/*-------------------------------------------------------------------------
 *
 * freelist.c
 *	  routines for managing the buffer pool's replacement strategy.
 *
 *
 * Portions Copyright (c) 1996-2015, PostgreSQL Global Development Group
 * Portions Copyright (c) 1994, Regents of the University of California
 *
 *
 * IDENTIFICATION
 *	  src/backend/storage/buffer/freelist.c
 *
 *-------------------------------------------------------------------------
 */
#include "postgres.h"

#include "port/atomics.h"
#include "storage/buf_internals.h"
#include "storage/bufmgr.h"
#include "storage/proc.h"

#define INT_ACCESS_ONCE(var)	((int)(*((volatile int *)&(var))))


/*
 * The shared freelist control information.
 */
typedef struct
{
	/* Spinlock: protects the values below */
	slock_t		buffer_strategy_lock;

	/*
	 * Clock sweep hand: index of next buffer to consider grabbing. Note that
	 * this isn't a concrete buffer - we only ever increase the value. So, to
	 * get an actual buffer, it needs to be used modulo NBuffers.
	 */
	pg_atomic_uint32 nextVictimBuffer;

	int			firstFreeBuffer;	/* Head of list of unused buffers */
	int			lastFreeBuffer; /* Tail of list of unused buffers */

	/*
	 * NOTE: lastFreeBuffer is undefined when firstFreeBuffer is -1 (that is,
	 * when the list is empty)
	 */

	/*
	 * Statistics.  These counters should be wide enough that they can't
	 * overflow during a single bgwriter cycle.
	 */
	uint32		 completePasses; /* Complete cycles of the clock sweep */
	pg_atomic_uint32 numBufferAllocs;	/* Buffers allocated since last reset */

	/*
	 * Bgworker process to be notified upon activity or -1 if none. See
	 * StrategyNotifyBgWriter.
	 */
	int			bgwprocno;
} BufferStrategyControl;

/* Pointers to shared state */
static BufferStrategyControl *StrategyControl = NULL;

/*
 * Private (non-shared) state for managing a ring of shared buffers to re-use.
 * This is currently the only kind of BufferAccessStrategy object, but someday
 * we might have more kinds.
 */
typedef struct BufferAccessStrategyData
{
	/* Overall strategy type */
	BufferAccessStrategyType btype;
	/* Number of elements in buffers[] array */
	int			ring_size;

	/*
	 * Index of the "current" slot in the ring, ie, the one most recently
	 * returned by GetBufferFromRing.
	 */
	int			current;

	/*
	 * True if the buffer just returned by StrategyGetBuffer had been in the
	 * ring already.
	 */
	bool		current_was_in_ring;

	/*
	 * Array of buffer numbers.  InvalidBuffer (that is, zero) indicates we
	 * have not yet selected a buffer for this ring slot.  For allocation
	 * simplicity this is palloc'd together with the fixed fields of the
	 * struct.
	 */
	Buffer		buffers[1];		/* VARIABLE SIZE ARRAY */
}	BufferAccessStrategyData;


/* Prototypes for internal functions */
static volatile BufferDesc *GetBufferFromRing(BufferAccessStrategy strategy);
static void AddBufferToRing(BufferAccessStrategy strategy,
				volatile BufferDesc *buf);

/*
 * ClockSweepTick - Helper routine for StrategyGetBuffer()
 *
 * Move the clock hand one buffer ahead of its current position and return the
 * id of the buffer now under the hand.
 */
static inline uint32
ClockSweepTick(void)
{
	uint32 victim;

	/*
	 * Atomically move hand ahead one buffer - if there's several processes
	 * doing this, this can lead to buffers being returned slightly out of
	 * apparent order.
	 */
	victim =
		pg_atomic_fetch_add_u32(&StrategyControl->nextVictimBuffer, 1);

	if (victim >= NBuffers)
	{
		uint32 originalVictim = victim;

		/* always wrap what we look up in BufferDescriptors */
		victim = victim % NBuffers;

