEUE *queue)
/*
/*
* ProcSleep -- put a process to sleep
* ProcSleep -- put a process to sleep
*
*
*
P() on the semaphore should put us to sleep. The process
*
Caller must have set MyProc->heldLocks to reflect locks already held
*
semaphore is normally zero, so when we try to acquire it, we sleep
.
*
on the lockable object by this process (under all XIDs)
.
*
*
* Locktable's spinlock must be held at entry, and will be held
* Locktable's spinlock must be held at entry, and will be held
* at exit.
* at exit.
*
*
* Result
is NO_ERROR
if we acquired the lock, STATUS_ERROR if not (deadlock).
* Result
: STATUS_OK
if we acquired the lock, STATUS_ERROR if not (deadlock).
*
*
* ASSUME: that no one will fiddle with the queue until after
* ASSUME: that no one will fiddle with the queue until after
* we release the spin lock.
* we release the spin lock.
*
*
* NOTES: The process queue is now a priority queue for locking.
* NOTES: The process queue is now a priority queue for locking.
*
* P() on the semaphore should put us to sleep. The process
* semaphore is normally zero, so when we try to acquire it, we sleep.
*/
*/
int
int
ProcSleep
(
LOCKMETHOD
CTL
*
lockctl
,
ProcSleep
(
LOCKMETHOD
TABLE
*
lockMethodTable
,
LOCKMODE
lockmode
,
LOCKMODE
lockmode
,
LOCK
*
lock
,
LOCK
*
lock
,
HOLDER
*
holder
)
HOLDER
*
holder
)
{
{
PROC_QUEUE
*
waitQueue
=
&
(
lock
->
waitProcs
)
;
LOCKMETHODCTL
*
lockctl
=
lockMethodTable
->
ctl
;
SPINLOCK
spinlock
=
lockctl
->
masterLock
;
SPINLOCK
spinlock
=
lockctl
->
masterLock
;
int
myMask
=
(
1
<<
lockmode
);
PROC_QUEUE
*
waitQueue
=
&
(
lock
->
waitProcs
);
int
waitMask
=
lock
->
waitMask
;
int
myHeldLocks
=
MyProc
->
heldLocks
;
PROC
*
proc
;
PROC
*
proc
;
int
i
;
int
i
;
int
aheadGranted
[
MAX_LOCKMODES
];
bool
selfConflict
=
(
lockctl
->
conflictTab
[
lockmode
]
&
myMask
),
prevSame
=
false
;
#ifndef __BEOS__
#ifndef __BEOS__
struct
itimerval
timeval
,
struct
itimerval
timeval
,
dummy
;
dummy
;
...
@@ -564,64 +527,63 @@ ProcSleep(LOCKMETHODCTL *lockctl,
...
@@ -564,64 +527,63 @@ ProcSleep(LOCKMETHODCTL *lockctl,
bigtime_t
time_interval
;
bigtime_t
time_interval
;
#endif
#endif
/* ----------------------
* Determine where to add myself in the wait queue.
*
* Normally I should go at the end of the queue. However, if I already
* hold locks that conflict with the request of any previous waiter,
* put myself in the queue just in front of the first such waiter.
* This is not a necessary step, since deadlock detection would move
* me to before that waiter anyway; but it's relatively cheap to detect
* such a conflict immediately, and avoid delaying till deadlock timeout.
*
* Special case: if I find I should go in front of the first waiter,
* and I do not conflict with already-held locks, then just grant myself
* the requested lock immediately.
* ----------------------
*/
if
(
myHeldLocks
!=
0
)
{
proc
=
(
PROC
*
)
MAKE_PTR
(
waitQueue
->
links
.
next
);
proc
=
(
PROC
*
)
MAKE_PTR
(
waitQueue
->
links
.
next
);
/* if we don't conflict with any waiter - be first in queue */
if
(
!
