/*-------------------------------------------------------------------------
 *
 * pg_dump_sort.c
 *	  Sort the items of a dump into a safe order for dumping
 *
 *
 * Portions Copyright (c) 1996-2005, PostgreSQL Global Development Group
 * Portions Copyright (c) 1994, Regents of the University of California
 *
 *
 * IDENTIFICATION
 *	  $PostgreSQL: pgsql/src/bin/pg_dump/pg_dump_sort.c,v 1.10 2005/06/30 03:03:04 tgl Exp $
 *
 *-------------------------------------------------------------------------
 */
#include "pg_dump.h"
#include "pg_backup_archiver.h"


static char *modulename = gettext_noop("sorter");

/*
 * Sort priority for object types when dumping a pre-7.3 database.
 * Objects are sorted by priority levels, and within an equal priority level
 * by OID.	(This is a relatively crude hack to provide semi-reasonable
 * behavior for old databases without full dependency info.)
 */
static const int oldObjectTypePriority[] =
{
	1,							/* DO_NAMESPACE */
	2,							/* DO_TYPE */
	2,							/* DO_FUNC */
	3,							/* DO_AGG */
	3,							/* DO_OPERATOR */
	4,							/* DO_OPCLASS */
	5,							/* DO_CONVERSION */
	6,							/* DO_TABLE */
	8,							/* DO_ATTRDEF */
	13,							/* DO_INDEX */
	14,							/* DO_RULE */
	15,							/* DO_TRIGGER */
	12,							/* DO_CONSTRAINT */
	16,							/* DO_FK_CONSTRAINT */
	2,							/* DO_PROCLANG */
	2,							/* DO_CAST */
	9,							/* DO_TABLE_DATA */
	7,							/* DO_TABLE_TYPE */
	10,							/* DO_BLOBS */
	11							/* DO_BLOB_COMMENTS */
};

/*
 * Sort priority for object types when dumping newer databases.
 * Objects are sorted by type, and within a type by name.
 */
static const int newObjectTypePriority[] =
{
	1,							/* DO_NAMESPACE */
	3,							/* DO_TYPE */
	4,							/* DO_FUNC */
	5,							/* DO_AGG */
	6,							/* DO_OPERATOR */
	7,							/* DO_OPCLASS */
	9,							/* DO_CONVERSION */
	10,							/* DO_TABLE */
	12,							/* DO_ATTRDEF */
	17,							/* DO_INDEX */
	18,							/* DO_RULE */
	19,							/* DO_TRIGGER */
	16,							/* DO_CONSTRAINT */
	20,							/* DO_FK_CONSTRAINT */
	2,							/* DO_PROCLANG */
	8,							/* DO_CAST */
	13,							/* DO_TABLE_DATA */
	11,							/* DO_TABLE_TYPE */
	14,							/* DO_BLOBS */
	15							/* DO_BLOB_COMMENTS */
};


static int	DOTypeNameCompare(const void *p1, const void *p2);
static int	DOTypeOidCompare(const void *p1, const void *p2);
static bool TopoSort(DumpableObject **objs,
		 int numObjs,
		 DumpableObject **ordering,
		 int *nOrdering);
static void addHeapElement(int val, int *heap, int heapLength);
static int	removeHeapElement(int *heap, int heapLength);
static void findDependencyLoops(DumpableObject **objs, int nObjs, int totObjs);
static bool findLoop(DumpableObject *obj,
		 DumpId startPoint,
		 DumpableObject **workspace,
		 int depth,
		 int *newDepth);
static void repairDependencyLoop(DumpableObject **loop,
					 int nLoop);
static void describeDumpableObject(DumpableObject *obj,
					   char *buf, int bufsize);


/*
 * Sort the given objects into a type/name-based ordering
 *
 * Normally this is just the starting point for the dependency-based
 * ordering.
 */
void
sortDumpableObjectsByTypeName(DumpableObject **objs, int numObjs)
{
	if (numObjs > 1)
		qsort((void *) objs, numObjs, sizeof(DumpableObject *),
			  DOTypeNameCompare);
}

static int
DOTypeNameCompare(const void *p1, const void *p2)
{
	DumpableObject *obj1 = *(DumpableObject **) p1;
	DumpableObject *obj2 = *(DumpableObject **) p2;
	int			cmpval;

	/* Sort by type */
	cmpval = newObjectTypePriority[obj1->objType] -
		newObjectTypePriority[obj2->objType];

	if (cmpval != 0)
		return cmpval;

