--
-- create.source
--
--

--
-- CLASS DEFINITIONS
--
CREATE TABLE hobbies_r (
	name		text, 
	person 		text
);

CREATE TABLE equipment_r (
	name 		text,
	hobby		text
);

CREATE TABLE onek (
	unique1		int4,
	unique2		int4,
	two		int4,
	four		int4,
	ten		int4,
	twenty		int4,
	hundred		int4,
	thousand	int4,
	twothousand	int4,
	fivethous	int4,
	tenthous	int4,
	odd		int4,
	even		int4,
	stringu1	name,
	stringu2	name,
	string4		name
);

CREATE TABLE tenk1 (
	unique1		int4,
	unique2		int4,
	two		int4,
	four		int4,
	ten		int4,
	twenty		int4,
	hundred		int4,
	thousand	int4,
	twothousand	int4,
	fivethous	int4,
	tenthous	int4,
	odd		int4,
	even		int4,
	stringu1	name,
	stringu2	name,
	string4		name
);

CREATE TABLE tenk2 (
	unique1 	int4,
	unique2 	int4,
	two 	 	int4,
	four 		int4,
	ten		int4,
	twenty 		int4,
	hundred 	int4,
	thousand 	int4,
	twothousand 	int4,
	fivethous 	int4,
	tenthous	int4,
	odd		int4,
	even		int4,
	stringu1	name,
	stringu2	name,
	string4		name
);


CREATE TABLE person (
	name 		text,
	age		int4,
	location 	point
);


CREATE TABLE emp (
	salary 		int4,
	manager 	name
) INHERITS (person);


CREATE TABLE student (
	gpa 		float8
) INHERITS (person);


CREATE TABLE stud_emp (
	percent 	int4
) INHERITS (emp, student);


CREATE TABLE city (
	name		name,
	location 	box,
	budget 		city_budget
);

CREATE TABLE dept (
	dname		name,
	mgrname 	text
);

CREATE TABLE slow_emp4000 (
	home_base	 box
);

CREATE TABLE fast_emp4000 (
	home_base	 box
);

CREATE TABLE road (
	name		text,
	thepath 	path
);

CREATE TABLE ihighway () INHERITS (road);

CREATE TABLE shighway (
	surface		text
) INHERITS (road);

CREATE TABLE real_city (
	pop		int4,
	cname		text,
	outline 	path
);

--
-- test the "star" operators a bit more thoroughly -- this time,
-- throw in lots of NULL fields...
--
-- a is the type root
-- b and c inherit from a (one-level single inheritance)
-- d inherits from b and c (two-level multiple inheritance)
-- e inherits from c (two-level single inheritance)
-- f inherits from e (three-level single inheritance)
--
CREATE TABLE a_star (
	class		char, 
	a 		int4
);

CREATE TABLE b_star (
	b 		text
) INHERITS (a_star);

CREATE TABLE c_star (
	c 		name
) INHERITS (a_star);

CREATE TABLE d_star (
	d 		float8
) INHERITS (b_star, c_star);

CREATE TABLE e_star (
	e 		int2
) INHERITS (c_star);

CREATE TABLE f_star (
	f 		polygon
) INHERITS (e_star);

CREATE TABLE aggtest (
	a 		int2,
	b		float4
);

CREATE TABLE arrtest (
	a 		int2[],
	b 		int4[][][],
	c 		name[],
	d		text[][], 
	e 		float8[],
	f		char(5)[],
	g		varchar(5)[]
);

CREATE TABLE hash_i4_heap (
	seqno 		int4,
	random 		int4
);

CREATE TABLE hash_name_heap (
	seqno 		int4,
	random 		name
);

CREATE TABLE hash_txt_heap (
	seqno 		int4,
	random 		text
);

CREATE TABLE hash_f8_heap (
	seqno		int4,
	random 		float8
);

-- don't include the hash_ovfl_heap stuff in the distribution
-- the data set is too large for what it's worth
-- 
-- CREATE TABLE hash_ovfl_heap (
--	x		int4,
--	y		int4
-- );

CREATE TABLE bt_i4_heap (
	seqno 		int4,
	random 		int4
);

CREATE TABLE bt_name_heap (
	seqno 		name,
	random 		int4
);

CREATE TABLE bt_txt_heap (
	seqno 		text,
	random 		int4
);

CREATE TABLE bt_f8_heap (
	seqno 		float8, 
	random 		int4
);