(
lockctl
->
conflictTab
[
lockmode
]
&
waitMask
))
goto
ins
;
/* otherwise, determine where we should go into the queue */
for
(
i
=
1
;
i
<
MAX_LOCKMODES
;
i
++
)
aheadGranted
[
i
]
=
lock
->
granted
[
i
];
(
aheadGranted
[
lockmode
])
++
;
for
(
i
=
0
;
i
<
waitQueue
->
size
;
i
++
)
for
(
i
=
0
;
i
<
waitQueue
->
size
;
i
++
)
{
{
LOCKMODE
procWaitMode
=
proc
->
waitLockMode
;
/* Must he wait for me? */
if
(
lockctl
->
conflictTab
[
proc
->
waitLockMode
]
&
myHeldLocks
)
/* must I wait for him ? */
if
(
lockctl
->
conflictTab
[
lockmode
]
&
proc
->
heldLocks
)
{
{
/* is he waiting for me
? */
/* Must I wait for him
? */
if
(
lockctl
->
conflictTab
[
procWaitMode
]
&
MyP
roc
->
heldLocks
)
if
(
lockctl
->
conflictTab
[
lockmode
]
&
p
roc
->
heldLocks
)
{
{
/* Yes, report deadlock failure
*/
/* Yes, can report deadlock failure immediately
*/
MyProc
->
errType
=
STATUS_ERROR
;
MyProc
->
errType
=
STATUS_ERROR
;
return
STATUS_ERROR
;
return
STATUS_ERROR
;
}
}
/* I must go after him in queue - so continue loop */
if
(
i
==
0
)
}
/* if he waits for me, go before him in queue */
else
if
(
lockctl
->
conflictTab
[
procWaitMode
]
&
MyProc
->
heldLocks
)
break
;
/* if conflicting locks requested */
else
if
(
lockctl
->
conflictTab
[
procWaitMode
]
&
myMask
)
{
{
/* I must go before first waiter. Check special case. */
/*
if
(
LockCheckConflicts
(
lockMethodTable
,
* If I request non self-conflicting lock and there are others
lockmode
,
* requesting the same lock just before this guy - stop here.
lock
,
*/
holder
,
if
(
!
selfConflict
&&
prevSame
)
MyProc
,
break
;
NULL
)
==
STATUS_OK
)
{
/* Skip the wait and just grant myself the lock. */
GrantLock
(
lock
,
holder
,
lockmode
);
return
STATUS_OK
;
}
}
}
/*
/* Break out of loop to put myself before him */
* Last attempt to not move any further to the back of the queue:
* if we don't conflict with remaining waiters, stop here.
*/
else
if
(
!
(
lockctl
->
conflictTab
[
lockmode
]
&
waitMask
))
break
;
break
;
}
/* Move past this guy, and update state accordingly */
prevSame
=
(
procWaitMode
==
lockmode
);
(
aheadGranted
[
procWaitMode
])
++
;
if
(
aheadGranted
[
procWaitMode
]
==
lock
->
requested
[
procWaitMode
])
waitMask
&=
~
(
1
<<
procWaitMode
);
proc
=
(
PROC
*
)
MAKE_PTR
(
proc
->
links
.
next
);
proc
=
(
PROC
*
)
MAKE_PTR
(
proc
->
links
.
next
);
}
}
}
else
{
/* I hold no locks, so I can't push in front of anyone. */
proc
=
(
PROC
*
)
&
(
waitQueue
->
links
);
}
ins:
;
/* -------------------
/* -------------------
* Insert self into queue, ahead of the given proc (or at tail of queue).
* Insert self into queue, ahead of the given proc (or at tail of queue).
* -------------------
* -------------------
...
@@ -629,15 +591,14 @@ ins:;
...
@@ -629,15 +591,14 @@ ins:;
SHMQueueInsertBefore
(
&
(
proc
->
links
),
&
(
MyProc
->
links
));
SHMQueueInsertBefore
(
&
(
proc
->
links
),
&
(
MyProc
->
links
));
waitQueue
->
size
++
;
waitQueue
->
size
++
;
lock
->
waitMask
|=
myMask
;
lock
->
waitMask
|=
(
1
<<
lockmode
)
;
/* Set up wait information in PROC object, too */
/* Set up wait information in PROC object, too */
MyProc
->
waitLock
=
lock
;
MyProc
->
waitLock
=
lock
;
MyProc
->
waitHolder
=
holder
;
MyProc
->
waitHolder
=
holder
;
MyProc
->
waitLockMode
=
lockmode
;
MyProc
->
waitLockMode
=
lockmode
;
/* We assume the caller set up MyProc->heldLocks */
MyProc
->
errType
=
NO_ERROR
;
/* initialize result for success */
MyProc
->
errType
=
STATUS_OK
;
/* initialize result for success */
/* mark that we are waiting for a lock */
/* mark that we are waiting for a lock */
waitingForLock
=
true
;
waitingForLock
=
true
;
...
@@ -662,7 +623,7 @@ ins:;
...
@@ -662,7 +623,7 @@ ins:;
* By delaying the check until we've waited for a bit, we can avoid
* By delaying the check until we've waited for a bit, we can avoid
* running the rather expensive deadlock-check code in most cases.