	/*
	 * Sort by namespace.  Note that all objects of the same type should
	 * either have or not have a namespace link, so we needn't be fancy
	 * about cases where one link is null and the other not.
	 */
	if (obj1->namespace && obj2->namespace)
	{
		cmpval = strcmp(obj1->namespace->dobj.name,
						obj2->namespace->dobj.name);
		if (cmpval != 0)
			return cmpval;
	}

	/* Sort by name */
	cmpval = strcmp(obj1->name, obj2->name);
	if (cmpval != 0)
		return cmpval;

	/* Probably shouldn't get here, but if we do, sort by OID */
	return oidcmp(obj1->catId.oid, obj2->catId.oid);
}


/*
 * Sort the given objects into a type/OID-based ordering
 *
 * This is used with pre-7.3 source databases as a crude substitute for the
 * lack of dependency information.
 */
void
sortDumpableObjectsByTypeOid(DumpableObject **objs, int numObjs)
{
	if (numObjs > 1)
		qsort((void *) objs, numObjs, sizeof(DumpableObject *),
			  DOTypeOidCompare);
}

static int
DOTypeOidCompare(const void *p1, const void *p2)
{
	DumpableObject *obj1 = *(DumpableObject **) p1;
	DumpableObject *obj2 = *(DumpableObject **) p2;
	int			cmpval;

	cmpval = oldObjectTypePriority[obj1->objType] -
		oldObjectTypePriority[obj2->objType];

	if (cmpval != 0)
		return cmpval;

	return oidcmp(obj1->catId.oid, obj2->catId.oid);
}


/*
 * Sort the given objects into a safe dump order using dependency
 * information (to the extent we have it available).
 */
void
sortDumpableObjects(DumpableObject **objs, int numObjs)
{
	DumpableObject **ordering;
	int			nOrdering;

	if (numObjs <= 0)
		return;

	ordering = (DumpableObject **) malloc(numObjs * sizeof(DumpableObject *));
	if (ordering == NULL)
		exit_horribly(NULL, modulename, "out of memory\n");

	while (!TopoSort(objs, numObjs, ordering, &nOrdering))
		findDependencyLoops(ordering, nOrdering, numObjs);

	memcpy(objs, ordering, numObjs * sizeof(DumpableObject *));

	free(ordering);
}

/*
 * TopoSort -- topological sort of a dump list
 *
 * Generate a re-ordering of the dump list that satisfies all the dependency
 * constraints shown in the dump list.	(Each such constraint is a fact of a
 * partial ordering.)  Minimize rearrangement of the list not needed to
 * achieve the partial ordering.
 *
 * The input is the list of numObjs objects in objs[].	This list is not
 * modified.
 *
 * Returns TRUE if able to build an ordering that satisfies all the
 * constraints, FALSE if not (there are contradictory constraints).
 *
 * On success (TRUE result), ordering[] is filled with a sorted array of
 * DumpableObject pointers, of length equal to the input list length.
 *
 * On failure (FALSE result), ordering[] is filled with an unsorted array of
 * DumpableObject pointers of length *nOrdering, listing the objects that
 * prevented the sort from being completed.  In general, these objects either
 * participate directly in a dependency cycle, or are depended on by objects
 * that are in a cycle.  (The latter objects are not actually problematic,
 * but it takes further analysis to identify which are which.)
 *
 * The caller is responsible for allocating sufficient space at *ordering.
 */
static bool
TopoSort(DumpableObject **objs,
		 int numObjs,
		 DumpableObject **ordering,		/* output argument */
		 int *nOrdering)		/* output argument */
{
	DumpId		maxDumpId = getMaxDumpId();
	int		   *pendingHeap;
	int		   *beforeConstraints;
	int		   *idMap;
	DumpableObject *obj;
	int			heapLength;
	int			i,
				j,
				k;

	/*
	 * This is basically the same algorithm shown for topological sorting
	 * in Knuth's Volume 1.  However, we would like to minimize
	 * unnecessary rearrangement of the input ordering; that is, when we
	 * have a choice of which item to output next, we always want to take
	 * the one highest in the original list.  Therefore, instead of
	 * maintaining an unordered linked list of items-ready-to-output as
	 * Knuth does, we maintain a heap of their item numbers, which we can
	 * use as a priority queue.  This turns the algorithm from O(N) to O(N
	 * log N) because each insertion or removal of a heap item takes O(log
	 * N) time.  However, that's still plenty fast enough for this
	 * application.
	 */

	*nOrdering = numObjs;		/* for success return */

	/* Eliminate the null case */
	if (numObjs <= 0)
		return true;

	/* Create workspace for the above-described heap */
	pendingHeap = (int *) malloc(numObjs * sizeof(int));
	if (pendingHeap == NULL)
		exit_horribly(NULL, modulename, "out of memory\n");