		/*
		 * If we're the one that just caused a wraparound, force
		 * completePasses to be incremented while holding the spinlock. We
		 * need the spinlock so StrategySyncStart() can return a consistent
		 * value consisting of nextVictimBuffer and completePasses.
		 */
		if (victim == 0)
		{
			uint32 expected;
			uint32 wrapped;
			bool success = false;

			expected = originalVictim + 1;

			while (!success)
			{
				/*
				 * Acquire the spinlock while increasing completePasses. That
				 * allows other readers to read nextVictimBuffer and
				 * completePasses in a consistent manner which is required for
				 * StrategySyncStart().  In theory delaying the increment
				 * could lead to a overflow of nextVictimBuffers, but that's
				 * highly unlikely and wouldn't be particularly harmful.
				 */
				SpinLockAcquire(&StrategyControl->buffer_strategy_lock);

				wrapped = expected % NBuffers;

				success = pg_atomic_compare_exchange_u32(&StrategyControl->nextVictimBuffer,
														 &expected, wrapped);
				if (success)
					StrategyControl->completePasses++;
				SpinLockRelease(&StrategyControl->buffer_strategy_lock);
			}
		}
	}
	return victim;
}

/*
 * StrategyGetBuffer
 *
 *	Called by the bufmgr to get the next candidate buffer to use in
 *	BufferAlloc(). The only hard requirement BufferAlloc() has is that
 *	the selected buffer must not currently be pinned by anyone.
 *
 *	strategy is a BufferAccessStrategy object, or NULL for default strategy.
 *
 *	To ensure that no one else can pin the buffer before we do, we must
 *	return the buffer with the buffer header spinlock still held.
 */
volatile BufferDesc *
StrategyGetBuffer(BufferAccessStrategy strategy)
{
	volatile BufferDesc *buf;
	int			bgwprocno;
	int			trycounter;

	/*
	 * If given a strategy object, see whether it can select a buffer. We
	 * assume strategy objects don't need buffer_strategy_lock.
	 */
	if (strategy != NULL)
	{
		buf = GetBufferFromRing(strategy);
		if (buf != NULL)
			return buf;
	}

	/*
	 * If asked, we need to waken the bgwriter. Since we don't want to rely on
	 * a spinlock for this we force a read from shared memory once, and then
	 * set the latch based on that value. We need to go through that length
	 * because otherwise bgprocno might be reset while/after we check because
	 * the compiler might just reread from memory.
	 *
	 * This can possibly set the latch of the wrong process if the bgwriter
	 * dies in the wrong moment. But since PGPROC->procLatch is never
	 * deallocated the worst consequence of that is that we set the latch of
	 * some arbitrary process.
	 */
	bgwprocno = INT_ACCESS_ONCE(StrategyControl->bgwprocno);
	if (bgwprocno != -1)
	{
		/* reset bgwprocno first, before setting the latch */
		StrategyControl->bgwprocno = -1;

		/*
		 * Not acquiring ProcArrayLock here which is slightly icky. It's
		 * actually fine because procLatch isn't ever freed, so we just can
		 * potentially set the wrong process' (or no process') latch.
		 */
		SetLatch(&ProcGlobal->allProcs[bgwprocno].procLatch);
	}

	/*
	 * We count buffer allocation requests so that the bgwriter can estimate
	 * the rate of buffer consumption.  Note that buffers recycled by a
	 * strategy object are intentionally not counted here.
	 */
	pg_atomic_fetch_add_u32(&StrategyControl->numBufferAllocs, 1);

	/*
	 * First check, without acquiring the lock, whether there's buffers in the
	 * freelist. Since we otherwise don't require the spinlock in every
	 * StrategyGetBuffer() invocation, it'd be sad to acquire it here -
	 * uselessly in most cases. That obviously leaves a race where a buffer is
	 * put on the freelist but we don't see the store yet - but that's pretty
	 * harmless, it'll just get used during the next buffer acquisition.
	 *
	 * If there's buffers on the freelist, acquire the spinlock to pop one
	 * buffer of the freelist. Then check whether that buffer is usable and
	 * repeat if not.
	 *
	 * Note that the freeNext fields are considered to be protected by the
	 * buffer_strategy_lock not the individual buffer spinlocks, so it's OK to
	 * manipulate them without holding the spinlock.
	 */
	if (StrategyControl->firstFreeBuffer >= 0)
	{
		while (true)
		{
			/* Acquire the spinlock to remove element from the freelist */
			SpinLockAcquire(&StrategyControl->buffer_strategy_lock);

			if (StrategyControl->firstFreeBuffer < 0)
			{
				SpinLockRelease(&StrategyControl->buffer_strategy_lock);
				break;
			}

			buf = &BufferDescriptors[StrategyControl->firstFreeBuffer];
			Assert(buf->freeNext != FREENEXT_NOT_IN_LIST);