* running the rather expensive deadlock-check code in most cases.
*
*
* Need to zero out struct to set the interval and the micro
seconds fields
* Need to zero out struct to set the interval and the microseconds fields
* to 0.
* to 0.
* --------------
* --------------
*/
*/
...
@@ -768,89 +729,59 @@ ProcWakeup(PROC *proc, int errType)
...
@@ -768,89 +729,59 @@ ProcWakeup(PROC *proc, int errType)
/*
/*
* ProcLockWakeup -- routine for waking up processes when a lock is
* ProcLockWakeup -- routine for waking up processes when a lock is
* released.
* released (or a prior waiter is aborted). Scan all waiters
* for lock, waken any that are no longer blocked.
*/
*/
int
void
ProcLockWakeup
(
LOCKMETHOD
lockmethod
,
LOCK
*
lock
)
ProcLockWakeup
(
LOCKMETHOD
TABLE
*
lockMethodTable
,
LOCK
*
lock
)
{
{
PROC_QUEUE
*
queue
=
&
(
lock
->
waitProcs
);
LOCKMETHODCTL
*
lockctl
=
lockMethodTable
->
ctl
;
PROC_QUEUE
*
waitQueue
=
&
(
lock
->
waitProcs
);
int
queue_size
=
waitQueue
->
size
;
PROC
*
proc
;
PROC
*
proc
;
int
awoken
=
0
;
int
conflictMask
=
0
;
LOCKMODE
last_lockmode
=
0
;
int
queue_size
=
queue
->
size
;
Assert
(
queue_size
>=
0
);
Assert
(
queue_size
>=
0
);
if
(
!
queue_size
)
if
(
queue_size
==
0
)
return
STATUS_NOT_FOUND
;
return
;
proc
=
(
PROC
*
)
MAKE_PTR
(
q
ueue
->
links
.
next
);
proc
=
(
PROC
*
)
MAKE_PTR
(
waitQ
ueue
->
links
.
next
);
while
(
queue_size
--
>
0
)
while
(
queue_size
--
>
0
)
{
{
if
(
proc
->
waitLockMode
==
last_lockmode
)
LOCKMODE
lockmode
=
proc
->
waitLockMode
;
{
/*
* This proc will conflict as the previous one did, don't even
* try.
*/
goto
nextProc
;
}
/*
/*
* Does this proc conflict with locks held by others ?
* Waken if (a) doesn't conflict with requests of earlier waiters,
* and (b) doesn't conflict with already-held locks.
*/
*/
if
(
LockResolveConflicts
(
lockmethod
,
if
(((
1
<<
lockmode
)
&
conflictMask
)
==
0
&&
proc
->
waitLockMode
,
LockCheckConflicts
(
lockMethodTable
,
lockmode
,
lock
,
lock
,
proc
->
waitHolder
,
proc
->
waitHolder
,
proc
,
proc
,
NULL
)
!
=
STATUS_OK
)
NULL
)
=
=
STATUS_OK
)
{
{
/* Yes. Quit if we already awoke at least one process. */
/* OK to waken */
if
(
awoken
!=
0
)
GrantLock
(
lock
,
proc
->
waitHolder
,
lockmode
);
break
;
proc
=
ProcWakeup
(
proc
,
STATUS_OK
);
/* Otherwise, see if any later waiters can be awoken. */
last_lockmode
=
proc
->
waitLockMode
;
goto
nextProc
;
}
/*
* OK to wake up this sleeping process.
*/
GrantLock
(
lock
,
proc
->
waitHolder
,
proc
->
waitLockMode
);
proc
=
ProcWakeup
(
proc
,
NO_ERROR
);
awoken
++
;
/*
/*
* ProcWakeup removes proc from the lock's waiting process queue
* ProcWakeup removes proc from the lock's waiting process queue
* and returns the next proc in chain; don't use proc's next-link,
* and returns the next proc in chain; don't use proc's next-link,
* because it's been cleared.
* because it's been cleared.
*/
*/
continue
;
nextProc:
proc
=
(
PROC
*
)
MAKE_PTR
(
proc
->
links
.
next
);
}
}
Assert
(
queue
->
size
>=
0
);
if
(
awoken
)
return
STATUS_OK
;
else
else
{
{
/* Something is still blocking us. May have deadlocked. */
/* Cannot wake this guy. Add his request to conflict mask. */
#ifdef LOCK_DEBUG
conflictMask
|=
lockctl
->
conflictTab
[
lockmode
];
if
(
lock
->
tag
.
lockmethod
==
USER_LOCKMETHOD
?