	/*
	 * Scan the constraints, and for each item in the input, generate a
	 * count of the number of constraints that say it must be before
	 * something else. The count for the item with dumpId j is stored in
	 * beforeConstraints[j].  We also make a map showing the input-order
	 * index of the item with dumpId j.
	 */
	beforeConstraints = (int *) malloc((maxDumpId + 1) * sizeof(int));
	if (beforeConstraints == NULL)
		exit_horribly(NULL, modulename, "out of memory\n");
	memset(beforeConstraints, 0, (maxDumpId + 1) * sizeof(int));
	idMap = (int *) malloc((maxDumpId + 1) * sizeof(int));
	if (idMap == NULL)
		exit_horribly(NULL, modulename, "out of memory\n");
	for (i = 0; i < numObjs; i++)
	{
		obj = objs[i];
		j = obj->dumpId;
		if (j <= 0 || j > maxDumpId)
			exit_horribly(NULL, modulename, "invalid dumpId %d\n", j);
		idMap[j] = i;
		for (j = 0; j < obj->nDeps; j++)
		{
			k = obj->dependencies[j];
			if (k <= 0 || k > maxDumpId)
				exit_horribly(NULL, modulename, "invalid dependency %d\n", k);
			beforeConstraints[k]++;
		}
	}

	/*
	 * Now initialize the heap of items-ready-to-output by filling it with
	 * the indexes of items that already have beforeConstraints[id] == 0.
	 *
	 * The essential property of a heap is heap[(j-1)/2] >= heap[j] for each
	 * j in the range 1..heapLength-1 (note we are using 0-based
	 * subscripts here, while the discussion in Knuth assumes 1-based
	 * subscripts). So, if we simply enter the indexes into pendingHeap[]
	 * in decreasing order, we a-fortiori have the heap invariant
	 * satisfied at completion of this loop, and don't need to do any
	 * sift-up comparisons.
	 */
	heapLength = 0;
	for (i = numObjs; --i >= 0;)
	{
		if (beforeConstraints[objs[i]->dumpId] == 0)
			pendingHeap[heapLength++] = i;
	}

	/*--------------------
	 * Now emit objects, working backwards in the output list.	At each step,
	 * we use the priority heap to select the last item that has no remaining
	 * before-constraints.	We remove that item from the heap, output it to
	 * ordering[], and decrease the beforeConstraints count of each of the
	 * items it was constrained against.  Whenever an item's beforeConstraints
	 * count is thereby decreased to zero, we insert it into the priority heap
	 * to show that it is a candidate to output.  We are done when the heap
	 * becomes empty; if we have output every element then we succeeded,
	 * otherwise we failed.
	 * i = number of ordering[] entries left to output
	 * j = objs[] index of item we are outputting
	 * k = temp for scanning constraint list for item j
	 *--------------------
	 */
	i = numObjs;
	while (heapLength > 0)
	{
		/* Select object to output by removing largest heap member */
		j = removeHeapElement(pendingHeap, heapLength--);
		obj = objs[j];
		/* Output candidate to ordering[] */
		ordering[--i] = obj;
		/* Update beforeConstraints counts of its predecessors */
		for (k = 0; k < obj->nDeps; k++)
		{
			int			id = obj->dependencies[k];

			if ((--beforeConstraints[id]) == 0)
				addHeapElement(idMap[id], pendingHeap, heapLength++);
		}
	}

	/*
	 * If we failed, report the objects that couldn't be output; these are
	 * the ones with beforeConstraints[] still nonzero.
	 */
	if (i != 0)
	{
		k = 0;
		for (j = 1; j <= maxDumpId; j++)
		{
			if (beforeConstraints[j] != 0)
				ordering[k++] = objs[idMap[j]];
		}
		*nOrdering = k;
	}

	/* Done */
	free(pendingHeap);
	free(beforeConstraints);
	free(idMap);

	return (i == 0);
}

/*
 * Add an item to a heap (priority queue)
 *
 * heapLength is the current heap size; caller is responsible for increasing
 * its value after the call.  There must be sufficient storage at *heap.
 */
static void
addHeapElement(int val, int *heap, int heapLength)
{
	int			j;

