Commit 4e15a4db authored by Tom Lane's avatar Tom Lane

Documentation improvement and minor code cleanups for the latch facility.

Improve the documentation around weak-memory-ordering risks, and do a pass
of general editorialization on the comments in the latch code.  Make the
Windows latch code more like the Unix latch code where feasible; in
particular provide the same Assert checks in both implementations.
Fix poorly-placed WaitLatch call in syncrep.c.

This patch resolves, for the moment, concerns around weak-memory-ordering
bugs in latch-related code: we have documented the restrictions and checked
that existing calls meet them.  In 9.2 I hope that we will install suitable
memory barrier instructions in SetLatch/ResetLatch, so that their callers
don't need to be quite so careful.
parent cff60f2d
This diff is collapsed.
/*-------------------------------------------------------------------------
*
* win32_latch.c
* Windows implementation of latches.
* Routines for inter-process latches
*
* See unix_latch.c for information on usage.
* See unix_latch.c for header comments for the exported functions;
* the API presented here is supposed to be the same as there.
*
* The Windows implementation uses Windows events that are inherited by
* all postmaster child processes.
......@@ -24,7 +25,6 @@
#include "miscadmin.h"
#include "postmaster/postmaster.h"
#include "replication/walsender.h"
#include "storage/latch.h"
#include "storage/shmem.h"
......@@ -89,7 +89,7 @@ WaitLatch(volatile Latch *latch, int wakeEvents, long timeout)
}
int
WaitLatchOrSocket(volatile Latch *latch, int wakeEvents, SOCKET sock,
WaitLatchOrSocket(volatile Latch *latch, int wakeEvents, pgsocket sock,
long timeout)
{
DWORD rc;
......@@ -101,12 +101,15 @@ WaitLatchOrSocket(volatile Latch *latch, int wakeEvents, SOCKET sock,
int pmdeath_eventno = 0;
long timeout_ms;
Assert(wakeEvents != 0);
/* Ignore WL_SOCKET_* events if no valid socket is given */
if (sock == PGINVALID_SOCKET)
wakeEvents &= ~(WL_SOCKET_READABLE | WL_SOCKET_WRITEABLE);
Assert(wakeEvents != 0); /* must have at least one wake event */
if ((wakeEvents & WL_LATCH_SET) && latch->owner_pid != MyProcPid)
elog(ERROR, "cannot wait on a latch owned by another process");
/* Convert timeout to milliseconds for WaitForMultipleObjects() */
if (wakeEvents & WL_TIMEOUT)
{
......@@ -122,8 +125,8 @@ WaitLatchOrSocket(volatile Latch *latch, int wakeEvents, SOCKET sock,
events[0] = latchevent;
events[1] = pgwin32_signal_event;
numevents = 2;
if (((wakeEvents & WL_SOCKET_READABLE) ||
(wakeEvents & WL_SOCKET_WRITEABLE)))
if ((wakeEvents & WL_SOCKET_READABLE) ||
(wakeEvents & WL_SOCKET_WRITEABLE))
{
int flags = 0;
......@@ -152,7 +155,7 @@ WaitLatchOrSocket(volatile Latch *latch, int wakeEvents, SOCKET sock,
*/
if (!ResetEvent(latchevent))
elog(ERROR, "ResetEvent failed: error code %d", (int) GetLastError());
if (latch->is_set && (wakeEvents & WL_LATCH_SET))
if ((wakeEvents & WL_LATCH_SET) && latch->is_set)
{
result |= WL_LATCH_SET;
/*
......@@ -171,17 +174,17 @@ WaitLatchOrSocket(volatile Latch *latch, int wakeEvents, SOCKET sock,
else if (rc == WAIT_OBJECT_0 + 1)
pgwin32_dispatch_queued_signals();
else if (rc == WAIT_TIMEOUT)
{
result |= WL_TIMEOUT;