Trace_userlocks
:
Trace_locks
)
proc
=
(
PROC
*
)
MAKE_PTR
(
proc
->
links
.
next
);
{
elog
(
DEBUG
,
"ProcLockWakeup: lock(%lx) can't wake up any process"
,
MAKE_OFFSET
(
lock
));
if
(
Debug_deadlocks
)
DumpAllLocks
();
}
}
#endif
return
STATUS_NOT_FOUND
;
}
}
Assert
(
waitQueue
->
size
>=
0
);
}
}
/* --------------------
/* --------------------
...
@@ -900,7 +831,7 @@ HandleDeadLock(SIGNAL_ARGS)
...
@@ -900,7 +831,7 @@ HandleDeadLock(SIGNAL_ARGS)
DumpAllLocks
();
DumpAllLocks
();
#endif
#endif
if
(
!
DeadLockCheck
(
MyProc
,
MyProc
->
waitLock
))
if
(
!
DeadLockCheck
(
MyProc
))
{
{
/* No deadlock, so keep waiting */
/* No deadlock, so keep waiting */
UnlockLockTable
();
UnlockLockTable
();
...
...
src/include/storage/lock.h
View file @
a05eae02
...
@@ -7,7 +7,7 @@
...
@@ -7,7 +7,7 @@
* Portions Copyright (c) 1996-2001, PostgreSQL Global Development Group
* Portions Copyright (c) 1996-2001, PostgreSQL Global Development Group
* Portions Copyright (c) 1994, Regents of the University of California
* Portions Copyright (c) 1994, Regents of the University of California
*
*
* $Id: lock.h,v 1.4
3 2001/01/24 19:43:27 momjian
Exp $
* $Id: lock.h,v 1.4
4 2001/01/25 03:31:16 tgl
Exp $
*
*
*-------------------------------------------------------------------------
*-------------------------------------------------------------------------
*/
*/
...
@@ -247,6 +247,7 @@ typedef struct HOLDER
...
@@ -247,6 +247,7 @@ typedef struct HOLDER
extern
void
InitLocks
(
void
);
extern
void
InitLocks
(
void
);
extern
void
LockDisable
(
bool
status
);
extern
void
LockDisable
(
bool
status
);
extern
bool
LockingDisabled
(
void
);
extern
bool
LockingDisabled
(
void
);
extern
LOCKMETHODTABLE
*
GetLocksMethodTable
(
LOCK
*
lock
);
extern
LOCKMETHOD
LockMethodTableInit
(
char
*
tabName
,
LOCKMASK
*
conflictsP
,
extern
LOCKMETHOD
LockMethodTableInit
(
char
*
tabName
,
LOCKMASK
*
conflictsP
,
int
*
prioP
,
int
numModes
,
int
maxBackends
);
int
*
prioP
,
int
numModes
,
int
maxBackends
);
extern
LOCKMETHOD
LockMethodTableRename
(
LOCKMETHOD
lockmethod
);
extern
LOCKMETHOD
LockMethodTableRename
(
LOCKMETHOD
lockmethod
);
...
@@ -256,12 +257,15 @@ extern bool LockRelease(LOCKMETHOD lockmethod, LOCKTAG *locktag,
...
@@ -256,12 +257,15 @@ extern bool LockRelease(LOCKMETHOD lockmethod, LOCKTAG *locktag,
TransactionId
xid
,
LOCKMODE
lockmode
);
TransactionId
xid
,
LOCKMODE
lockmode
);
extern
bool
LockReleaseAll
(
LOCKMETHOD
lockmethod
,
PROC
*
proc
,
extern
bool
LockReleaseAll
(
LOCKMETHOD
lockmethod
,
PROC
*
proc
,
bool
allxids
,
TransactionId
xid
);
bool
allxids
,
TransactionId
xid
);
extern
int
LockResolveConflicts
(
LOCKMETHOD
lockmethod
,
LOCKMODE
lockmode
,
extern
int
LockCheckConflicts
(
LOCKMETHODTABLE
*
lockMethodTable
,
LOCKMODE
lockmode
,
LOCK
*
lock
,
HOLDER
*
holder
,
PROC
*
proc
,
LOCK
*
lock
,
HOLDER
*
holder
,
PROC
*
proc
,
int
*
myHolding
);
int
*
myHolding
);
extern
void
GrantLock
(
LOCK
*
lock
,
HOLDER
*
holder
,
LOCKMODE
lockmode
);
extern
void
GrantLock
(
LOCK
*
lock
,
HOLDER
*
holder
,
LOCKMODE
lockmode
);
extern
void
RemoveFromWaitQueue
(
PROC
*
proc
);
extern
int
LockShmemSize
(
int
maxBackends
);
extern
int
LockShmemSize
(
int
maxBackends
);
extern
bool
DeadLockCheck
(
PROC
*
thisProc
,
LOCK
*
findlock
);
extern
bool
DeadLockCheck
(
PROC
*
proc
);
extern
void
InitDeadLockChecking
(
void
);
#ifdef LOCK_DEBUG
#ifdef LOCK_DEBUG
extern
void
DumpLocks
(
void
);
extern
void
DumpLocks
(
void
);
...