	/*
	 * Sift-up the new entry, per Knuth 5.2.3 exercise 16. Note that Knuth
	 * is using 1-based array indexes, not 0-based.
	 */
	j = heapLength;
	while (j > 0)
	{
		int			i = (j - 1) >> 1;

		if (val <= heap[i])
			break;
		heap[j] = heap[i];
		j = i;
	}
	heap[j] = val;
}

/*
 * Remove the largest item present in a heap (priority queue)
 *
 * heapLength is the current heap size; caller is responsible for decreasing
 * its value after the call.
 *
 * We remove and return heap[0], which is always the largest element of
 * the heap, and then "sift up" to maintain the heap invariant.
 */
static int
removeHeapElement(int *heap, int heapLength)
{
	int			result = heap[0];
	int			val;
	int			i;

	if (--heapLength <= 0)
		return result;
	val = heap[heapLength];		/* value that must be reinserted */
	i = 0;						/* i is where the "hole" is */
	for (;;)
	{
		int			j = 2 * i + 1;

		if (j >= heapLength)
			break;
		if (j + 1 < heapLength &&
			heap[j] < heap[j + 1])
			j++;
		if (val >= heap[j])
			break;
		heap[i] = heap[j];
		i = j;
	}
	heap[i] = val;
	return result;
}

/*
 * findDependencyLoops - identify loops in TopoSort's failure output,
 *		and pass each such loop to repairDependencyLoop() for action
 *
 * In general there may be many loops in the set of objects returned by
 * TopoSort; for speed we should try to repair as many loops as we can
 * before trying TopoSort again.  We can safely repair loops that are
 * disjoint (have no members in common); if we find overlapping loops
 * then we repair only the first one found, because the action taken to
 * repair the first might have repaired the other as well.	(If not,
 * we'll fix it on the next go-round.)
 *
 * objs[] lists the objects TopoSort couldn't sort
 * nObjs is the number of such objects
 * totObjs is the total number of objects in the universe
 */
static void
findDependencyLoops(DumpableObject **objs, int nObjs, int totObjs)
{
	/*
	 * We use a workspace array, the initial part of which stores objects
	 * already processed, and the rest of which is used as temporary space
	 * to try to build a loop in.  This is convenient because we do not
	 * care about loops involving already-processed objects (see notes
	 * above); we can easily reject such loops in findLoop() because of
	 * this representation.  After we identify and process a loop, we can
	 * add it to the initial part of the workspace just by moving the
	 * boundary pointer.
	 *
	 * When we determine that an object is not part of any interesting loop,
	 * we also add it to the initial part of the workspace.  This is not
	 * necessary for correctness, but saves later invocations of
	 * findLoop() from uselessly chasing references to such an object.
	 *
	 * We make the workspace large enough to hold all objects in the original
	 * universe.  This is probably overkill, but it's provably enough
	 * space...
	 */
	DumpableObject **workspace;
	int			initiallen;
	bool		fixedloop;
	int			i;

	workspace = (DumpableObject **) malloc(totObjs * sizeof(DumpableObject *));
	if (workspace == NULL)
		exit_horribly(NULL, modulename, "out of memory\n");
	initiallen = 0;
	fixedloop = false;

	for (i = 0; i < nObjs; i++)
	{
		DumpableObject *obj = objs[i];
		int			newlen;

		workspace[initiallen] = NULL;	/* see test below */

		if (findLoop(obj, obj->dumpId, workspace, initiallen, &newlen))
		{
			/* Found a loop of length newlen - initiallen */
			repairDependencyLoop(&workspace[initiallen], newlen - initiallen);
			/* Add loop members to workspace */
			initiallen = newlen;
			fixedloop = true;
		}
		else
		{
			/*
			 * Didn't find a loop, but add this object to workspace
			 * anyway, unless it's already present.  We piggyback on the
			 * test that findLoop() already did: it won't have tentatively
			 * added obj to workspace if it's already present.
			 */
			if (workspace[initiallen] == obj)
				initiallen++;
		}
	}

	/* We'd better have fixed at least one loop */
	if (!fixedloop)
		exit_horribly(NULL, modulename, "could not identify dependency loop\n");

	free(workspace);
}

/*
 * Recursively search for a circular dependency loop that doesn't include
 * any existing workspace members.
 *
 *	obj: object we are examining now
 *	startPoint: dumpId of starting object for the hoped-for circular loop
 *	workspace[]: work array for previously processed and current objects
 *	depth: number of valid entries in workspace[] at call
 *	newDepth: if successful, set to new number of workspace[] entries
 *
 * On success, *newDepth is set and workspace[] entries depth..*newDepth-1
 * are filled with pointers to the members of the loop.
 *
 * Note: it is possible that the given starting object is a member of more
 * than one cycle; if so, we will find an arbitrary one of the cycles.
 */
static bool
findLoop(DumpableObject *obj,
		 DumpId startPoint,
		 DumpableObject **workspace,
		 int depth,
		 int *newDepth)
{
	int			i;