}
else if ((wakeEvents & WL_POSTMASTER_DEATH) &&
rc == WAIT_OBJECT_0 + pmdeath_eventno)
{
/* Postmaster died */
result |= WL_POSTMASTER_DEATH;
}
else if (rc == WAIT_TIMEOUT)
{
result |= WL_TIMEOUT;
}
else if ((wakeEvents & (WL_SOCKET_READABLE | WL_SOCKET_WRITEABLE)) != 0 &&
else if ((wakeEvents & (WL_SOCKET_READABLE | WL_SOCKET_WRITEABLE)) &&
rc == WAIT_OBJECT_0 + 2) /* socket is at event slot 2 */
{
WSANETWORKEVENTS resEvents;
......@@ -206,7 +209,7 @@ WaitLatchOrSocket(volatile Latch *latch, int wakeEvents, SOCKET sock,
else if (rc != WAIT_OBJECT_0)
elog(ERROR, "unexpected return code from WaitForMultipleObjects(): %d", (int) rc);
}
while(result == 0);
while (result == 0);
/* Clean up the handle we created for the socket */
if (sockevent != WSA_INVALID_EVENT)
......@@ -231,15 +234,10 @@ SetLatch(volatile Latch *latch)
/*
* See if anyone's waiting for the latch. It can be the current process if
* we're in a signal handler. Use a local variable here in case the latch
* is just disowned between the test and the SetEvent call, and event
* field set to NULL.
* we're in a signal handler.
*
* Fetch handle field only once, in case the owner simultaneously disowns
* the latch and clears handle. This assumes that HANDLE is atomic, which
* isn't guaranteed to be true! In practice, it should be, and in the
* worst case we end up calling SetEvent with a bogus handle, and SetEvent
* will return an error with no harm done.
* Use a local variable here just in case somebody changes the event field
* concurrently (which really should not happen).
*/
handle = latch->event;
if (handle)
......@@ -256,5 +254,8 @@ SetLatch(volatile Latch *latch)
void
ResetLatch(volatile Latch *latch)
{
/* Only the owner should reset the latch */
Assert(latch->owner_pid == MyProcPid);
latch->is_set = false;
}
......@@ -166,13 +166,6 @@ SyncRepWaitForLSN(XLogRecPtr XactCommitLSN)
{
int syncRepState;
/*
* Wait on latch for up to 60 seconds. This allows us to check for
* postmaster death regularly while waiting. Note that timeout here
* does not necessarily release from loop.
*/
WaitLatch(&MyProc->waitLatch, WL_LATCH_SET | WL_TIMEOUT, 60000000L);
/* Must reset the latch before testing state. */
ResetLatch(&MyProc->waitLatch);
......@@ -184,6 +177,12 @@ SyncRepWaitForLSN(XLogRecPtr XactCommitLSN)
* walsender changes the state to SYNC_REP_WAIT_COMPLETE, it will
* never update it again, so we can't be seeing a stale value in that
* case.
*
* Note: on machines with weak memory ordering, the acquisition of
* the lock is essential to avoid race conditions: we cannot be sure
* the sender's state update has reached main memory until we acquire
* the lock. We could get rid of this dance if SetLatch/ResetLatch
* contained memory barriers.
*/
syncRepState = MyProc->syncRepState;
if (syncRepState == SYNC_REP_WAITING)
......@@ -246,6 +245,13 @@ SyncRepWaitForLSN(XLogRecPtr XactCommitLSN)
SyncRepCancelWait();
break;
}
/*
* Wait on latch for up to 60 seconds. This allows us to check for
* cancel/die signal or postmaster death regularly while waiting. Note
* that timeout here does not necessarily release from loop.
*/
WaitLatch(&MyProc->waitLatch, WL_LATCH_SET | WL_TIMEOUT, 60000000L);
}
/*
......