			/* Unconditionally remove buffer from freelist */
			StrategyControl->firstFreeBuffer = buf->freeNext;
			buf->freeNext = FREENEXT_NOT_IN_LIST;

			/*
			 * Release the lock so someone else can access the freelist while
			 * we check out this buffer.
			 */
			SpinLockRelease(&StrategyControl->buffer_strategy_lock);

			/*
			 * If the buffer is pinned or has a nonzero usage_count, we cannot
			 * use it; discard it and retry.  (This can only happen if VACUUM
			 * put a valid buffer in the freelist and then someone else used
			 * it before we got to it.  It's probably impossible altogether as
			 * of 8.3, but we'd better check anyway.)
			 */
			LockBufHdr(buf);
			if (buf->refcount == 0 && buf->usage_count == 0)
			{
				if (strategy != NULL)
					AddBufferToRing(strategy, buf);
				return buf;
			}
			UnlockBufHdr(buf);

		}
	}

	/* Nothing on the freelist, so run the "clock sweep" algorithm */
	trycounter = NBuffers;
	for (;;)
	{

		buf = &BufferDescriptors[ClockSweepTick()];

		/*
		 * If the buffer is pinned or has a nonzero usage_count, we cannot use
		 * it; decrement the usage_count (unless pinned) and keep scanning.
		 */
		LockBufHdr(buf);
		if (buf->refcount == 0)
		{
			if (buf->usage_count > 0)
			{
				buf->usage_count--;
				trycounter = NBuffers;
			}
			else
			{
				/* Found a usable buffer */
				if (strategy != NULL)
					AddBufferToRing(strategy, buf);
				return buf;
			}
		}
		else if (--trycounter == 0)
		{
			/*
			 * We've scanned all the buffers without making any state changes,
			 * so all the buffers are pinned (or were when we looked at them).
			 * We could hope that someone will free one eventually, but it's
			 * probably better to fail than to risk getting stuck in an
			 * infinite loop.
			 */
			UnlockBufHdr(buf);
			elog(ERROR, "no unpinned buffers available");
		}
		UnlockBufHdr(buf);
	}
}

/*
 * StrategyFreeBuffer: put a buffer on the freelist
 */
void
StrategyFreeBuffer(volatile BufferDesc *buf)
{
	SpinLockAcquire(&StrategyControl->buffer_strategy_lock);

	/*
	 * It is possible that we are told to put something in the freelist that
	 * is already in it; don't screw up the list if so.
	 */
	if (buf->freeNext == FREENEXT_NOT_IN_LIST)
	{
		buf->freeNext = StrategyControl->firstFreeBuffer;
		if (buf->freeNext < 0)
			StrategyControl->lastFreeBuffer = buf->buf_id;
		StrategyControl->firstFreeBuffer = buf->buf_id;
	}

	SpinLockRelease(&StrategyControl->buffer_strategy_lock);
}

/*
 * StrategySyncStart -- tell BufferSync where to start syncing
 *
 * The result is the buffer index of the best buffer to sync first.
 * BufferSync() will proceed circularly around the buffer array from there.
 *
 * In addition, we return the completed-pass count (which is effectively
 * the higher-order bits of nextVictimBuffer) and the count of recent buffer
 * allocs if non-NULL pointers are passed.  The alloc count is reset after
 * being read.
 */
int
StrategySyncStart(uint32 *complete_passes, uint32 *num_buf_alloc)
{
	uint32		nextVictimBuffer;
	int			result;

	SpinLockAcquire(&StrategyControl->buffer_strategy_lock);
	nextVictimBuffer = pg_atomic_read_u32(&StrategyControl->nextVictimBuffer);
	result = nextVictimBuffer % NBuffers;

	if (complete_passes)
	{
		*complete_passes = StrategyControl->completePasses;
		/*
		 * Additionally add the number of wraparounds that happened before
		 * completePasses could be incremented. C.f. ClockSweepTick().
		 */
		*complete_passes += nextVictimBuffer / NBuffers;
	}

	if (num_buf_alloc)
	{
		*num_buf_alloc = pg_atomic_exchange_u32(&StrategyControl->numBufferAllocs, 0);
	}
	SpinLockRelease(&StrategyControl->buffer_strategy_lock);
	return result;
}