	/*
	 * Reject if obj is already present in workspace.  This test serves
	 * three purposes: it prevents us from finding loops that overlap
	 * previously-processed loops, it prevents us from going into infinite
	 * recursion if we are given a startPoint object that links to a cycle
	 * it's not a member of, and it guarantees that we can't overflow the
	 * allocated size of workspace[].
	 */
	for (i = 0; i < depth; i++)
	{
		if (workspace[i] == obj)
			return false;
	}

	/*
	 * Okay, tentatively add obj to workspace
	 */
	workspace[depth++] = obj;

	/*
	 * See if we've found a loop back to the desired startPoint; if so,
	 * done
	 */
	for (i = 0; i < obj->nDeps; i++)
	{
		if (obj->dependencies[i] == startPoint)
		{
			*newDepth = depth;
			return true;
		}
	}

	/*
	 * Recurse down each outgoing branch
	 */
	for (i = 0; i < obj->nDeps; i++)
	{
		DumpableObject *nextobj = findObjectByDumpId(obj->dependencies[i]);

		if (!nextobj)
			continue;			/* ignore dependencies on undumped objects */
		if (findLoop(nextobj,
					 startPoint,
					 workspace,
					 depth,
					 newDepth))
			return true;
	}

	return false;
}

/*
 * A user-defined datatype will have a dependency loop with each of its
 * I/O functions (since those have the datatype as input or output).
 * We want the dump ordering to be the input function, then any other
 * I/O functions, then the datatype.  So we break the circularity in
 * favor of the functions, and add a dependency from any non-input
 * function to the input function.
 */
static void
repairTypeFuncLoop(DumpableObject *typeobj, DumpableObject *funcobj)
{
	TypeInfo   *typeInfo = (TypeInfo *) typeobj;
	FuncInfo   *inputFuncInfo;

	/* remove function's dependency on type */
	removeObjectDependency(funcobj, typeobj->dumpId);

	/* if this isn't the input function, make it depend on same */
	if (funcobj->catId.oid == typeInfo->typinput)
		return;					/* it is the input function */
	inputFuncInfo = findFuncByOid(typeInfo->typinput);
	if (inputFuncInfo == NULL)
		return;
	addObjectDependency(funcobj, inputFuncInfo->dobj.dumpId);

	/*
	 * Make sure the input function's dependency on type gets removed too;
	 * if it hasn't been done yet, we'd end up with loops involving the
	 * type and two or more functions, which repairDependencyLoop() is not
	 * smart enough to handle.
	 */
	removeObjectDependency(&inputFuncInfo->dobj, typeobj->dumpId);
}

/*
 * Because we force a view to depend on its ON SELECT rule, while there
 * will be an implicit dependency in the other direction, we need to break
 * the loop.  If there are no other objects in the loop then we can remove
 * the implicit dependency and leave the ON SELECT rule non-separate.
 */
static void
repairViewRuleLoop(DumpableObject *viewobj,
				   DumpableObject *ruleobj)
{
	/* remove rule's dependency on view */
	removeObjectDependency(ruleobj, viewobj->dumpId);
}

/*
 * However, if there are other objects in the loop, we must break the loop
 * by making the ON SELECT rule a separately-dumped object.
 *
 * Because findLoop() finds shorter cycles before longer ones, it's likely
 * that we will have previously fired repairViewRuleLoop() and removed the
 * rule's dependency on the view.  Put it back to ensure the rule won't be
 * emitted before the view...
 */
static void
repairViewRuleMultiLoop(DumpableObject *viewobj,
						DumpableObject *ruleobj)
{
	/* remove view's dependency on rule */
	removeObjectDependency(viewobj, ruleobj->dumpId);
	/* pretend view is a plain table and dump it that way */
	((TableInfo *) viewobj)->relkind = 'r';		/* RELKIND_RELATION */
	/* mark rule as needing its own dump */
	((RuleInfo *) ruleobj)->separate = true;
	/* put back rule's dependency on view */
	addObjectDependency(ruleobj, viewobj->dumpId);
}

/*
 * Because we make tables depend on their CHECK constraints, while there
 * will be an automatic dependency in the other direction, we need to break
 * the loop.  If there are no other objects in the loop then we can remove
 * the automatic dependency and leave the CHECK constraint non-separate.
 */
static void
repairTableConstraintLoop(DumpableObject *tableobj,
						  DumpableObject *constraintobj)
{
	/* remove constraint's dependency on table */
	removeObjectDependency(constraintobj, tableobj->dumpId);
}