......@@ -332,7 +332,7 @@ InitProcess(void)
MyProc->waitLSN.xrecoff = 0;
MyProc->syncRepState = SYNC_REP_NOT_WAITING;
SHMQueueElemInit(&(MyProc->syncRepLinks));
OwnLatch((Latch *) &MyProc->waitLatch);
OwnLatch(&MyProc->waitLatch);
/*
* We might be reusing a semaphore that belonged to a failed process. So
......
......@@ -3,6 +3,67 @@
* latch.h
* Routines for interprocess latches
*
* A latch is a boolean variable, with operations that let processes sleep
* until it is set. A latch can be set from another process, or a signal
* handler within the same process.
*
* The latch interface is a reliable replacement for the common pattern of
* using pg_usleep() or select() to wait until a signal arrives, where the
* signal handler sets a flag variable. Because on some platforms an
* incoming signal doesn't interrupt sleep, and even on platforms where it
* does there is a race condition if the signal arrives just before
* entering the sleep, the common pattern must periodically wake up and
* poll the flag variable. The pselect() system call was invented to solve
* this problem, but it is not portable enough. Latches are designed to
* overcome these limitations, allowing you to sleep without polling and
* ensuring quick response to signals from other processes.
*
* There are two kinds of latches: local and shared. A local latch is
* initialized by InitLatch, and can only be set from the same process.
* A local latch can be used to wait for a signal to arrive, by calling
* SetLatch in the signal handler. A shared latch resides in shared memory,
* and must be initialized at postmaster startup by InitSharedLatch. Before
* a shared latch can be waited on, it must be associated with a process
* with OwnLatch. Only the process owning the latch can wait on it, but any
* process can set it.
*
* There are three basic operations on a latch:
*
* SetLatch - Sets the latch
* ResetLatch - Clears the latch, allowing it to be set again
* WaitLatch - Waits for the latch to become set
*
* WaitLatch includes a provision for timeouts (which should hopefully not
* be necessary once the code is fully latch-ified) and a provision for
* postmaster child processes to wake up immediately on postmaster death.
* See unix_latch.c for detailed specifications for the exported functions.
*
* The correct pattern to wait for event(s) is:
*
* for (;;)
* {
* ResetLatch();
* if (work to do)
* Do Stuff();
* WaitLatch();
* }
*
* It's important to reset the latch *before* checking if there's work to
* do. Otherwise, if someone sets the latch between the check and the
* ResetLatch call, you will miss it and Wait will incorrectly block.
*
* To wake up the waiter, you must first set a global flag or something
* else that the wait loop tests in the "if (work to do)" part, and call
* SetLatch *after* that. SetLatch is designed to return quickly if the
* latch is already set.
*
* Presently, when using a shared latch for interprocess signalling, the
* flag variable(s) set by senders and inspected by the wait loop must
* be protected by spinlocks or LWLocks, else it is possible to miss events
* on machines with weak memory ordering (such as PPC). This restriction
* will be lifted in future by inserting suitable memory barriers into
* SetLatch and ResetLatch.
*
*
* Portions Copyright (c) 1996-2011, PostgreSQL Global Development Group
* Portions Copyright (c) 1994, Regents of the University of California
......@@ -51,16 +112,17 @@ extern int WaitLatchOrSocket(volatile Latch *latch, int wakeEvents,
extern void SetLatch(volatile Latch *latch);
extern void ResetLatch(volatile Latch *latch);
#define TestLatch(latch) (((volatile Latch *) latch)->is_set)
/* beware of memory ordering issues if you use this macro! */
#define TestLatch(latch) (((volatile Latch *) (latch))->is_set)
/*
* Unix implementation uses SIGUSR1 for inter-process signaling, Win32 doesn't
* need this.
* Unix implementation uses SIGUSR1 for inter-process signaling.
* Win32 doesn't need this.
*/
#ifndef WIN32
extern void latch_sigusr1_handler(void);
#else
#define latch_sigusr1_handler()
#define latch_sigusr1_handler() ((void) 0)
#endif
#endif /* LATCH_H */
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