...
src/include/storage/proc.h
View file @
a05eae02
...
@@ -7,7 +7,7 @@
...
@@ -7,7 +7,7 @@
* Portions Copyright (c) 1996-2001, PostgreSQL Global Development Group
* Portions Copyright (c) 1996-2001, PostgreSQL Global Development Group
* Portions Copyright (c) 1994, Regents of the University of California
* Portions Copyright (c) 1994, Regents of the University of California
*
*
* $Id: proc.h,v 1.3
8 2001/01/24 19:43:28 momjian
Exp $
* $Id: proc.h,v 1.3
9 2001/01/25 03:31:16 tgl
Exp $
*
*
*-------------------------------------------------------------------------
*-------------------------------------------------------------------------
*/
*/
...
@@ -41,7 +41,7 @@ struct proc
...
@@ -41,7 +41,7 @@ struct proc
SHM_QUEUE
links
;
/* list link if process is in a list */
SHM_QUEUE
links
;
/* list link if process is in a list */
SEMA
sem
;
/* ONE semaphore to sleep on */
SEMA
sem
;
/* ONE semaphore to sleep on */
int
errType
;
/*
error code tells why we woke
up */
int
errType
;
/*
STATUS_OK or STATUS_ERROR after wake
up */
TransactionId
xid
;
/* transaction currently being executed by
TransactionId
xid
;
/* transaction currently being executed by
* this proc */
* this proc */
...
@@ -86,13 +86,6 @@ do { \
...
@@ -86,13 +86,6 @@ do { \
if (MyProc) (MyProc->sLocks[(lock)])--; \
if (MyProc) (MyProc->sLocks[(lock)])--; \
} while (0)
} while (0)
/*
* flags explaining why process woke up
*/
#define NO_ERROR 0
#define ERR_TIMEOUT 1
#define ERR_BUFFER_IO 2
/*
/*
* There is one ProcGlobal struct for the whole installation.
* There is one ProcGlobal struct for the whole installation.
...
@@ -134,10 +127,10 @@ extern void ProcReleaseLocks(bool isCommit);
...
@@ -134,10 +127,10 @@ extern void ProcReleaseLocks(bool isCommit);
extern
bool
ProcRemove
(
int
pid
);
extern
bool
ProcRemove
(
int
pid
);
extern
void
ProcQueueInit
(
PROC_QUEUE
*
queue
);
extern
void
ProcQueueInit
(
PROC_QUEUE
*
queue
);
extern
int
ProcSleep
(
LOCKMETHOD
CTL
*
lockctl
,
LOCKMODE
lockmode
,
extern
int
ProcSleep
(
LOCKMETHOD
TABLE
*
lockMethodTable
,
LOCKMODE
lockmode
,
LOCK
*
lock
,
HOLDER
*
holder
);
LOCK
*
lock
,
HOLDER
*
holder
);
extern
PROC
*
ProcWakeup
(
PROC
*
proc
,
int
errType
);
extern
PROC
*
ProcWakeup
(
PROC
*
proc
,
int
errType
);
extern
int
ProcLockWakeup
(
LOCKMETHOD
lockmethod
,
LOCK
*
lock
);
extern
void
ProcLockWakeup
(
LOCKMETHODTABLE
*
lockMethodTable
,
LOCK
*
lock
);
extern
void
ProcReleaseSpins
(
PROC
*
proc
);
extern
void
ProcReleaseSpins
(
PROC
*
proc
);
extern
bool
LockWaitCancel
(
void
);
extern
bool
LockWaitCancel
(
void
);
extern
void
HandleDeadLock
(
SIGNAL_ARGS
);
extern
void
HandleDeadLock
(
SIGNAL_ARGS
);
...
...
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