/*
 * StrategyNotifyBgWriter -- set or clear allocation notification latch
 *
 * If bgwriterLatch isn't NULL, the next invocation of StrategyGetBuffer will
 * set that latch.  Pass NULL to clear the pending notification before it
 * happens.  This feature is used by the bgwriter process to wake itself up
 * from hibernation, and is not meant for anybody else to use.
 */
void
StrategyNotifyBgWriter(int bgwprocno)
{
	/*
	 * We acquire buffer_strategy_lock just to ensure that the store appears
	 * atomic to StrategyGetBuffer.  The bgwriter should call this rather
	 * infrequently, so there's no performance penalty from being safe.
	 */
	SpinLockAcquire(&StrategyControl->buffer_strategy_lock);
	StrategyControl->bgwprocno = bgwprocno;
	SpinLockRelease(&StrategyControl->buffer_strategy_lock);
}


/*
 * StrategyShmemSize
 *
 * estimate the size of shared memory used by the freelist-related structures.
 *
 * Note: for somewhat historical reasons, the buffer lookup hashtable size
 * is also determined here.
 */
Size
StrategyShmemSize(void)
{
	Size		size = 0;

	/* size of lookup hash table ... see comment in StrategyInitialize */
	size = add_size(size, BufTableShmemSize(NBuffers + NUM_BUFFER_PARTITIONS));

	/* size of the shared replacement strategy control block */
	size = add_size(size, MAXALIGN(sizeof(BufferStrategyControl)));

	return size;
}

/*
 * StrategyInitialize -- initialize the buffer cache replacement
 *		strategy.
 *
 * Assumes: All of the buffers are already built into a linked list.
 *		Only called by postmaster and only during initialization.
 */
void
StrategyInitialize(bool init)
{
	bool		found;

	/*
	 * Initialize the shared buffer lookup hashtable.
	 *
	 * Since we can't tolerate running out of lookup table entries, we must be
	 * sure to specify an adequate table size here.  The maximum steady-state
	 * usage is of course NBuffers entries, but BufferAlloc() tries to insert
	 * a new entry before deleting the old.  In principle this could be
	 * happening in each partition concurrently, so we could need as many as
	 * NBuffers + NUM_BUFFER_PARTITIONS entries.
	 */
	InitBufTable(NBuffers + NUM_BUFFER_PARTITIONS);

	/*
	 * Get or create the shared strategy control block
	 */
	StrategyControl = (BufferStrategyControl *)
		ShmemInitStruct("Buffer Strategy Status",
						sizeof(BufferStrategyControl),
						&found);

	if (!found)
	{
		/*
		 * Only done once, usually in postmaster
		 */
		Assert(init);

		SpinLockInit(&StrategyControl->buffer_strategy_lock);

		/*
		 * Grab the whole linked list of free buffers for our strategy. We
		 * assume it was previously set up by InitBufferPool().
		 */
		StrategyControl->firstFreeBuffer = 0;
		StrategyControl->lastFreeBuffer = NBuffers - 1;

		/* Initialize the clock sweep pointer */
		pg_atomic_init_u32(&StrategyControl->nextVictimBuffer, 0);

		/* Clear statistics */
		StrategyControl->completePasses = 0;
		pg_atomic_init_u32(&StrategyControl->numBufferAllocs, 0);

		/* No pending notification */
		StrategyControl->bgwprocno = -1;
	}
	else
		Assert(!init);
}


/* ----------------------------------------------------------------
 *				Backend-private buffer ring management
 * ----------------------------------------------------------------
 */


/*
 * GetAccessStrategy -- create a BufferAccessStrategy object
 *
 * The object is allocated in the current memory context.
 */
BufferAccessStrategy
GetAccessStrategy(BufferAccessStrategyType btype)
{
	BufferAccessStrategy strategy;
	int			ring_size;

	/*
	 * Select ring size to use.  See buffer/README for rationales.
	 *
	 * Note: if you change the ring size for BAS_BULKREAD, see also
	 * SYNC_SCAN_REPORT_INTERVAL in access/heap/syncscan.c.
	 */
	switch (btype)
	{
		case BAS_NORMAL:
			/* if someone asks for NORMAL, just give 'em a "default" object */
			return NULL;

		case BAS_BULKREAD:
			ring_size = 256 * 1024 / BLCKSZ;
			break;
		case BAS_BULKWRITE:
			ring_size = 16 * 1024 * 1024 / BLCKSZ;
			break;
		case BAS_VACUUM:
			ring_size = 256 * 1024 / BLCKSZ;
			break;

		default:
			elog(ERROR, "unrecognized buffer access strategy: %d",
				 (int) btype);
			return NULL;		/* keep compiler quiet */
	}