/*
 * However, if there are other objects in the loop, we must break the loop
 * by making the CHECK constraint a separately-dumped object.
 *
 * Because findLoop() finds shorter cycles before longer ones, it's likely
 * that we will have previously fired repairTableConstraintLoop() and
 * removed the constraint's dependency on the table.  Put it back to ensure
 * the constraint won't be emitted before the table...
 */
static void
repairTableConstraintMultiLoop(DumpableObject *tableobj,
							   DumpableObject *constraintobj)
{
	/* remove table's dependency on constraint */
	removeObjectDependency(tableobj, constraintobj->dumpId);
	/* mark constraint as needing its own dump */
	((ConstraintInfo *) constraintobj)->separate = true;
	/* put back constraint's dependency on table */
	addObjectDependency(constraintobj, tableobj->dumpId);
}

/*
 * Attribute defaults behave exactly the same as CHECK constraints...
 */
static void
repairTableAttrDefLoop(DumpableObject *tableobj,
					   DumpableObject *attrdefobj)
{
	/* remove attrdef's dependency on table */
	removeObjectDependency(attrdefobj, tableobj->dumpId);
}

static void
repairTableAttrDefMultiLoop(DumpableObject *tableobj,
							DumpableObject *attrdefobj)
{
	/* remove table's dependency on attrdef */
	removeObjectDependency(tableobj, attrdefobj->dumpId);
	/* mark attrdef as needing its own dump */
	((AttrDefInfo *) attrdefobj)->separate = true;
	/* put back attrdef's dependency on table */
	addObjectDependency(attrdefobj, tableobj->dumpId);
}

/*
 * CHECK constraints on domains work just like those on tables ...
 */
static void
repairDomainConstraintLoop(DumpableObject *domainobj,
						   DumpableObject *constraintobj)
{
	/* remove constraint's dependency on domain */
	removeObjectDependency(constraintobj, domainobj->dumpId);
}

static void
repairDomainConstraintMultiLoop(DumpableObject *domainobj,
								DumpableObject *constraintobj)
{
	/* remove domain's dependency on constraint */
	removeObjectDependency(domainobj, constraintobj->dumpId);
	/* mark constraint as needing its own dump */
	((ConstraintInfo *) constraintobj)->separate = true;
	/* put back constraint's dependency on domain */
	addObjectDependency(constraintobj, domainobj->dumpId);
}

/*
 * Fix a dependency loop, or die trying ...
 *
 * This routine is mainly concerned with reducing the multiple ways that
 * a loop might appear to common cases, which it passes off to the
 * "fixer" routines above.
 */
static void
repairDependencyLoop(DumpableObject **loop,
					 int nLoop)
{
	int			i,
				j;

	/* Datatype and one of its I/O functions */
	if (nLoop == 2 &&
		loop[0]->objType == DO_TYPE &&
		loop[1]->objType == DO_FUNC)
	{
		repairTypeFuncLoop(loop[0], loop[1]);
		return;
	}
	if (nLoop == 2 &&
		loop[1]->objType == DO_TYPE &&
		loop[0]->objType == DO_FUNC)
	{
		repairTypeFuncLoop(loop[1], loop[0]);
		return;
	}

	/* View and its ON SELECT rule */
	if (nLoop == 2 &&
		loop[0]->objType == DO_TABLE &&
		loop[1]->objType == DO_RULE &&
		((RuleInfo *) loop[1])->ev_type == '1' &&
		((RuleInfo *) loop[1])->is_instead &&
		((RuleInfo *) loop[1])->ruletable == (TableInfo *) loop[0])
	{
		repairViewRuleLoop(loop[0], loop[1]);
		return;
	}
	if (nLoop == 2 &&
		loop[1]->objType == DO_TABLE &&
		loop[0]->objType == DO_RULE &&
		((RuleInfo *) loop[0])->ev_type == '1' &&
		((RuleInfo *) loop[0])->is_instead &&
		((RuleInfo *) loop[0])->ruletable == (TableInfo *) loop[1])
	{
		repairViewRuleLoop(loop[1], loop[0]);
		return;
	}

	/* Indirect loop involving view and ON SELECT rule */
	if (nLoop > 2)
	{
		for (i = 0; i < nLoop; i++)
		{
			if (loop[i]->objType == DO_TABLE)
			{
				for (j = 0; j < nLoop; j++)
				{
					if (loop[j]->objType == DO_RULE &&
						((RuleInfo *) loop[j])->ev_type == '1' &&
						((RuleInfo *) loop[j])->is_instead &&
						((RuleInfo *) loop[j])->ruletable == (TableInfo *) loop[i])
					{
						repairViewRuleMultiLoop(loop[i], loop[j]);
						return;
					}
				}
			}
		}
	}

	/* Table and CHECK constraint */
	if (nLoop == 2 &&
		loop[0]->objType == DO_TABLE &&
		loop[1]->objType == DO_CONSTRAINT &&
		((ConstraintInfo *) loop[1])->contype == 'c' &&
		((ConstraintInfo *) loop[1])->contable == (TableInfo *) loop[0])
	{
		repairTableConstraintLoop(loop[0], loop[1]);
		return;
	}
	if (nLoop == 2 &&
		loop[1]->objType == DO_TABLE &&
		loop[0]->objType == DO_CONSTRAINT &&
		((ConstraintInfo *) loop[0])->contype == 'c' &&
		((ConstraintInfo *) loop[0])->contable == (TableInfo *) loop[1])
	{
		repairTableConstraintLoop(loop[1], loop[0]);
		return;
	}

	/* Indirect loop involving table and CHECK constraint */
	if (nLoop > 2)
	{
		for (i = 0; i < nLoop; i++)
		{
			if (loop[i]->objType == DO_TABLE)
			{
				for (j = 0; j < nLoop; j++)
				{
					if (loop[j]->objType == DO_CONSTRAINT &&
						((ConstraintInfo *) loop[j])->contype == 'c' &&
						((ConstraintInfo *) loop[j])->contable == (TableInfo *) loop[i])
					{
						repairTableConstraintMultiLoop(loop[i], loop[j]);
						return;
					}
				}
			}
		}
	}

	/* Table and attribute default */
	if (nLoop == 2 &&
		loop[0]->objType == DO_TABLE &&
		loop[1]->objType == DO_ATTRDEF &&
		((AttrDefInfo *) loop[1])->adtable == (TableInfo *) loop[0])
	{
		repairTableAttrDefLoop(loop[0], loop[1]);
		return;
	}
	if (nLoop == 2 &&
		loop[1]->objType == DO_TABLE &&
		loop[0]->objType == DO_ATTRDEF &&
		((AttrDefInfo *) loop[0])->adtable == (TableInfo *) loop[1])
	{
		repairTableAttrDefLoop(loop[1], loop[0]);
		return;
	}

	/* Indirect loop involving table and attribute default */
	if (nLoop > 2)
	{
		for (i = 0; i < nLoop; i++)
		{
			if (loop[i]->objType == DO_TABLE)
			{
				for (j = 0; j < nLoop; j++)
				{
					if (loop[j]->objType == DO_ATTRDEF &&
						((AttrDefInfo *) loop[j])->adtable == (TableInfo *) loop[i])
					{
						repairTableAttrDefMultiLoop(loop[i], loop[j]);
						return;
					}
				}
			}
		}
	}

	/* Domain and CHECK constraint */
	if (nLoop == 2 &&
		loop[0]->objType == DO_TYPE &&
		loop[1]->objType == DO_CONSTRAINT &&
		((ConstraintInfo *) loop[1])->contype == 'c' &&
		((ConstraintInfo *) loop[1])->condomain == (TypeInfo *) loop[0])
	{
		repairDomainConstraintLoop(loop[0], loop[1]);
		return;
	}
	if (nLoop == 2 &&
		loop[1]->objType == DO_TYPE &&
		loop[0]->objType == DO_CONSTRAINT &&
		((ConstraintInfo *) loop[0])->contype == 'c' &&
		((ConstraintInfo *) loop[0])->condomain == (TypeInfo *) loop[1])
	{
		repairDomainConstraintLoop(loop[1], loop[0]);
		return;
	}

	/* Indirect loop involving domain and CHECK constraint */
	if (nLoop > 2)
	{
		for (i = 0; i < nLoop; i++)
		{
			if (loop[i]->objType == DO_TYPE)
			{
				for (j = 0; j < nLoop; j++)
				{
					if (loop[j]->objType == DO_CONSTRAINT &&
						((ConstraintInfo *) loop[j])->contype == 'c' &&
						((ConstraintInfo *) loop[j])->condomain == (TypeInfo *) loop[i])
					{
						repairDomainConstraintMultiLoop(loop[i], loop[j]);
						return;
					}
				}
			}
		}
	}

	/*
	 * If we can't find a principled way to break the loop, complain and
	 * break it in an arbitrary fashion.
	 */
	write_msg(modulename, "WARNING: could not resolve dependency loop among these items:\n");
	for (i = 0; i < nLoop; i++)
	{
		char		buf[1024];

		describeDumpableObject(loop[i], buf, sizeof(buf));
		write_msg(modulename, "  %s\n", buf);
	}
	removeObjectDependency(loop[0], loop[1]->dumpId);
}