	/* Make sure ring isn't an undue fraction of shared buffers */
	ring_size = Min(NBuffers / 8, ring_size);

	/* Allocate the object and initialize all elements to zeroes */
	strategy = (BufferAccessStrategy)
		palloc0(offsetof(BufferAccessStrategyData, buffers) +
				ring_size * sizeof(Buffer));

	/* Set fields that don't start out zero */
	strategy->btype = btype;
	strategy->ring_size = ring_size;

	return strategy;
}

/*
 * FreeAccessStrategy -- release a BufferAccessStrategy object
 *
 * A simple pfree would do at the moment, but we would prefer that callers
 * don't assume that much about the representation of BufferAccessStrategy.
 */
void
FreeAccessStrategy(BufferAccessStrategy strategy)
{
	/* don't crash if called on a "default" strategy */
	if (strategy != NULL)
		pfree(strategy);
}

/*
 * GetBufferFromRing -- returns a buffer from the ring, or NULL if the
 *		ring is empty.
 *
 * The bufhdr spin lock is held on the returned buffer.
 */
static volatile BufferDesc *
GetBufferFromRing(BufferAccessStrategy strategy)
{
	volatile BufferDesc *buf;
	Buffer		bufnum;

	/* Advance to next ring slot */
	if (++strategy->current >= strategy->ring_size)
		strategy->current = 0;

	/*
	 * If the slot hasn't been filled yet, tell the caller to allocate a new
	 * buffer with the normal allocation strategy.  He will then fill this
	 * slot by calling AddBufferToRing with the new buffer.
	 */
	bufnum = strategy->buffers[strategy->current];
	if (bufnum == InvalidBuffer)
	{
		strategy->current_was_in_ring = false;
		return NULL;
	}

	/*
	 * If the buffer is pinned we cannot use it under any circumstances.
	 *
	 * If usage_count is 0 or 1 then the buffer is fair game (we expect 1,
	 * since our own previous usage of the ring element would have left it
	 * there, but it might've been decremented by clock sweep since then). A
	 * higher usage_count indicates someone else has touched the buffer, so we
	 * shouldn't re-use it.
	 */
	buf = &BufferDescriptors[bufnum - 1];
	LockBufHdr(buf);
	if (buf->refcount == 0 && buf->usage_count <= 1)
	{
		strategy->current_was_in_ring = true;
		return buf;
	}
	UnlockBufHdr(buf);

	/*
	 * Tell caller to allocate a new buffer with the normal allocation
	 * strategy.  He'll then replace this ring element via AddBufferToRing.
	 */
	strategy->current_was_in_ring = false;
	return NULL;
}

/*
 * AddBufferToRing -- add a buffer to the buffer ring
 *
 * Caller must hold the buffer header spinlock on the buffer.  Since this
 * is called with the spinlock held, it had better be quite cheap.
 */
static void
AddBufferToRing(BufferAccessStrategy strategy, volatile BufferDesc *buf)
{
	strategy->buffers[strategy->current] = BufferDescriptorGetBuffer(buf);
}

/*
 * StrategyRejectBuffer -- consider rejecting a dirty buffer
 *
 * When a nondefault strategy is used, the buffer manager calls this function
 * when it turns out that the buffer selected by StrategyGetBuffer needs to
 * be written out and doing so would require flushing WAL too.  This gives us
 * a chance to choose a different victim.
 *
 * Returns true if buffer manager should ask for a new victim, and false
 * if this buffer should be written and re-used.
 */
bool
StrategyRejectBuffer(BufferAccessStrategy strategy, volatile BufferDesc *buf)
{
	/* We only do this in bulkread mode */
	if (strategy->btype != BAS_BULKREAD)
		return false;

	/* Don't muck with behavior of normal buffer-replacement strategy */
	if (!strategy->current_was_in_ring ||
	  strategy->buffers[strategy->current] != BufferDescriptorGetBuffer(buf))
		return false;

	/*
	 * Remove the dirty buffer from the ring; necessary to prevent infinite
	 * loop if all ring members are dirty.
	 */
	strategy->buffers[strategy->current] = InvalidBuffer;

	return true;
}