/*
 * Describe a dumpable object usefully for errors
 *
 * This should probably go somewhere else...
 */
static void
describeDumpableObject(DumpableObject *obj, char *buf, int bufsize)
{
	switch (obj->objType)
	{
		case DO_NAMESPACE:
			snprintf(buf, bufsize,
					 "SCHEMA %s  (ID %d OID %u)",
					 obj->name, obj->dumpId, obj->catId.oid);
			return;
		case DO_TYPE:
			snprintf(buf, bufsize,
					 "TYPE %s  (ID %d OID %u)",
					 obj->name, obj->dumpId, obj->catId.oid);
			return;
		case DO_FUNC:
			snprintf(buf, bufsize,
					 "FUNCTION %s  (ID %d OID %u)",
					 obj->name, obj->dumpId, obj->catId.oid);
			return;
		case DO_AGG:
			snprintf(buf, bufsize,
					 "AGGREGATE %s  (ID %d OID %u)",
					 obj->name, obj->dumpId, obj->catId.oid);
			return;
		case DO_OPERATOR:
			snprintf(buf, bufsize,
					 "OPERATOR %s  (ID %d OID %u)",
					 obj->name, obj->dumpId, obj->catId.oid);
			return;
		case DO_OPCLASS:
			snprintf(buf, bufsize,
					 "OPERATOR CLASS %s  (ID %d OID %u)",
					 obj->name, obj->dumpId, obj->catId.oid);
			return;
		case DO_CONVERSION:
			snprintf(buf, bufsize,
					 "CONVERSION %s  (ID %d OID %u)",
					 obj->name, obj->dumpId, obj->catId.oid);
			return;
		case DO_TABLE:
			snprintf(buf, bufsize,
					 "TABLE %s  (ID %d OID %u)",
					 obj->name, obj->dumpId, obj->catId.oid);
			return;
		case DO_ATTRDEF:
			snprintf(buf, bufsize,
					 "ATTRDEF %s.%s  (ID %d OID %u)",
					 ((AttrDefInfo *) obj)->adtable->dobj.name,
					 ((AttrDefInfo *) obj)->adtable->attnames[((AttrDefInfo *) obj)->adnum - 1],
					 obj->dumpId, obj->catId.oid);
			return;
		case DO_INDEX:
			snprintf(buf, bufsize,
					 "INDEX %s  (ID %d OID %u)",
					 obj->name, obj->dumpId, obj->catId.oid);
			return;
		case DO_RULE:
			snprintf(buf, bufsize,
					 "RULE %s  (ID %d OID %u)",
					 obj->name, obj->dumpId, obj->catId.oid);
			return;
		case DO_TRIGGER:
			snprintf(buf, bufsize,
					 "TRIGGER %s  (ID %d OID %u)",
					 obj->name, obj->dumpId, obj->catId.oid);
			return;
		case DO_CONSTRAINT:
			snprintf(buf, bufsize,
					 "CONSTRAINT %s  (ID %d OID %u)",
					 obj->name, obj->dumpId, obj->catId.oid);
			return;
		case DO_FK_CONSTRAINT:
			snprintf(buf, bufsize,
					 "FK CONSTRAINT %s  (ID %d OID %u)",
					 obj->name, obj->dumpId, obj->catId.oid);
			return;
		case DO_PROCLANG:
			snprintf(buf, bufsize,
					 "PROCEDURAL LANGUAGE %s  (ID %d OID %u)",
					 obj->name, obj->dumpId, obj->catId.oid);
			return;
		case DO_CAST:
			snprintf(buf, bufsize,
					 "CAST %u to %u  (ID %d OID %u)",
					 ((CastInfo *) obj)->castsource,
					 ((CastInfo *) obj)->casttarget,
					 obj->dumpId, obj->catId.oid);
			return;
		case DO_TABLE_DATA:
			snprintf(buf, bufsize,
					 "TABLE DATA %s  (ID %d OID %u)",
					 obj->name, obj->dumpId, obj->catId.oid);
			return;
		case DO_TABLE_TYPE:
			snprintf(buf, bufsize,
					 "TABLE TYPE %s  (ID %d OID %u)",
					 obj->name, obj->dumpId, obj->catId.oid);
			return;
		case DO_BLOBS:
			snprintf(buf, bufsize,
					 "BLOBS  (ID %d)",
					 obj->dumpId);
			return;
		case DO_BLOB_COMMENTS:
			snprintf(buf, bufsize,
					 "BLOB COMMENTS  (ID %d)",
					 obj->dumpId);
			return;
	}
	/* shouldn't get here */
	snprintf(buf, bufsize,
			 "object type %d  (ID %d OID %u)",
			 (int) obj->objType,
			 obj->dumpId, obj->catId.oid);
}
